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Verified Commit 01c26760 authored by João Magalhães's avatar João Magalhães :rocket:
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feat: initial support for audio initialization

parent dbb536b5
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1 merge request!19Initial tentative audio support 🔉
Pipeline #2244 passed
use sdl2::{
audio::{AudioCallback, AudioSpecDesired},
AudioSubsystem, Sdl,
};
use std::time::Duration;
struct SquareWave {
phase_inc: f32,
phase: f32,
volume: f32,
}
impl AudioCallback for SquareWave {
type Channel = f32;
fn callback(&mut self, out: &mut [f32]) {
for x in out.iter_mut() {
// this is a square wave with 50% of down
// and 50% of up values
*x = if self.phase <= 0.5 {
self.volume
} else {
-self.volume
};
self.phase = (self.phase + self.phase_inc) % 1.0;
}
}
}
pub struct Audio {
pub audio_subsystem: AudioSubsystem,
}
impl Audio {
pub fn new(sdl: &Sdl) -> Self {
let audio_subsystem = sdl.audio().unwrap();
let desired_spec = AudioSpecDesired {
freq: Some(44100),
channels: Some(1),
samples: None,
};
let device = audio_subsystem
.open_playback(None, &desired_spec, |spec| SquareWave {
phase_inc: 440.0 / spec.freq as f32,
phase: 0.0,
volume: 0.25,
})
.unwrap();
// starts the playback by resuming the audio
// device's activity
device.resume();
std::thread::sleep(Duration::from_millis(2000));
Self { audio_subsystem }
}
}
use sdl2::{
render::Canvas, rwops::RWops, surface::Surface, sys::image, ttf::Sdl2TtfContext, video::Window,
AudioSubsystem, EventPump, TimerSubsystem, VideoSubsystem,
AudioSubsystem, EventPump, Sdl, TimerSubsystem, VideoSubsystem,
};
/// Structure that provides the complete set of Graphics
......@@ -19,10 +19,9 @@ impl Graphics {
/// Start the SDL sub-system and all of its structure and returns
/// a structure with all the needed stuff to handle SDL graphics
/// and sound.
pub fn new(title: &str, width: u32, height: u32, scale: f32) -> Self {
pub fn new(sdl: &Sdl, title: &str, width: u32, height: u32, scale: f32) -> Self {
// initializes the SDL sub-system, making it ready to be
// used for display of graphics and audio
let sdl = sdl2::init().unwrap();
let video_subsystem = sdl.video().unwrap();
let timer_subsystem = sdl.timer().unwrap();
let audio_subsystem = sdl.audio().unwrap();
......
#![allow(clippy::uninlined_format_args)]
pub mod audio;
pub mod data;
pub mod util;
pub mod graphics;
use audio::Audio;
use boytacean::{
gb::GameBoy,
pad::PadKey,
ppu::{PaletteInfo, PpuMode, DISPLAY_HEIGHT, DISPLAY_WIDTH},
};
use graphics::{surface_from_bytes, Graphics};
use sdl2::{event::Event, keyboard::Keycode, pixels::PixelFormatEnum};
use std::{cmp::max, time::SystemTime};
use util::Graphics;
use crate::util::surface_from_bytes;
/// The scale at which the screen is going to be drawn
/// meaning the ratio between Game Boy resolution and
......@@ -41,6 +41,7 @@ impl Default for Benchmark {
pub struct Emulator {
system: GameBoy,
graphics: Graphics,
audio: Audio,
logic_frequency: u32,
visual_frequency: f32,
next_tick_time: f32,
......@@ -51,14 +52,19 @@ pub struct Emulator {
impl Emulator {
pub fn new(system: GameBoy, screen_scale: f32) -> Self {
let sdl = sdl2::init().unwrap();
let graphics = Graphics::new(
&sdl,
TITLE,
DISPLAY_WIDTH as u32,
DISPLAY_HEIGHT as u32,
screen_scale,
);
let audio = Audio::new(&sdl);
Self {
system,
graphics: Graphics::new(
TITLE,
DISPLAY_WIDTH as u32,
DISPLAY_HEIGHT as u32,
screen_scale,
),
graphics: graphics,
audio: audio,
logic_frequency: GameBoy::CPU_FREQ,
visual_frequency: GameBoy::VISUAL_FREQ,
next_tick_time: 0.0,
......
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