Newer
Older
io::{Cursor, Read, Seek, SeekFrom, Write},
mem::size_of,
use crate::{
gb::GameBoy,
pub trait Serialize {
fn save(&self, buffer: &mut Vec<u8>);
fn load(&mut self, data: &mut Cursor<Vec<u8>>);
}
pub trait State {
fn from_gb(gb: &GameBoy) -> Self;
}
name: BeesName,
info: BeesInfo,
core: BeesCore,
impl BeesState {
pub fn description(&self, column_length: usize) -> String {
let emulator_l = format!("{:width$}", "Emulator", width = column_length);
let title_l: String = format!("{:width$}", "Title", width = column_length);
format!(
"{} {}\n{} {}\n",
emulator_l,
self.name.name,
title_l,
self.info.title(),
)
}
}
impl Serialize for BeesState {
fn save(&self, buffer: &mut Vec<u8>) {
self.name.save(buffer);
self.info.save(buffer);
self.core.save(buffer);
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
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// moves the cursor to the end of the file
// to read the footer, and then places the
// the cursor in the start of the BEES data
// according to the footer information
data.seek(SeekFrom::End(-8)).unwrap();
self.footer.load(data);
data.seek(SeekFrom::Start(self.footer.start_offset as u64))
.unwrap();
self.name.load(data);
self.info.load(data);
self.core.load(data);
}
}
impl State for BeesState {
fn from_gb(gb: &GameBoy) -> Self {
Self {
footer: BeesFooter::default(), // @TODO: check if this makes sense
name: BeesName::from_gb(gb),
info: BeesInfo::from_gb(gb),
core: BeesCore::from_gb(gb),
}
}
}
impl Default for BeesState {
fn default() -> Self {
Self {
footer: BeesFooter::default(),
name: BeesName::default(),
info: BeesInfo::default(),
core: BeesCore::default(),
}
}
}
impl Display for BeesState {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.description(9))
magic: String,
size: u32,
impl BeesBlockHeader {
pub fn new(magic: String, size: u32) -> Self {
Self { magic, size }
}
}
impl Serialize for BeesBlockHeader {
fn save(&self, buffer: &mut Vec<u8>) {
buffer.write_all(&self.magic.as_bytes()).unwrap();
buffer.write_all(&self.size.to_le_bytes()).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
self.magic = String::from_utf8(Vec::from(buffer)).unwrap();
data.read_exact(&mut buffer).unwrap();
self.size = u32::from_le_bytes(buffer.try_into().unwrap());
}
}
size: u32,
offset: u32,
start_offset: u32,
magic: u32,
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impl BeesFooter {
pub fn new(start_offset: u32, magic: u32) -> Self {
Self {
start_offset,
magic,
}
}
}
impl Serialize for BeesFooter {
fn save(&self, buffer: &mut Vec<u8>) {
buffer.write_all(&self.start_offset.to_le_bytes()).unwrap();
buffer.write_all(&self.magic.to_le_bytes()).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
self.start_offset = u32::from_le_bytes(buffer.try_into().unwrap());
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
self.magic = u32::from_le_bytes(buffer.try_into().unwrap());
}
}
impl Default for BeesFooter {
fn default() -> Self {
Self::new(0x00, 0x53534542)
}
}
header: BeesBlockHeader,
name: String,
impl BeesName {
pub fn new(name: String) -> Self {
Self {
header: BeesBlockHeader::new(String::from("NAME"), name.len() as u32),
name,
}
}
}
impl Serialize for BeesName {
fn save(&self, buffer: &mut Vec<u8>) {
self.header.save(buffer);
buffer.write_all(self.name.as_bytes()).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
self.header.load(data);
let mut buffer = vec![0x00; self.header.size as usize];
data.read_exact(&mut buffer).unwrap();
self.name = String::from_utf8(Vec::from(buffer)).unwrap();
}
}
impl State for BeesName {
fn from_gb(_: &GameBoy) -> Self {
Self::new(format!("{} v{}", name(), version()))
}
}
impl Default for BeesName {
fn default() -> Self {
Self::new(String::from(""))
}
}
header: BeesBlockHeader,
title: [u8; 16],
checksum: [u8; 2],
impl BeesInfo {
pub fn new(title: &[u8], checksum: &[u8]) -> Self {
Self {
header: BeesBlockHeader::new(
String::from("INFO"),
title.len() as u32 + checksum.len() as u32,
),
title: title.try_into().unwrap(),
checksum: checksum.try_into().unwrap(),
}
}
pub fn title(&self) -> String {
String::from_utf8(Vec::from(&self.title[..])).unwrap()
}
fn save(&self, buffer: &mut Vec<u8>) {
self.header.save(buffer);
buffer.write_all(&self.title).unwrap();
buffer.write_all(&self.checksum).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
self.header.load(data);
data.read_exact(&mut self.title).unwrap();
data.read_exact(&mut self.checksum).unwrap();
}
}
impl State for BeesInfo {
fn from_gb(gb: &GameBoy) -> Self {
Self::new(
&gb.cartridge_i().rom_data()[0x134..=0x143],
&gb.cartridge_i().rom_data()[0x14e..=0x14f],
)
}
impl Default for BeesInfo {
fn default() -> Self {
Self::new(&[0_u8; 16], &[0_u8; 2])
}
}
header: BeesBlockHeader,
major: u16,
minor: u16,
pc: u16,
af: u16,
bc: u16,
de: u16,
hl: u16,
sp: u16,
ime: u8,
ie: u8,
// 0 = running; 1 = halted; 2 = stopped
io_registers: [u8; 128],
ram: BeesBuffer,
vram: BeesBuffer,
mbc_ram: BeesBuffer,
oam: BeesBuffer,
hram: BeesBuffer,
background_palettes: BeesBuffer,
object_palettes: BeesBuffer,
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impl BeesCore {
pub fn new(model: u32, pc: u16, af: u16, bc: u16, de: u16, hl: u16, sp: u16) -> Self {
Self {
header: BeesBlockHeader::new(
String::from("CORE"),
((size_of::<u16>() * 2)
+ size_of::<u32>()
+ (size_of::<u16>() * 6)
+ (size_of::<u8>() * 4)
+ (size_of::<u8>() * 128)
+ ((size_of::<u32>() + size_of::<u32>()) * 7)) as u32,
),
major: 1,
minor: 1,
model,
pc,
af,
bc,
de,
hl,
sp,
ime: 0,
ie: 0,
execution_mode: 0,
_padding: 0,
io_registers: [0x00; 128],
ram: BeesBuffer { size: 0, offset: 0 },
vram: BeesBuffer { size: 0, offset: 0 },
mbc_ram: BeesBuffer { size: 0, offset: 0 },
oam: BeesBuffer { size: 0, offset: 0 },
hram: BeesBuffer { size: 0, offset: 0 },
background_palettes: BeesBuffer { size: 0, offset: 0 },
object_palettes: BeesBuffer { size: 0, offset: 0 },
}
}
}
impl Serialize for BeesCore {
fn save(&self, buffer: &mut Vec<u8>) {}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {}
impl State for BeesCore {
fn from_gb(gb: &GameBoy) -> Self {
Self::new(
0x0002_u32, //GB_MODEL_DMG_B
gb.cpu_i().pc(),
gb.cpu_i().af(),
gb.cpu_i().bc(),
gb.cpu_i().de(),
gb.cpu_i().hl(),
gb.cpu_i().sp(),
)
}
}
impl Default for BeesCore {
fn default() -> Self {
Self::new(
0x0002_u32, //GB_MODEL_DMG_B
0x0000_u16, 0x0000_u16, 0x0000_u16, 0x0000_u16, 0x0000_u16, 0x0000_u16,
)
}
}
pub fn save_state_file(file_path: &str, gb: &GameBoy) {
let mut file = File::create(file_path).unwrap();
let data = save_state(gb);
file.write_all(&data).unwrap();
pub fn save_state(gb: &GameBoy) -> Vec<u8> {
let mut data: Vec<u8> = vec![];
pub fn load_state_file(file_path: &str, gb: &GameBoy) {
let mut file = File::open(file_path).unwrap();
let mut data = vec![];
file.read_to_end(&mut data).unwrap();
load_state(&data, gb);
}
pub fn load_state(data: &Vec<u8>, gb: &GameBoy) {
let mut state = BeesState::default();
state.load(&mut Cursor::new(data.to_vec()));
print!("{}", state);
}