import { default as wasm, Chip8Neo } from "./chip_ahoyto.js"; const PIXEL_SET_COLOR = 0x50cb93ff; const PIXEL_UNSET_COLOR = 0x1b1a17ff; const LOGIC_HZ = 480; const TIMER_HZ = 60; const VISUAL_HZ = 60; const DISPLAY_WIDTH = 64; const DISPLAY_HEIGHT = 32; const KEYS = { "1": 0x01, "2": 0x02, "3": 0x03, "4": 0x0c, "q": 0x04, "w": 0x05, "e": 0x06, "r": 0x0d, "a": 0x07, "s": 0x08, "d": 0x09, "f": 0x0e, "z": 0x0a, "x": 0x00, "c": 0x0b, "v": 0x0f } const ROM_PATH = "res/roms/pong.ch8"; const ROM_NAME = "pong.ch8"; const state = { chip8: null, logicFrequency: LOGIC_HZ, canvas: null, canvasScaled: null, canvasCtx: null, canvasScaledCtx: null, image: null, videoBuff: null, toastTimeout: null }; (async () => { // initializes the WASM module, this is required // so that the global symbols become available await wasm(); // initializes the complete set of sub-systems // and registers the event handlers init(); register(); // loads the ROM data and converts it into the // target u8 array buffer const response = await fetch(ROM_PATH); const blob = await response.blob(); const arrayBuffer = await blob.arrayBuffer(); const data = new Uint8Array(arrayBuffer); // updates the ROM information on display setRom(ROM_NAME, data.length); // creates the CHIP-8 instance and resets it state.chip8 = new Chip8Neo(); state.chip8.reset_hard_ws(); state.chip8.load_rom_ws(data); // runs the sequence as an infinite loop, running // the associated CPU cycles accordingly while (true) { const ratioLogic = state.logicFrequency / VISUAL_HZ; for(let i = 0; i < ratioLogic; i++) { state.chip8.clock_ws(); } const ratioTimer = TIMER_HZ / VISUAL_HZ; for(let i = 0; i < ratioTimer; i++) { state.chip8.clock_dt_ws(); state.chip8.clock_st_ws(); } // updates the canvas object with the new // visual information coming in updateCanvas(state.chip8.vram_ws()); // waits a little bit for the next frame to be draw // @todo need to define target time for draw await new Promise((resolve, reject) => { setTimeout(resolve, 1000 / VISUAL_HZ); }); } })(); const register = () => { registerDrop(); registerKeys(); registerButtons(); registerToast(); }; const registerDrop = () => { document.addEventListener("drop", async (event) => { if (!event.dataTransfer.files || event.dataTransfer.files.length === 0) return; event.preventDefault(); event.stopPropagation(); const overlay = document.getElementById("overlay"); overlay.classList.remove("visible"); const file = event.dataTransfer.files[0]; if (!file.name.endsWith(".ch8")) { showToast("This is probably not a CHIP-8 ROM file!", true); return; } const arrayBuffer = await file.arrayBuffer(); const data = new Uint8Array(arrayBuffer); state.chip8.reset_hard_ws(); state.chip8.load_rom_ws(data); setRom(file.name, file.size); showToast(`Loaded ${file.name} ROM successfully!`); }); document.addEventListener("dragover", async (event) => { if (!event.dataTransfer.items || event.dataTransfer.items[0].type) return; event.preventDefault(); const overlay = document.getElementById("overlay"); overlay.classList.add("visible"); }); document.addEventListener("dragenter", async (event) => { if (!event.dataTransfer.items || event.dataTransfer.items[0].type) return; const overlay = document.getElementById("overlay"); overlay.classList.add("visible"); }); document.addEventListener("dragleave", async (event) => { if (!event.dataTransfer.items || event.dataTransfer.items[0].type) return; const overlay = document.getElementById("overlay"); overlay.classList.remove("visible"); }); }; const registerKeys = () => { document.addEventListener("keydown", (event) => { const keyCode = KEYS[event.key]; if (keyCode !== undefined) { state.chip8.key_press_ws(keyCode); return; } switch(event.key) { case "+": setLogicFrequency(state.logicFrequency + 60); break; case "-": setLogicFrequency(state.logicFrequency - 60); break; } }); document.addEventListener("keyup", (event) => { const keyCode = KEYS[event.key]; if (keyCode !== undefined) { state.chip8.key_lift_ws(keyCode); return; } }); }; const registerButtons = () => { const logicFrequencyPlus = document.getElementById("logic-frequency-plus"); logicFrequencyPlus.addEventListener("click", (event) => { setLogicFrequency(state.logicFrequency + 60); }); const logicFrequencyMinus = document.getElementById("logic-frequency-minus"); logicFrequencyMinus.addEventListener("click", (event) => { setLogicFrequency(state.logicFrequency - 60); }); }; const registerToast = () => { const toast = document.getElementById("toast"); toast.addEventListener("click", (event) => { toast.classList.remove("visible"); }); }; const showToast = async (message, error = false, timeout = 3500) => { const toast = document.getElementById("toast"); toast.classList.remove("error"); if (error) toast.classList.add("error"); toast.classList.add("visible"); toast.textContent = message; if (state.toastTimeout) clearTimeout(state.toastTimeout); state.toastTimeout = setTimeout(() => { toast.classList.remove("visible"); state.toastTimeout = null; }, timeout); } const setRom = (name, size) => { state.romName = name; state.romSize = size; document.getElementById("rom-name").textContent = name; document.getElementById("rom-size").textContent = String(size); }; const setLogicFrequency = (value) => { if (value < 0) showToast("Invalid frequency value!", true); value = Math.max(value, 0); state.logicFrequency = value; document.getElementById("logic-frequency").textContent = value; }; const init = () => { initCanvas(); }; const initCanvas = () => { // initializes the off-screen canvas that is going to be // used in the drawing process state.canvas = document.createElement("canvas"); state.canvas.width = DISPLAY_WIDTH; state.canvas.height = DISPLAY_HEIGHT; state.canvasCtx = state.canvas.getContext("2d"); state.canvasScaled = document.getElementById("chip-canvas"); state.canvasScaledCtx = state.canvasScaled.getContext("2d"); state.canvasScaledCtx.scale(state.canvasScaled.width / state.canvas.width, state.canvasScaled.height / state.canvas.height); state.canvasScaledCtx.imageSmoothingEnabled = false; state.image = state.canvasCtx.createImageData(state.canvas.width, state.canvas.height); state.videoBuff = new DataView(state.image.data.buffer); }; const updateCanvas = (pixels) => { for (let i = 0; i < pixels.length; i++) { state.videoBuff.setUint32(i * 4, pixels[i] ? PIXEL_SET_COLOR : PIXEL_UNSET_COLOR); } state.canvasCtx.putImageData(state.image, 0, 0); state.canvasScaledCtx.drawImage(state.canvas, 0, 0); };