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João Magalhães authored
Also added all major APU constant addresses. Disabled serial transfer on state loading.
João Magalhães authoredAlso added all major APU constant addresses. Disabled serial transfer on state loading.
serial.rs 7.33 KiB
//! Serial transfer (Link Cable) functions and structures.
use crate::{
consts::{SB_ADDR, SC_ADDR},
mmu::BusComponent,
warnln,
};
pub trait SerialDevice {
/// Sends a byte (u8) to the attached serial connection.
fn send(&mut self) -> u8;
/// Receives a byte (u8) from the attached serial connection,
/// can be either another device or the host.
fn receive(&mut self, byte: u8);
/// Whether the serial device "driver" supports slave mode
/// simulating an external clock source. Or if instead the
/// clock should always be generated by the running device.
fn allow_slave(&self) -> bool;
/// Returns a short description of the serial device.
fn description(&self) -> String;
/// Returns a string describing the current state of the
/// serial device. Could be used for debugging purposes.
fn state(&self) -> String;
}
pub struct Serial {
data: u8,
control: u8,
shift_clock: bool,
clock_speed: bool,
transferring: bool,
timer: i16,
length: u16,
bit_count: u8,
byte_send: u8,
byte_receive: u8,
int_serial: bool,
device: Box<dyn SerialDevice>,
}
impl Serial {
pub fn new() -> Self {
Self {
data: 0x0,
control: 0x0,
shift_clock: false,
clock_speed: false,
transferring: false,
timer: 0,
length: 512,
bit_count: 0,
byte_send: 0x0,
byte_receive: 0x0,
int_serial: false,
device: Box::<NullDevice>::default(),
}
}
pub fn reset(&mut self) {
self.data = 0x0;
self.control = 0x0;
self.shift_clock = false;
self.clock_speed = false;
self.transferring = false;
self.timer = 0;
self.length = 512;
self.bit_count = 0;
self.byte_send = 0x0;
self.byte_receive = 0x0;
self.int_serial = false;
}
pub fn clock(&mut self, cycles: u16) {
if !self.transferring {
return;
}
self.timer = self.timer.saturating_sub(cycles as i16);
if self.timer <= 0 {
let bit = (self.byte_receive >> (7 - self.bit_count)) & 0x01;
self.data = (self.data << 1) | bit;
self.tick_transfer();
self.timer = self.length as i16;
}
}
pub fn read(&self, addr: u16) -> u8 {
match addr {
// 0xFF01 — SB: Serial transfer data
SB_ADDR => self.data,
// 0xFF02 — SC: Serial transfer control
SC_ADDR =>
{
#[allow(clippy::bool_to_int_with_if)]
(if self.shift_clock { 0x01 } else { 0x00 }
| if self.clock_speed { 0x02 } else { 0x00 }
| if self.transferring { 0x80 } else { 0x00 })
}
_ => {
warnln!("Reding from unknown Serial location 0x{:04x}", addr);
#[allow(unreachable_code)]
0xff
}
}
}
pub fn write(&mut self, addr: u16, value: u8) {
match addr {
// 0xFF01 — SB: Serial transfer data
SB_ADDR => self.data = value,
// 0xFF02 — SC: Serial transfer control
SC_ADDR => {
self.shift_clock = value & 0x01 == 0x01;
self.clock_speed = value & 0x02 == 0x02;
self.transferring = value & 0x80 == 0x80;
// in case the clock is meant to be set by the attached device
// and the current Game Boy is meant to be running in slave mode
// then checks if the attached device "driver" allows clock set
// by external device and if not then ignores the transfer request
// by immediately disabling the transferring flag
if !self.shift_clock && !self.device.allow_slave() {
self.transferring = false;
}
// in case a transfer of byte has been requested and
// this is the then we need to start the transfer setup
if self.transferring {
// @TODO: if the GBC mode exists there should
// be special check logic here
//self.length = if self.gb.is_cgb() && self.clock_speed { 16 } else { 512 };
self.length = 512;
self.bit_count = 0;
self.timer = self.length as i16;
// executes the send and receive operation immediately
// this is considered an operational optimization with
// no real effect on the emulation (ex: no timing issues)
// then stores the byte to be sent to the device so that
// it's sent by the end of the send cycle
self.byte_receive = self.device.send();
self.byte_send = self.data;
}
}
_ => warnln!("Writing to unknown Serial location 0x{:04x}", addr),
}
}
pub fn send(&self) -> bool {
if self.shift_clock {
true
} else {
self.data & 0x80 == 0x80
}
}
pub fn receive(&mut self, bit: bool) {
if !self.shift_clock {
self.data = (self.data << 1) | bit as u8;
self.tick_transfer();
}
}
#[inline(always)]
pub fn int_serial(&self) -> bool {
self.int_serial
}
#[inline(always)]
pub fn set_int_serial(&mut self, value: bool) {
self.int_serial = value;
}
#[inline(always)]
pub fn ack_serial(&mut self) {
self.set_int_serial(false);
}
pub fn transferring(&self) -> bool {
self.transferring
}
pub fn set_transferring(&mut self, value: bool) {
self.transferring = value;
}
pub fn device(&self) -> &dyn SerialDevice {
self.device.as_ref()
}
pub fn set_device(&mut self, device: Box<dyn SerialDevice>) {
self.device = device;
}
fn tick_transfer(&mut self) {
self.bit_count += 1;
if self.bit_count == 8 {
self.transferring = false;
self.length = 0;
self.bit_count = 0;
// received the byte on the device as the
// complete send operation has been performed
self.device.receive(self.byte_send);
// signals the interrupt for the serial
// transfer completion, indicating that
// a new byte is ready to be read
self.int_serial = true;
}
}
}
impl BusComponent for Serial {
fn read(&self, addr: u16) -> u8 {
self.read(addr)
}
fn write(&mut self, addr: u16, value: u8) {
self.write(addr, value);
}
}
impl Default for Serial {
fn default() -> Self {
Self::new()
}
}
unsafe impl Send for Serial {}
pub struct NullDevice {}
impl NullDevice {
pub fn new() -> Self {
Self {}
}
}
impl SerialDevice for NullDevice {
fn send(&mut self) -> u8 {
0xff
}
fn receive(&mut self, _: u8) {}
fn allow_slave(&self) -> bool {
false
}
fn description(&self) -> String {
String::from("Null")
}
fn state(&self) -> String {
String::from("")
}
}
impl Default for NullDevice {
fn default() -> Self {
Self::new()
}
}