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  • #![allow(clippy::uninlined_format_args)]
    
    use std::os::raw::{c_char, c_void};
    
    const RETRO_API_VERSION: u32 = 1;
    
    #[repr(C)]
    pub struct retro_system_info {
        pub library_name: *const c_char,
        pub library_version: *const c_char,
        pub valid_extensions: *const c_char,
        pub need_fullpath: bool,
        pub block_extract: bool,
    }
    
    #[repr(C)]
    pub struct retro_game_geometry {
        pub base_width: u32,
        pub base_height: u32,
        pub max_width: u32,
        pub max_height: u32,
        pub aspect_ratio: f32,
    }
    
    #[repr(C)]
    pub struct retro_system_timing {
        pub fps: f64,
        pub sample_rate: f64,
    }
    
    #[repr(C)]
    pub struct retro_system_api {
        pub retro_api_version: u32,
        pub retro_get_system_info: extern "C" fn(*mut retro_system_info),
        pub retro_set_environment: extern "C" fn(extern "C" fn(u32, *const c_void), *const c_void),
        pub retro_set_video_refresh: extern "C" fn(extern "C" fn()),
        pub retro_set_audio_sample: extern "C" fn(extern "C" fn(i16)),
        pub retro_set_audio_sample_batch: extern "C" fn(extern "C" fn(*const i16, usize)),
        pub retro_set_input_poll: extern "C" fn(extern "C" fn()),
        pub retro_set_input_state: extern "C" fn(extern "C" fn(u32, u32, u16, i16) -> i16),
        // Add other Libretro core functions here as needed
    }
    
    #[no_mangle]
    extern "C" fn retro_get_system_info(info: *mut retro_system_info) {
        unsafe {
            (*info).library_name = "Boytacean\0".as_ptr() as *const c_char;
            (*info).library_version = "0.9.6\0".as_ptr() as *const c_char;
            (*info).valid_extensions = "gb\0gbc\0\0".as_ptr() as *const c_char;
            (*info).need_fullpath = false;
            (*info).block_extract = false;
        }
    }
    
    #[no_mangle]
    extern "C" fn retro_set_environment(
        _callback: extern "C" fn(u32, *const c_void),
        _data: *const c_void,
    ) {
        // Set any environment variables or configuration options here if needed
        // For example, you might handle system RAM allocation using this function
    }
    
    // Add other core functions here as needed
    
    // Call this function to initialize the libretro core
    #[no_mangle]
    pub extern "C" fn retro_api_version() -> u32 {
        RETRO_API_VERSION
    }
    
    // Define other core functions here as needed
    
    // Add your Game Boy emulator code here
    // ...
    
    // Entry point for the libretro core
    #[no_mangle]
    pub extern "C" fn retro_init() {}
    
    // Other libretro core functions
    // ...
    
    // Entry point to deinitialize the libretro core
    #[no_mangle]
    pub extern "C" fn retro_deinit() {}