use std::{ collections::HashMap, fmt::{self, Display, Formatter}, }; #[cfg(feature = "wasm")] use wasm_bindgen::prelude::*; #[derive(Clone)] #[cfg_attr(feature = "wasm", wasm_bindgen)] pub struct GameGenie { /// Hash map that contains the complete set of Game Genie /// codes that have been registered for the current ROM. /// These codes are going to apply a series of patches to /// the ROM effectively allowing the user to cheat. codes: HashMap<u16, GameGenieCode>, } impl GameGenie { pub fn new() -> Self { Self { codes: HashMap::new(), } } pub fn contains_addr(&self, addr: u16) -> bool { self.codes.contains_key(&addr) } pub fn get_addr(&self, addr: u16) -> &GameGenieCode { self.codes.get(&addr).unwrap() } pub fn add_code(&mut self, code: &str) -> Result<&GameGenieCode, &str> { if code.len() != 11 { return Err("Invalid Game Genie code length"); } let code_u = code.to_uppercase(); let new_data_slice = &code_u[0..=1]; let new_data = u8::from_str_radix(new_data_slice, 16).unwrap(); let old_data_slice = format!("{}{}", &code_u[8..=8], &code_u[10..=10]); let old_data: u8 = u8::from_str_radix(old_data_slice.as_str(), 16) .unwrap() .rotate_right(2) ^ 0xba; let addr_slice = format!("{}{}{}", &code_u[6..=6], &code_u[2..=2], &code_u[4..=5]); let addr = u16::from_str_radix(addr_slice.as_str(), 16).unwrap() ^ 0xf000; let genie_code = GameGenieCode { code: code_u, addr, new_data, old_data, }; self.codes.insert(addr, genie_code); Ok(self.codes.get(&addr).unwrap()) } } impl Default for GameGenie { fn default() -> Self { Self::new() } } #[derive(Clone)] pub struct GameGenieCode { code: String, addr: u16, new_data: u8, old_data: u8, } impl GameGenieCode { pub fn is_valid(&self, value: u8) -> bool { self.old_data == value } pub fn new_data(&self) -> u8 { self.new_data } pub fn short_description(&self) -> String { self.code.to_string() } pub fn description(&self) -> String { format!( "Code: {}, Address: 0x{:04x}, New Data: 0x{:04x}, Old Data: 0x{:04x}", self.code, self.addr, self.new_data, self.old_data ) } } impl Display for GameGenieCode { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { write!(f, "{}", self.short_description()) } }