# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added * ### Changed * ### Fixed * PPU issue related to the maximum number of objects/sprite per line being 10, issue detected by ACID test * Object pixel drawing priority issue, issue detected by ACID test * Issue associated with the wrongful flipping of 8x16 sprites, issue detected by ACID test * Issue associated with drawing of window tiles, due to extra `update_stat()` operations, issue detected by ACID test ## [0.5.4] - 2022-11-15 ### Fixed * Critical issue with loading of Boot ROM ## [0.5.3] - 2022-11-15 ### Changed * New default demo ROM ## [0.5.2] - 2022-11-14 ### Added * Support for Gamepad Web API - [#9](https://gitlab.stage.hive.pt/joamag/boytacean/-/issues/9) * Support for palette changing using GET param - [#10](https://gitlab.stage.hive.pt/joamag/boytacean/-/issues/10) ### Fixed * Start and Select buttons order ## [0.5.1] - 2022-11-14 ### Changed * Small cosmetic changes ## [0.5.0] - 2022-11-14 ### Added * Support for true fullscreen at a browser level * Support for more flexible palette colors * Support for setting palette colors using WASM * Local storage usage for saving battery backed RAM ## [0.4.5] - 2022-11-12 ### Fixed * Critical error that prevented physical keyboard from working ⌨️ ## [0.4.4] - 2022-11-12 ### Added * Support for responsive physical keyboard ## [0.4.3] - 2022-11-11 ### Added * Better debug panel support * Support for some `GET` parameters * Support for fullscreen on screen keyboard mode ## [0.4.2] - 2022-11-09 ### Fixed * Arrow keys usage for on-screen gamepad * Wrong UX for keyboard focus and fullscreen ## [0.4.1] - 2022-11-06 ### Added * Logic frequency control using on click UI and keyboard * Support for on screen keyboard for Game Boy * Support for remote ROM loading using URL - [#3](https://gitlab.stage.hive.pt/joamag/boytacean/-/issues/3) ## [0.4.0] - 2022-11-01 ### Added * A whole new layout implemented using React.JS 🔥 * Instant boot support using the `GameBoy.boot()` method * Support for pending cycles in web version ### Changed * Improved drawing speed at the SDL example * Better handling of `panic!()` in web version ### Fixed * Issue related to STAT interrupt and H-Blank * Issue related to overflow in sprite drawing * Issue related to the RAM bank selection in some of the MBCs ## [0.3.0] - 2022-07-11 ### Added * Support for 8x16 sprites * Support for MBC5, think Pokemon Yellow ### Fixed * Issue with MBC1 and Advanced ROM Banking Mode * Issue related to LDC power of and return mode ## [0.2.0] - 2022-07-10 ### Added * Support for drag and drop loading in SDL * SDL fixes related to timing * Support for drawing windows * Initial experimental support for MBC3 (for Pokemon Red/Blue) ### Fixed * Timer related issue, made test on inst timing pass * Clear first frame issue, with `first_frame` flag ## [0.1.1] - 2022-07-08 ### Fixed * License name in the `Cargo.toml` file ## [0.1.0] - 2022-07-08 ### Added * Support for sprite drawing, works with Tetris * Support for timers * Initial working version 🥳 ### Fixed * Problem in the switching of the LCD mode