Skip to content
Snippets Groups Projects
Verified Commit 0e7b30b8 authored by João Magalhães's avatar João Magalhães :rocket:
Browse files

fix: ran clippy in SDL

parent 3d9f41c8
No related branches found
No related tags found
No related merge requests found
Pipeline #2184 failed
......@@ -34,7 +34,7 @@ pub struct Benchmark {
impl Benchmark {
pub fn new(count: usize) -> Self {
Self { count: count }
Self { count }
}
}
......@@ -221,7 +221,7 @@ impl Emulator {
let mut last_frame = 0xffffu16;
if current_time >= self.next_tick_time_i {
let cycle_limit = (GameBoy::LCD_CYCLES as f32 / self.logic_ratio as f32) as u32;
let cycle_limit = (GameBoy::LCD_CYCLES as f32 / self.logic_ratio) as u32;
loop {
// limits the number of ticks to the typical number
......@@ -246,7 +246,7 @@ impl Emulator {
// to update the stream texture, copying it then to the canvas
let frame_buffer = self.system.frame_buffer().as_ref();
texture
.update(None, frame_buffer, DISPLAY_WIDTH as usize * 3)
.update(None, frame_buffer, DISPLAY_WIDTH * 3)
.unwrap();
self.graphics.canvas.copy(&texture, None, None).unwrap();
......@@ -265,7 +265,7 @@ impl Emulator {
// updates the next update time reference to the current
// time so that it can be used from game loop control
self.next_tick_time += 1000.0 / logic_frequency as f32;
self.next_tick_time += 1000.0 / logic_frequency;
self.next_tick_time_i = self.next_tick_time.ceil() as u32;
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment