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  • //! Interactive testing building blocks and scripts.
    //!
    //! This module provides functions to run tests on the emulator
    //!
    //! The tests can be run in different modes, such as running the
    //! emulator for a fixed number of cycles, or stepping through
    //! the emulator until a specific address is reached.
    //!
    //! The tests can also be run with different options, such as enabling or
    //! disabling the PPU, APU, DMA, timer, etc..
    //!
    //! Most of the test execution is built on top of a simple plain text
    //! based serial protocol that can be used to communicate with the emulator
    //! and obtain the results of the tests.
    
    
    use boytacean_common::error::Error;
    
    
        devices::buffer::BufferDevice,
        gb::{GameBoy, GameBoyMode},
        ppu::FRAME_BUFFER_SIZE,
    };
    
    
    #[derive(Default)]
    pub struct TestOptions {
    
        pub mode: Option<GameBoyMode>,
        pub ppu_enabled: Option<bool>,
        pub apu_enabled: Option<bool>,
        pub dma_enabled: Option<bool>,
        pub timer_enabled: Option<bool>,
    
        pub boot_rom: Option<BootRom>,
    
    pub fn build_test(options: TestOptions) -> Box<GameBoy> {
    
        let device = Box::<BufferDevice>::default();
    
        let mut game_boy = Box::new(GameBoy::new(options.mode));
    
        game_boy.set_ppu_enabled(options.ppu_enabled.unwrap_or(true));
        game_boy.set_apu_enabled(options.apu_enabled.unwrap_or(true));
        game_boy.set_dma_enabled(options.dma_enabled.unwrap_or(true));
        game_boy.set_timer_enabled(options.timer_enabled.unwrap_or(true));
        game_boy.attach_serial(device);
    
        game_boy.load(false).unwrap();
        game_boy.load_boot_smart(options.boot_rom).unwrap();
    
    pub fn run_test(
        rom_path: &str,
        max_cycles: Option<u64>,
        options: TestOptions,
    
    ) -> Result<Box<GameBoy>, Error> {
    
        let max_cycles = max_cycles.unwrap_or(u64::MAX);
        let mut game_boy = build_test(options);
    
        game_boy.load_rom_file(rom_path, None)?;
    
        game_boy.clocks_cycles(max_cycles as usize);
    
    pub fn run_step_test(
        rom_path: &str,
        addr: u16,
        options: TestOptions,
    ) -> Result<Box<GameBoy>, Error> {
    
        let mut game_boy = build_test(options);
    
        game_boy.load_rom_file(rom_path, None)?;
    
        game_boy.step_to(addr);
    
    pub fn run_serial_test(
        rom_path: &str,
        max_cycles: Option<u64>,
        options: TestOptions,
    
    ) -> Result<(String, Box<GameBoy>), Error> {
    
        let mut game_boy = run_test(rom_path, max_cycles, options)?;
    
        Ok((game_boy.serial().device().state(), game_boy))
    
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    pub fn run_image_test(
        rom_path: &str,
        max_cycles: Option<u64>,
        options: TestOptions,
    
    ) -> Result<([u8; FRAME_BUFFER_SIZE], Box<GameBoy>), Error> {
    
        let mut game_boy = run_test(rom_path, max_cycles, options)?;
    
        Ok((*game_boy.frame_buffer(), game_boy))
    
    #[cfg(test)]
    mod tests {
    
        use crate::{
            consts::{
    
                BGP_ADDR, DIV_ADDR, DMA_ADDR, IF_ADDR, LCDC_ADDR, LYC_ADDR, LY_ADDR, OBP0_ADDR,
    
                OBP1_ADDR, SCX_ADDR, SCY_ADDR, STAT_ADDR, TAC_ADDR, TIMA_ADDR, TMA_ADDR, WX_ADDR,
                WY_ADDR,
    
            gb::GameBoyMode,
    
            licensee::Licensee,
    
            rom::{RamSize, Region, RomSize},
    
        use super::{run_serial_test, run_step_test, TestOptions};
    
        fn test_boot_state() {
    
            let mut result = run_step_test(
    
                "res/roms/test/blargg/cpu/cpu_instrs.gb",
    
                TestOptions {
                    boot_rom: Some(BootRom::Dmg),
    
                    ..Default::default()
    
            assert_eq!(result.cpu_i().pc(), 0x0100);
    
            assert_eq!(result.cpu_i().sp(), 0xfffe);
            assert_eq!(result.cpu_i().af(), 0x01b0);
            assert_eq!(result.cpu_i().bc(), 0x0013);
            assert_eq!(result.cpu_i().de(), 0x00d8);
            assert_eq!(result.cpu_i().hl(), 0x014d);
    
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            assert!(!result.cpu_i().ime());
    
            assert_eq!(result.mmu().read(DIV_ADDR), 0xcf);
    
            assert_eq!(result.mmu().read(TIMA_ADDR), 0x00);
            assert_eq!(result.mmu().read(TMA_ADDR), 0x00);
            assert_eq!(result.mmu().read(TAC_ADDR), 0xf8);
    
            assert_eq!(result.mmu().read(IF_ADDR), 0xe1);
    
    
            assert_eq!(result.ppu().read(LCDC_ADDR), 0x91);
            assert_eq!(result.ppu().read(STAT_ADDR), 0x81);
            assert_eq!(result.ppu().read(SCY_ADDR), 0x00);
            assert_eq!(result.ppu().read(SCX_ADDR), 0x00);
    
            assert_eq!(result.ppu().read(LY_ADDR), 0x99);
    
            assert_eq!(result.ppu().read(LYC_ADDR), 0x00);
    
            assert_eq!(result.ppu().read(BGP_ADDR), 0xfc);
    
            assert_eq!(result.ppu().read(OBP0_ADDR), 0x00);
            assert_eq!(result.ppu().read(OBP1_ADDR), 0x00);
    
            assert_eq!(result.ppu().read(WX_ADDR), 0x00);
            assert_eq!(result.ppu().read(WY_ADDR), 0x00);
    
    
            assert_eq!(result.ppu().read(DMA_ADDR), 0xff);
    
        #[test]
        fn test_blargg_cpu_instrs() {
    
            let (result, game_boy) = run_serial_test(
    
                "res/roms/test/blargg/cpu/cpu_instrs.gb",
                Some(300000000),
                TestOptions::default(),
    
            assert_eq!(result, "cpu_instrs\n\n01:ok  02:ok  03:ok  04:ok  05:ok  06:ok  07:ok  08:ok  09:ok  10:ok  11:ok  \n\nPassed all tests\n");
    
            assert_eq!(game_boy.rom_i().gb_mode(), GameBoyMode::Cgb);
    
            assert_eq!(game_boy.rom_i().title().as_str(), "CPU_INSTRS");
            assert_eq!(game_boy.rom_i().licensee(), Licensee::None);
            assert_eq!(game_boy.rom_i().region(), Region::Unknown);
    
            assert_eq!(game_boy.rom_i().rom_size(), RomSize::Size64K);
            assert_eq!(game_boy.rom_i().ram_size(), RamSize::NoRam);
    
            assert!(game_boy.rom_i().valid_checksum());
    
        #[test]
        fn test_blargg_instr_timing() {
    
            let (result, game_boy) = run_serial_test(
    
                "res/roms/test/blargg/instr_timing/instr_timing.gb",
                Some(50000000),
                TestOptions::default(),
    
            assert_eq!(result, "instr_timing\n\n\nPassed\n");
    
            assert_eq!(game_boy.rom_i().gb_mode(), GameBoyMode::Cgb);
    
            assert_eq!(game_boy.rom_i().title().as_str(), "INSTR_TIMING");
            assert_eq!(game_boy.rom_i().licensee(), Licensee::None);
            assert_eq!(game_boy.rom_i().region(), Region::Unknown);
    
            assert_eq!(game_boy.rom_i().rom_size(), RomSize::Size32K);
            assert_eq!(game_boy.rom_i().ram_size(), RamSize::NoRam);
    
            assert!(game_boy.rom_i().valid_checksum());