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use pyo3::{prelude::*, types::PyBytes};
ppu::{DISPLAY_HEIGHT, DISPLAY_WIDTH},
};
struct GameBoy {
system: GameBoyBase,
system: GameBoyBase::new(Some(GameBoyMode::from_u8(mode))),
}
}
pub fn reset(&mut self) {
self.system.reset();
}
pub fn load(&mut self) {
self.system.load(true);
}
pub fn load_rom(&mut self, data: &[u8]) {
self.system.load_rom(data, None);
}
pub fn load_rom_file(&mut self, path: &str) {
self.system.load_rom_file(path, None);
}
pub fn clock(&mut self) -> u16 {
self.system.clock()
}
pub fn clock_m(&mut self, count: usize) -> u16 {
self.system.clock_m(count)
pub fn clocks(&mut self, count: usize) -> u64 {
self.system.clocks(count)
}
pub fn next_frame(&mut self) -> u32 {
self.system.next_frame()
}
pub fn frame_buffer(&mut self, py: Python) -> PyObject {
let pybytes = PyBytes::new(py, self.system.frame_buffer());
pybytes.into()
pub fn ppu_enabled(&self) -> bool {
self.system.ppu_enabled()
}
pub fn set_ppu_enabled(&mut self, value: bool) {
self.system.set_ppu_enabled(value);
}
pub fn apu_enabled(&self) -> bool {
self.system.apu_enabled()
}
pub fn set_apu_enabled(&mut self, value: bool) {
self.system.set_apu_enabled(value);
}
pub fn dma_enabled(&self) -> bool {
self.system.dma_enabled()
}
pub fn set_dma_enabled(&mut self, value: bool) {
self.system.set_dma_enabled(value);
}
pub fn timer_enabled(&self) -> bool {
self.system.timer_enabled()
}
pub fn set_timer_enabled(&mut self, value: bool) {
self.system.set_timer_enabled(value);
}
pub fn serial_enabled(&self) -> bool {
self.system.serial_enabled()
}
pub fn set_serial_enabled(&mut self, value: bool) {
self.system.set_serial_enabled(value);
}
}
#[pymodule]
fn boytacean(_py: Python, module: &PyModule) -> PyResult<()> {
module.add_class::<GameBoy>()?;
module.add("DISPLAY_WIDTH", DISPLAY_WIDTH)?;
module.add("DISPLAY_HEIGHT", DISPLAY_HEIGHT)?;
module.add("CPU_FREQ", GameBoyBase::CPU_FREQ)?;