use pyo3::{conversion::IntoPy, exceptions::PyException, prelude::*, types::PyBytes}; use crate::{ error::Error, gb::{GameBoy as GameBoyBase, GameBoyMode}, gen::{COMPILATION_DATE, COMPILATION_TIME, COMPILER, COMPILER_VERSION, NAME, VERSION}, info::Info, pad::PadKey, ppu::{PaletteInfo, DISPLAY_HEIGHT, DISPLAY_WIDTH}, state::StateManager, }; #[pyclass] struct GameBoy { system: GameBoyBase, } #[pymethods] impl GameBoy { #[new] fn new(mode: u8) -> Self { Self { system: GameBoyBase::new(Some(GameBoyMode::from_u8(mode))), } } pub fn reset(&mut self) { self.system.reset(); } pub fn boot(&mut self) { self.system.boot(); } pub fn load(&mut self, boot: bool) { self.system.load(boot); } pub fn load_boot(&mut self, data: &[u8]) { self.system.load_boot(data) } pub fn load_boot_path(&mut self, path: &str) -> PyResult<()> { self.system .load_boot_path(path) .map_err(PyErr::new::<PyException, _>) } pub fn load_rom(&mut self, data: &[u8]) { self.system.load_rom(data, None); } pub fn load_rom_file(&mut self, path: &str) { self.system.load_rom_file(path, None); } pub fn read_memory(&mut self, addr: u16) -> u8 { self.system.read_memory(addr) } pub fn write_memory(&mut self, addr: u16, value: u8) { self.system.write_memory(addr, value); } pub fn clock(&mut self) -> u16 { self.system.clock() } pub fn clock_many(&mut self, count: usize) -> u16 { self.system.clock_many(count) } pub fn clock_step(&mut self, addr: u16) -> u16 { self.system.clock_step(addr) } pub fn clocks(&mut self, count: usize) -> u64 { self.system.clocks(count) } pub fn next_frame(&mut self) -> u32 { self.system.next_frame() } pub fn step_to(&mut self, addr: u16) -> u32 { self.system.step_to(addr) } pub fn key_press(&mut self, key: u8) { self.system.key_press(PadKey::from_u8(key)) } pub fn key_lift(&mut self, key: u8) { self.system.key_lift(PadKey::from_u8(key)) } pub fn frame_buffer(&mut self, py: Python) -> PyObject { let pybytes = PyBytes::new(py, self.system.frame_buffer()); pybytes.into() } pub fn set_palette_colors(&mut self, colors_hex: &str) { let palette = PaletteInfo::from_colors_hex("default", colors_hex); self.system.ppu().set_palette_colors(palette.colors()); } pub fn ppu_enabled(&self) -> bool { self.system.ppu_enabled() } pub fn set_ppu_enabled(&mut self, value: bool) { self.system.set_ppu_enabled(value); } pub fn apu_enabled(&self) -> bool { self.system.apu_enabled() } pub fn set_apu_enabled(&mut self, value: bool) { self.system.set_apu_enabled(value); } pub fn dma_enabled(&self) -> bool { self.system.dma_enabled() } pub fn set_dma_enabled(&mut self, value: bool) { self.system.set_dma_enabled(value); } pub fn timer_enabled(&self) -> bool { self.system.timer_enabled() } pub fn set_timer_enabled(&mut self, value: bool) { self.system.set_timer_enabled(value); } pub fn serial_enabled(&self) -> bool { self.system.serial_enabled() } pub fn set_serial_enabled(&mut self, value: bool) { self.system.set_serial_enabled(value); } pub fn rom_title(&self) -> String { self.system.rom_i().title() } pub fn version(&self) -> String { Info::version() } pub fn clock_freq_s(&self) -> String { self.system.clock_freq_s() } pub fn timer_div(&self) -> u8 { self.system.timer_i().div() } pub fn set_timer_div(&mut self, value: u8) { self.system.timer().set_div(value); } pub fn save_state(&mut self, py: Python) -> PyResult<PyObject> { match StateManager::save(&mut self.system, None) { Ok(data) => Ok(PyBytes::new(py, &data).into()), Err(e) => Err(PyErr::new::<PyException, _>(e)), } } pub fn load_state(&mut self, data: &[u8]) -> PyResult<()> { StateManager::load(data, &mut self.system, None).map_err(PyErr::new::<PyException, _>) } } #[pymodule] fn boytacean(_py: Python, module: &PyModule) -> PyResult<()> { module.add_class::<GameBoy>()?; module.add("__version__", VERSION)?; module.add("COMPILATION_DATE", COMPILATION_DATE)?; module.add("COMPILATION_TIME", COMPILATION_TIME)?; module.add("COMPILER", COMPILER)?; module.add("COMPILER_VERSION", COMPILER_VERSION)?; module.add("NAME", NAME)?; module.add("VERSION", VERSION)?; module.add("DISPLAY_WIDTH", DISPLAY_WIDTH)?; module.add("DISPLAY_HEIGHT", DISPLAY_HEIGHT)?; module.add("CPU_FREQ", GameBoyBase::CPU_FREQ)?; module.add("VISUAL_FREQ", GameBoyBase::VISUAL_FREQ)?; module.add("LCD_CYCLES", GameBoyBase::LCD_CYCLES)?; Ok(()) } impl IntoPy<PyObject> for Error { fn into_py(self, py: Python<'_>) -> PyObject { self.to_string().into_py(py) } }