diff --git a/examples/sdl/src/main.rs b/examples/sdl/src/main.rs
index ff54cf4831e51c9afa070deabe043ccd5edc2c95..965230e0d64150d2b87907dd290b1cbab3501b61 100644
--- a/examples/sdl/src/main.rs
+++ b/examples/sdl/src/main.rs
@@ -81,7 +81,7 @@ fn main() {
     // creates a new Game Boy instance and loads both the boot ROM
     // and the initial game ROM to "start the engine"
     let mut game_boy = GameBoy::new();
-    game_boy.load_boot_dmg_bootix();
+    game_boy.load_boot_static();
 
     game_boy.load_rom_file("../../res/roms.prop/tetris.gb");
     //game_boy.load_rom_file("../../res/roms.prop/alleyway.gb");
@@ -107,6 +107,8 @@ fn main() {
         // on the number of visual ticks since beginning
         counter = counter.wrapping_add(1);
 
+        // obtains an event from the SDL sub-system to be
+        // processed under the current emulation context
         while let Some(event) = graphics.event_pump.poll_event() {
             match event {
                 Event::Quit { .. } => break 'main,
diff --git a/examples/web/index.html b/examples/web/index.html
index faa20ad4ca8c3c2eafbcfd30e29afb08fb62382b..a60d7232c845f8c11bea32ab4cc94635ec26607a 100644
--- a/examples/web/index.html
+++ b/examples/web/index.html
@@ -112,7 +112,7 @@
                         <img src="res/marker.svg" alt="marker" /><span>Theme</span>
                     </span>
                     <span id="button-upload" class="tiny-button border padded file">
-                        <img src="res/upload.svg" alt="upload" /><span>Upload ROM</span>
+                        <img src="res/upload.svg" alt="upload" /><span>Load ROM</span>
                         <input type="file" id="button-upload-file" name="button-upload-file" accept=".ch8">
                     </span>
                 </div>
diff --git a/examples/web/index.ts b/examples/web/index.ts
index 13442109f6c3807db05a83b22565ef8349e8d54b..68cd9aaa81b17b2aca0436a3fd2d004a8dc778ef 100644
--- a/examples/web/index.ts
+++ b/examples/web/index.ts
@@ -288,7 +288,7 @@ const start = async ({
     // resets the Game Boy engine to restore it into
     // a valid state ready to be used
     //state.gameBoy.reset_hard(); @todo
-    state.gameBoy.load_boot_dmg();
+    state.gameBoy.load_boot_static();
     state.gameBoy.load_rom(romData);
 
     // updates the name of the currently selected engine
diff --git a/src/gb.rs b/src/gb.rs
index d81ea62b5eced164f10a34c0fe7acea8314efccb..e7037be1daeffd75daeeda3918960b7da31490c8 100644
--- a/src/gb.rs
+++ b/src/gb.rs
@@ -82,7 +82,7 @@ impl GameBoy {
     }
 
     pub fn load_boot_default(&mut self) {
-        self.load_boot_dmg_f();
+        self.load_boot_dmg_bootix_f();
     }
 
     pub fn load_boot_dmg(&mut self) {
@@ -101,6 +101,10 @@ impl GameBoy {
         self.load_boot(&MGB_BOOTIX);
     }
 
+    pub fn load_boot_static(&mut self) {
+        self.load_boot_dmg_bootix();
+    }
+
     pub fn frame_buffer_eager(&mut self) -> Vec<u8> {
         self.frame_buffer().to_vec()
     }