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A Game Boy emulator that is written in Rust 🦀.
<a href="https://boytacean.joao.me" target="_blank"><img src="https://github.com/joamag/boytacean/raw/master/res/videos/002-mario.low.gif" width="360" /></a>
**This emulator has been written for educational purposes and shouldn't be taken too seriously.** But yeahh it plays most Game Boy games, which is cool... 🕹️
* Game Boy (DMG) and Game Boy Color (CGB) emulation
* Web, [SDL](https://www.libsdl.org) and [Libretro](https://www.libretro.com) front-ends
* Serial Data Transfer ([Link Cable](https://en.wikipedia.org/wiki/Game_Link_Cable)) support
* Support for multiple MBCs: MBC1, MBC2, MBC3, and MBC5
* Accurate PPU - passes [dmg-acid2](https://github.com/mattcurrie/dmg-acid2) and [cgb-acid2](https://github.com/mattcurrie/cgb-acid2) tests
* Transparent RAM saving using [Web Storage API](https://developer.mozilla.org/docs/Web/API/Window/localStorage)
* GamePad support using [Web Gamepad API](https://developer.mozilla.org/docs/Web/API/Gamepad_API)
* Unobstructive and effective on-screen GamePad
* Cool bespoke display palettes built by [TheWolfBunny64](https://www.deviantart.com/thewolfbunny).
* Machine state saving and loading (.sav files)
| Provider | Stable | URL |
| --------- | ------- | ---------------------------------------------------------------- |
| Cloudfare | `True` | [boytacean.joao.me](https://boytacean.joao.me) |
| Cloudfare | `True` | [boytacean.pages.dev](https://boytacean.pages.dev) |
| Cloudfare | `True` | [prod.boytacean.pages.dev](https://prod.boytacean.pages.dev) |
| Cloudfare | `True` | [stable.boytacean.pages.dev](https://stable.boytacean.pages.dev) |
| Cloudfare | `False` | [master.boytacean.pages.dev](https://master.boytacean.pages.dev) |
### Library
```bash
cargo build
```
### WASM for Node.js
```bash
cargo install wasm-pack
wasm-pack build --release --target=nodejs -- --features wasm
```
### WASM for Web
```bash
cargo install wasm-pack
wasm-pack build --release --target=web --out-dir=frontends/web/lib -- --features wasm
cd frontends/web
npm install && npm run build
cd dist && python3 -m http.server
```
The Web front-end makes use of [EmuKit](https://github.com/joamag/emukit) which is a UI toolkit that provides the required infrastructure for the creation
of interfaces for emulation in a Web context.
### Configuration
You can use some GET parameters to control the initial behavior of the emulator.
| Parameter | Type | Description |
| ------------ | ------- | ---------------------------------------------------------------------------------------------- |
| `rom_url` | String | The URL from which the initial ROM is going to be loaded, should support CORS. |
| `fullscreen` | Boolean | If the emulator should start in fullscreen mode. |
| `debug` | Boolean | If the "debugger" should start visible. |
| `keyboard` | Boolean | If the on-screen keyboard should start visible. |
| `palette` | String | The name of the palette to be set at startup( eg: `christmas`, `hogwards`, `mariobros`, etc.). |
The palettes offered in the web version were provided by [TheWolfBunny64](https://www.deviantart.com/thewolfbunny).
To get some information about the resources that inspired me through the emulation creation journey check [Inspiration](doc/inspiration.md).
Boytacean is currently licensed under the [Apache License, Version 2.0](http://www.apache.org/licenses/).
## Build Automation
[](https://github.com/joamag/boytacean/actions)
[](https://crates.io/crates/boytacean)
[](https://www.npmjs.com/package/boytacean)
[](https://www.apache.org/licenses/)