//! MMU (Memory Management Unit) functions and structures. use std::{cell::RefCell, rc::Rc}; use crate::{ apu::Apu, debugln, dma::Dma, gb::{Components, GameBoyConfig, GameBoyMode, GameBoySpeed}, pad::Pad, ppu::Ppu, rom::Cartridge, serial::Serial, timer::Timer, }; pub const BOOT_SIZE_DMG: usize = 256; pub const BOOT_SIZE_CGB: usize = 2304; pub const RAM_SIZE_DMG: usize = 8192; pub const RAM_SIZE_CGB: usize = 32768; pub struct Mmu { /// Register that controls the interrupts that are considered /// to be enabled and should be triggered. pub ie: u8, /// Register that controls the compatibility mode in use, this /// value comes directly from 0x0143 (CGB flag). The possible (and /// valid) values are: 0x80 for games that support CGB enhancements /// and 0xC0 for games that are compatible only with a CGB device /// (CGB only). pub key0: u8, /// Flags that controls if the system is currently in the process /// of switching between the double and single speed modes. pub switching: bool, /// The speed (frequency) at which the system is currently running, /// it may be either normal (4.194304 MHz) or double (8.388608 MHz). speed: GameBoySpeed, /// Callback to be called when the speed of the system changes, it /// should provide visibility over the current speed of the system. speed_callback: fn(speed: GameBoySpeed), /// Reference to the PPU (Pixel Processing Unit) that is going /// to be used both for VRAM reading/writing and to forward /// some of the access operations. ppu: Ppu, /// Reference to the APU (Audio Processing Unit) that is going /// to be used both for register reading/writing and to forward /// some of the access operations. apu: Apu, /// Reference to the DMA (Direct Memory Access) controller that is going /// to be used for quick and CPU offloaded memory transfers. /// There are multiple execution modes for the DMA. dma: Dma, /// Reference to the Gamepad structure that is going to control /// the I/O access to this device. pad: Pad, /// The timer controller to be used as part of the I/O access /// that is memory mapped. timer: Timer, /// The serial data transfer controller to be used to control the /// link cable connection, this component is memory mapped. serial: Serial, /// The cartridge ROM that is currently loaded into the system, /// going to be used to access ROM and external RAM banks. rom: Cartridge, /// Flag that control the access to the boot section in the /// 0x0000-0x00FE memory area, this flag should be unset after /// the boot sequence has been finished. boot_active: bool, /// Buffer to be used to store the boot ROM, this is the code /// that is going to be executed at the beginning of the Game /// Boy execution. The buffer effectively used is of 256 bytes /// for the "normal" Game Boy (MGB) and 2308 bytes for the /// Game Boy Color (CGB). Note that in the case of the CGB /// the bios which is 2308 bytes long is in fact only 2048 bytes /// as the 256 bytes in range 0x100-0x1FF are meant to be /// overwritten byte the cartridge header. boot: Vec<u8>, /// Buffer that is used to store the RAM of the system, this /// value varies between DMG and CGB emulation, being 8KB for /// the DMG and 32KB for the CGB. Mapped in range 0xC000-0xDFFF. ram: Vec<u8>, /// The RAM bank to be used in the read and write operation of /// the 0xD000-0xDFFF memory range (CGB only). ram_bank: u8, /// The offset to be used in the read and write operation of /// the RAM, this value should be consistent with the RAM bank /// that is currently selected (CGB only). ram_offset: u16, /// The current running mode of the emulator, this /// may affect many aspects of the emulation. mode: GameBoyMode, /// The pointer to the parent configuration of the running /// Game Boy emulator, that can be used to control the behaviour /// of Game Boy emulation. gbc: Rc<RefCell<GameBoyConfig>>, } impl Mmu { pub fn new(components: Components, mode: GameBoyMode, gbc: Rc<RefCell<GameBoyConfig>>) -> Self { Self { ppu: components.ppu, apu: components.apu, dma: components.dma, pad: components.pad, timer: components.timer, serial: components.serial, rom: Cartridge::new(), boot_active: true, boot: vec![], ram: vec![], ram_bank: 0x1, ram_offset: 0x1000, ie: 0x0, key0: 0x0, speed: GameBoySpeed::Normal, switching: false, speed_callback: |_| {}, mode, gbc, } } pub fn reset(&mut self) { self.rom = Cartridge::new(); self.boot_active = true; self.boot = vec![]; self.ram = vec![]; self.ram_bank = 0x1; self.ram_offset = 0x1000; self.ie = 0x0; self.key0 = 0x0; self.speed = GameBoySpeed::Normal; self.switching = false; } pub fn allocate_default(&mut self) { self.allocate_dmg(); } pub fn allocate_dmg(&mut self) { self.boot = vec![0x00; BOOT_SIZE_DMG]; self.ram = vec![0x00; RAM_SIZE_DMG]; } pub fn allocate_cgb(&mut self) { self.boot = vec![0x00; BOOT_SIZE_CGB]; self.ram = vec![0x00; RAM_SIZE_CGB]; } /// Switches the current system's speed toggling between /// the normal and double speed modes. pub fn switch_speed(&mut self) { self.speed = self.speed.switch(); self.switching = false; (self.speed_callback)(self.speed); } pub fn speed(&self) -> GameBoySpeed { self.speed } pub fn set_speed_callback(&mut self, callback: fn(speed: GameBoySpeed)) { self.speed_callback = callback; } pub fn ppu(&mut self) -> &mut Ppu { &mut self.ppu } pub fn ppu_i(&self) -> &Ppu { &self.ppu } pub fn apu(&mut self) -> &mut Apu { &mut self.apu } pub fn apu_i(&self) -> &Apu { &self.apu } pub fn dma(&mut self) -> &mut Dma { &mut self.dma } pub fn dma_i(&self) -> &Dma { &self.dma } pub fn pad(&mut self) -> &mut Pad { &mut self.pad } pub fn pad_i(&self) -> &Pad { &self.pad } pub fn timer(&mut self) -> &mut Timer { &mut self.timer } pub fn timer_i(&self) -> &Timer { &self.timer } pub fn serial(&mut self) -> &mut Serial { &mut self.serial } pub fn serial_i(&self) -> &Serial { &self.serial } pub fn boot_active(&self) -> bool { self.boot_active } pub fn set_boot_active(&mut self, value: bool) { self.boot_active = value; } pub fn clock_dma(&mut self, _cycles: u16) { if !self.dma.active() { return; } // @TODO: Implement DMA transfer in a better way // only runs the DMA transfer if the system is in CGB mode // this avoid issues when writing to DMG unmapped registers // that would otherwise cause the system to crash if self.mode == GameBoyMode::Cgb { let data = self.read_many(self.dma.source(), self.dma.length()); self.write_many(self.dma.destination(), &data); } self.dma.set_active(false); } pub fn read(&mut self, addr: u16) -> u8 { match addr & 0xf000 { // BOOT (256 B) + ROM0 (4 KB/16 KB) 0x0000 => { // in case the boot mode is active and the // address is withing boot memory reads from it if self.boot_active && addr <= 0x00fe { // if we're reading from this location we can // safely assume that we're exiting the boot // loading sequence and disable boot if addr == 0x00fe { self.boot_active = false; } return self.boot[addr as usize]; } if self.boot_active && self.mode == GameBoyMode::Cgb && (0x0200..=0x08ff).contains(&addr) { return self.boot[addr as usize]; } self.rom.read(addr) } // ROM 0 (12 KB/16 KB) 0x1000 | 0x2000 | 0x3000 => self.rom.read(addr), // ROM 1 (Banked) (16 KB) 0x4000 | 0x5000 | 0x6000 | 0x7000 => self.rom.read(addr), // Graphics: VRAM (8 KB) 0x8000 | 0x9000 => self.ppu.read(addr), // External RAM (8 KB) 0xa000 | 0xb000 => self.rom.read(addr), // Working RAM 0 (4 KB) 0xc000 => self.ram[(addr & 0x0fff) as usize], // Working RAM 1 (Banked) (4KB) 0xd000 => self.ram[(self.ram_offset + (addr & 0x0fff)) as usize], // Working RAM Shadow 0xe000 => self.ram[(addr & 0x1fff) as usize], // Working RAM Shadow, I/O, Zero-page RAM 0xf000 => match addr & 0x0f00 { 0x000 | 0x100 | 0x200 | 0x300 | 0x400 | 0x500 | 0x600 | 0x700 | 0x800 | 0x900 | 0xa00 | 0xb00 | 0xc00 | 0xd00 => self.ram[(addr & 0x1fff) as usize], 0xe00 => self.ppu.read(addr), 0xf00 => match addr & 0x00ff { // 0xFF01-0xFF02 - Serial data transfer 0x01..=0x02 => self.serial.read(addr), // 0xFF0F — IF: Interrupt flag 0x0f => { #[allow(clippy::bool_to_int_with_if)] (if self.ppu.int_vblank() { 0x01 } else { 0x00 } | if self.ppu.int_stat() { 0x02 } else { 0x00 } | if self.timer.int_tima() { 0x04 } else { 0x00 } | if self.serial.int_serial() { 0x08 } else { 0x00 } | if self.pad.int_pad() { 0x10 } else { 0x00 }) } // 0xFF4C - KEY0: Compatibility flag (CGB only) 0x4c => self.key0, // 0xFF4D - KEY1: Speed switching (CGB only) 0x4d => (false as u8) | ((self.speed as u8) << 7), // 0xFF50 - Boot active flag 0x50 => u8::from(self.boot_active), // 0xFF70 - SVBK: WRAM bank (CGB only) 0x70 => self.ram_bank & 0x07, // 0xFF80-0xFFFE - High RAM (HRAM) 0x80..=0xfe => self.ppu.read(addr), // 0xFFFF — IE: Interrupt enable 0xff => self.ie, // Other registers _ => match addr & 0x00f0 { 0x00 => match addr & 0x00ff { 0x00 => self.pad.read(addr), 0x04..=0x07 => self.timer.read(addr), _ => { debugln!("Reading from unknown IO control 0x{:04x}", addr); 0x00 } }, 0x10 | 0x20 | 0x30 => self.apu.read(addr), 0x40 | 0x60 | 0x70 => self.ppu.read(addr), 0x50 => match addr & 0x00ff { 0x51..=0x55 => self.dma.read(addr), _ => { debugln!("Reading from unknown IO control 0x{:04x}", addr); 0x00 } }, _ => { debugln!("Reading from unknown IO control 0x{:04x}", addr); 0x00 } }, }, addr => panic!("Reading from unknown location 0x{:04x}", addr), }, addr => panic!("Reading from unknown location 0x{:04x}", addr), } } pub fn write(&mut self, addr: u16, value: u8) { match addr & 0xf000 { // BOOT (256 B) + ROM0 (4 KB/16 KB) 0x0000 => self.rom.write(addr, value), // ROM 0 (12 KB/16 KB) 0x1000 | 0x2000 | 0x3000 => self.rom.write(addr, value), // ROM 1 (Banked) (16 KB) 0x4000 | 0x5000 | 0x6000 | 0x7000 => self.rom.write(addr, value), // Graphics: VRAM (8 KB) 0x8000 | 0x9000 => self.ppu.write(addr, value), // External RAM (8 KB) 0xa000 | 0xb000 => self.rom.write(addr, value), // Working RAM 0 (4 KB) 0xc000 => self.ram[(addr & 0x0fff) as usize] = value, // Working RAM 1 (Banked) (4KB) 0xd000 => self.ram[(self.ram_offset + (addr & 0x0fff)) as usize] = value, // Working RAM Shadow 0xe000 => self.ram[(addr & 0x1fff) as usize] = value, // Working RAM Shadow, I/O, Zero-page RAM 0xf000 => match addr & 0x0f00 { 0x000 | 0x100 | 0x200 | 0x300 | 0x400 | 0x500 | 0x600 | 0x700 | 0x800 | 0x900 | 0xa00 | 0xb00 | 0xc00 | 0xd00 => { self.ram[(addr & 0x1fff) as usize] = value; } 0xe00 => self.ppu.write(addr, value), 0xf00 => match addr & 0x00ff { // 0xFF01-0xFF02 - Serial data transfer 0x01..=0x02 => self.serial.write(addr, value), // 0xFF0F — IF: Interrupt flag 0x0f => { self.ppu.set_int_vblank(value & 0x01 == 0x01); self.ppu.set_int_stat(value & 0x02 == 0x02); self.timer.set_int_tima(value & 0x04 == 0x04); self.serial.set_int_serial(value & 0x08 == 0x08); self.pad.set_int_pad(value & 0x10 == 0x10); } // 0xFF4C - KEY0: Compatibility flag (CGB only) 0x4c => { self.key0 = value; if value == 0x04 { self.ppu().set_dmg_compat(true); } } // 0xFF4D - KEY1: Speed switching (CGB only) 0x4d => { self.switching = value & 0x01 == 0x01; } // 0xFF50 - Boot active flag 0x50 => self.boot_active = false, // 0xFF70 - SVBK: WRAM bank (CGB only) 0x70 => { let mut ram_bank = value & 0x07; if ram_bank == 0x0 { ram_bank = 0x1; } self.ram_bank = ram_bank; self.ram_offset = self.ram_bank as u16 * 0x1000; } // 0xFF80-0xFFFE - High RAM (HRAM) 0x80..=0xfe => self.ppu.write(addr, value), // 0xFFFF — IE: Interrupt enable 0xff => self.ie = value, // Other registers _ => { match addr & 0x00f0 { 0x00 => match addr & 0x00ff { 0x00 => self.pad.write(addr, value), 0x04..=0x07 => self.timer.write(addr, value), _ => debugln!("Writing to unknown IO control 0x{:04x}", addr), }, 0x10 | 0x20 | 0x30 => self.apu.write(addr, value), 0x40 | 0x60 | 0x70 => { match addr & 0x00ff { // 0xFF46 — DMA: OAM DMA source address & start 0x0046 => { // @TODO must increment the cycle count by 160 // and make this a separated dma.rs file debugln!("Going to start DMA transfer to 0x{:x}00", value); let data = self.read_many((value as u16) << 8, 160); self.write_many(0xfe00, &data); } // VRAM related write _ => self.ppu.write(addr, value), } } #[allow(clippy::single_match)] 0x50 => match addr & 0x00ff { 0x51..=0x55 => self.dma.write(addr, value), _ => debugln!("Writing to unknown IO control 0x{:04x}", addr), }, _ => debugln!("Writing to unknown IO control 0x{:04x}", addr), } } }, addr => panic!("Writing to unknown location 0x{:04x}", addr), }, addr => panic!("Writing to unknown location 0x{:04x}", addr), } } pub fn write_many(&mut self, addr: u16, data: &[u8]) { for (index, byte) in data.iter().enumerate() { self.write(addr + index as u16, *byte) } } pub fn read_many(&mut self, addr: u16, count: u16) -> Vec<u8> { let mut data: Vec<u8> = vec![]; for index in 0..count { let byte = self.read(addr + index); data.push(byte); } data } pub fn write_boot(&mut self, addr: u16, buffer: &[u8]) { self.boot[addr as usize..addr as usize + buffer.len()].clone_from_slice(buffer); } pub fn write_ram(&mut self, addr: u16, buffer: &[u8]) { self.ram[addr as usize..addr as usize + buffer.len()].clone_from_slice(buffer); } pub fn ram(&mut self) -> &mut Vec<u8> { &mut self.ram } pub fn ram_i(&self) -> &Vec<u8> { &self.ram } pub fn set_ram(&mut self, value: Vec<u8>) { self.ram = value; } pub fn rom(&mut self) -> &mut Cartridge { &mut self.rom } pub fn rom_i(&self) -> &Cartridge { &self.rom } pub fn set_rom(&mut self, rom: Cartridge) { self.rom = rom; } pub fn mode(&self) -> GameBoyMode { self.mode } pub fn set_mode(&mut self, value: GameBoyMode) { self.mode = value; } pub fn set_gbc(&mut self, value: Rc<RefCell<GameBoyConfig>>) { self.gbc = value; } } impl Default for Mmu { fn default() -> Self { let mode = GameBoyMode::Dmg; let gbc = Rc::new(RefCell::new(GameBoyConfig::default())); let components = Components { ppu: Ppu::new(mode, gbc.clone()), apu: Apu::default(), dma: Dma::default(), pad: Pad::default(), timer: Timer::default(), serial: Serial::default(), }; Mmu::new(components, mode, gbc) } }