use std::io::{Cursor, Read}; use crate::{chip8::Chip8, util::random}; #[cfg(feature = "wasm")] use wasm_bindgen::prelude::*; pub const DISPLAY_WIDTH: usize = 64; pub const DISPLAY_HEIGHT: usize = 32; const RAM_SIZE: usize = 4096; const STACK_SIZE: usize = 16; const REGISTERS_SIZE: usize = 16; const KEYS_SIZE: usize = 16; /// The starting address for the ROM loading, should be /// the initial PC position for execution. const ROM_START: usize = 0x200; static FONT_SET: [u8; 80] = [ 0xf0, 0x90, 0x90, 0x90, 0xf0, // 0 0x20, 0x60, 0x20, 0x20, 0x70, // 1 0xf0, 0x10, 0xf0, 0x80, 0xf0, // 2 0xf0, 0x10, 0xf0, 0x10, 0xf0, // 3 0x90, 0x90, 0xf0, 0x10, 0x10, // 4 0xf0, 0x80, 0xf0, 0x10, 0xf0, // 5 0xf0, 0x80, 0xf0, 0x90, 0xf0, // 6 0xf0, 0x10, 0x20, 0x40, 0x40, // 7 0xf0, 0x90, 0xf0, 0x90, 0xf0, // 8 0xf0, 0x90, 0xf0, 0x10, 0xf0, // 9 0xf0, 0x90, 0xf0, 0x90, 0x90, // A 0xe0, 0x90, 0xe0, 0x90, 0xe0, // B 0xf0, 0x80, 0x80, 0x80, 0xf0, // C 0xe0, 0x90, 0x90, 0x90, 0xe0, // D 0xf0, 0x80, 0xf0, 0x80, 0xf0, // E 0xf0, 0x80, 0xf0, 0x80, 0x80, // F ]; #[cfg_attr(feature = "wasm", wasm_bindgen)] pub struct Chip8Neo { ram: [u8; RAM_SIZE], vram: [u8; DISPLAY_WIDTH * DISPLAY_HEIGHT], stack: [u16; STACK_SIZE], regs: [u8; REGISTERS_SIZE], pc: u16, i: u16, sp: u8, dt: u8, st: u8, keys: [bool; KEYS_SIZE], last_key: u8, } impl Chip8 for Chip8Neo { fn name(&self) -> &str { "neo" } fn reset(&mut self) { self.vram = [0u8; DISPLAY_WIDTH * DISPLAY_HEIGHT]; self.stack = [0u16; STACK_SIZE]; self.regs = [0u8; REGISTERS_SIZE]; self.pc = ROM_START as u16; self.i = 0x0; self.sp = 0x0; self.dt = 0x0; self.st = 0x0; self.keys = [false; KEYS_SIZE]; self.last_key = 0x0; self.load_default_font(); } fn reset_hard(&mut self) { self.ram = [0u8; RAM_SIZE]; self.reset(); } fn beep(&self) -> bool { self.st > 0 } fn pc(&self) -> u16 { self.pc } fn sp(&self) -> u8 { self.sp } fn ram(&self) -> Vec<u8> { self.ram.to_vec() } fn vram(&self) -> Vec<u8> { self.vram.to_vec() } fn get_state(&self) -> Vec<u8> { let mut buffer: Vec<u8> = Vec::new(); buffer.extend(self.ram.iter()); buffer.extend(self.vram.iter()); buffer.extend(self.stack.map(|v| v.to_le_bytes()).iter().flatten()); buffer.extend(self.regs.iter()); buffer.extend(self.pc.to_le_bytes().iter()); buffer.extend(self.i.to_le_bytes().iter()); buffer.extend(self.sp.to_le_bytes().iter()); buffer.extend(self.dt.to_le_bytes().iter()); buffer.extend(self.st.to_le_bytes().iter()); buffer.extend(self.keys.map(|v| v as u8).iter()); buffer.extend(self.last_key.to_le_bytes().iter()); buffer } fn set_state(&mut self, state: &[u8]) { let mut u8_buffer = [0u8; 1]; let mut u16_buffer = [0u8; 2]; let mut regs_buffer = [0u8; REGISTERS_SIZE * 2]; let mut keys_buffer = [0u8; KEYS_SIZE]; let mut cursor = Cursor::new(state.to_vec()); cursor.read_exact(&mut self.ram).unwrap(); cursor.read_exact(&mut self.vram).unwrap(); cursor.read_exact(&mut regs_buffer).unwrap(); self.stack.clone_from_slice( regs_buffer .chunks(2) .map(|v| { u16_buffer.clone_from_slice(&v[0..2]); u16::from_le_bytes(u16_buffer) }) .collect::<Vec<u16>>() .as_slice(), ); cursor.read_exact(&mut self.regs).unwrap(); cursor.read_exact(&mut u16_buffer).unwrap(); self.pc = u16::from_le_bytes(u16_buffer); cursor.read_exact(&mut u16_buffer).unwrap(); self.i = u16::from_le_bytes(u16_buffer); cursor.read_exact(&mut u8_buffer).unwrap(); self.sp = u8::from_le_bytes(u8_buffer); cursor.read_exact(&mut u8_buffer).unwrap(); self.dt = u8::from_le_bytes(u8_buffer); cursor.read_exact(&mut u8_buffer).unwrap(); self.st = u8::from_le_bytes(u8_buffer); cursor.read_exact(&mut keys_buffer).unwrap(); self.keys.clone_from_slice( keys_buffer .map(|v| if v == 1 { true } else { false }) .iter() .as_slice(), ); cursor.read_exact(&mut u8_buffer).unwrap(); self.last_key = u8::from_le_bytes(u8_buffer); } fn load_rom(&mut self, rom: &[u8]) { self.ram[ROM_START..ROM_START + rom.len()].clone_from_slice(&rom); } fn clock(&mut self) { // fetches the current instruction and increments // the PC (program counter) accordingly let instruction = (self.ram[self.pc as usize] as u16) << 8 | self.ram[self.pc as usize + 1] as u16; self.pc += 2; let opcode = instruction & 0xf000; let address = instruction & 0x0fff; let x = ((instruction & 0x0f00) >> 8) as usize; let y = ((instruction & 0x00f0) >> 4) as usize; let nibble = (instruction & 0x000f) as u8; let byte = (instruction & 0x00ff) as u8; match opcode { 0x0000 => match byte { 0xe0 => self.clear_screen(), 0xee => { self.sp -= 1; self.pc = self.stack[self.sp as usize]; } _ => panic!( "unimplemented instruction 0x0000, instruction 0x{:04x}", instruction ), }, 0x1000 => self.pc = address, 0x2000 => { self.stack[self.sp as usize] = self.pc; self.sp += 1; self.pc = address; } 0x3000 => self.pc += if self.regs[x] == byte { 2 } else { 0 }, 0x4000 => self.pc += if self.regs[x] != byte { 2 } else { 0 }, 0x5000 => self.pc += if self.regs[x] == self.regs[y] { 2 } else { 0 }, 0x6000 => self.regs[x] = byte, 0x7000 => self.regs[x] = self.regs[x].wrapping_add(byte), 0x8000 => match nibble { 0x0 => self.regs[x] = self.regs[y], 0x1 => self.regs[x] |= self.regs[y], 0x2 => self.regs[x] &= self.regs[y], 0x3 => self.regs[x] ^= self.regs[y], 0x4 => { let (result, overflow) = self.regs[x].overflowing_add(self.regs[y]); self.regs[x] = result; self.regs[0xf] = overflow as u8; } 0x5 => { self.regs[0xf] = (self.regs[x] > self.regs[y]) as u8; self.regs[x] = self.regs[x].wrapping_sub(self.regs[y]); } 0x6 => { self.regs[0xf] = self.regs[x] & 0x01; self.regs[x] >>= 1; } 0x7 => { self.regs[0xf] = (self.regs[y] > self.regs[x]) as u8; self.regs[x] = self.regs[y].wrapping_sub(self.regs[x]); } 0xe => { self.regs[0xf] = (self.regs[x] & 0x80) >> 7; self.regs[x] <<= 1; } _ => panic!( "unimplemented instruction 0x8000, instruction 0x{:04x}", instruction ), }, 0x9000 => self.pc += if self.regs[x] != self.regs[y] { 2 } else { 0 }, 0xa000 => self.i = address, 0xb000 => self.pc = address + self.regs[0x0] as u16, 0xc000 => self.regs[x] = byte & random(), 0xd000 => { self.draw_sprite( self.regs[x] as usize, self.regs[y] as usize, nibble as usize, ); } 0xe000 => match byte { 0x9e => { let key = self.regs[x] as usize; self.pc += if self.keys[key] { 2 } else { 0 } } 0xa1 => { let key = self.regs[x] as usize; self.pc += if !self.keys[key] { 2 } else { 0 } } _ => panic!( "unimplemented instruction 0xe000, instruction 0x{:04x}", instruction ), }, 0xf000 => match byte { 0x07 => self.regs[x] = self.dt, 0x0a => { if self.keys[self.last_key as usize] { self.regs[x] = self.last_key; } else { self.pc -= 2 } } 0x15 => self.dt = self.regs[x], 0x18 => self.st = self.regs[x], 0x1e => self.i = self.i.saturating_add(self.regs[x] as u16), 0x29 => self.i = self.regs[x] as u16 * 5, 0x33 => { self.ram[self.i as usize] = self.regs[x] / 100; self.ram[self.i as usize + 1] = (self.regs[x] / 10) % 10; self.ram[self.i as usize + 2] = self.regs[x] % 10; } 0x55 => self.ram[self.i as usize..self.i as usize + x + 1] .clone_from_slice(&self.regs[0..x + 1]), 0x65 => self.regs[0..x + 1] .clone_from_slice(&self.ram[self.i as usize..self.i as usize + x + 1]), _ => panic!( "unimplemented instruction 0xf000, instruction 0x{:04x}", instruction ), }, _ => panic!( "unimplemented opcode 0x{:04x}, instruction 0x{:04x}", opcode, instruction ), } } fn clock_dt(&mut self) { self.dt = self.dt.saturating_sub(1) } fn clock_st(&mut self) { self.st = self.st.saturating_sub(1) } fn key_press(&mut self, key: u8) { if key >= KEYS_SIZE as u8 { return; } self.keys[key as usize] = true; self.last_key = key; } fn key_lift(&mut self, key: u8) { if key >= KEYS_SIZE as u8 { return; } self.keys[key as usize] = false; } } #[cfg_attr(feature = "wasm", wasm_bindgen)] impl Chip8Neo { #[cfg_attr(feature = "wasm", wasm_bindgen(constructor))] pub fn new() -> Chip8Neo { let mut chip8 = Chip8Neo { ram: [0u8; RAM_SIZE], vram: [0u8; DISPLAY_WIDTH * DISPLAY_HEIGHT], stack: [0u16; STACK_SIZE], regs: [0u8; REGISTERS_SIZE], pc: ROM_START as u16, i: 0x0, sp: 0x0, dt: 0x0, st: 0x0, keys: [false; KEYS_SIZE], last_key: 0x0, }; chip8.load_default_font(); chip8 } fn load_font(&mut self, position: usize, font_set: &[u8]) { self.ram[position..position + font_set.len()].clone_from_slice(&font_set); } fn load_default_font(&mut self) { self.load_font(0, &FONT_SET); } #[inline(always)] fn clear_screen(&mut self) { self.vram = [0u8; DISPLAY_WIDTH * DISPLAY_HEIGHT]; } #[inline(always)] fn draw_sprite(&mut self, x0: usize, y0: usize, height: usize) { self.regs[0xf] = 0; for y in 0..height { let line_byte = self.ram[(self.i as usize + y)]; for x in 0..8 { let yf = (y0 + y) % DISPLAY_HEIGHT; let xf = (x0 + x) % DISPLAY_WIDTH; if line_byte & (0x80 >> x) == 0 { continue; } let addr = yf * DISPLAY_WIDTH + xf; if self.vram[addr] == 1 { self.regs[0xf] = 1; } self.vram[addr] ^= 1 } } } } #[cfg_attr(feature = "wasm", wasm_bindgen)] impl Chip8Neo { pub fn load_rom_ws(&mut self, rom: &[u8]) { self.load_rom(rom) } pub fn reset_ws(&mut self) { self.reset() } pub fn reset_hard_ws(&mut self) { self.reset_hard() } pub fn vram_ws(&self) -> Vec<u8> { self.vram() } pub fn clock_ws(&mut self) { self.clock() } } impl Default for Chip8Neo { fn default() -> Chip8Neo { Chip8Neo::new() } }