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João Magalhães
boytacean
Commits
2faa3e75
Verified
Commit
2faa3e75
authored
1 year ago
by
João Magalhães
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chore: audio support for libretro
parent
90f38b2c
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1 merge request
!29
Support for Libretro
Pipeline
#3078
passed
1 year ago
Stage: build
Stage: test
Changes
2
Pipelines
1
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2 changed files
frontends/libretro/src/lib.rs
+18
-1
18 additions, 1 deletion
frontends/libretro/src/lib.rs
src/apu.rs
+23
-18
23 additions, 18 deletions
src/apu.rs
with
41 additions
and
19 deletions
frontends/libretro/src/lib.rs
+
18
−
1
View file @
2faa3e75
...
...
@@ -9,7 +9,7 @@ use std::{
};
use
boytacean
::{
gb
::
GameBoy
,
gb
::
{
AudioProvider
,
GameBoy
}
,
pad
::
PadKey
,
ppu
::{
DISPLAY_HEIGHT
,
DISPLAY_WIDTH
,
RGB1555_SIZE
},
rom
::
Cartridge
,
...
...
@@ -288,6 +288,8 @@ pub extern "C" fn retro_set_controller_port_device() {
#[no_mangle]
pub
extern
"C"
fn
retro_run
()
{
let
emulator
=
unsafe
{
EMULATOR
.as_mut
()
.unwrap
()
};
let
sample_batch_cb
=
unsafe
{
AUDIO_SAMPLE_BATCH_CALLBACK
.as_ref
()
.unwrap
()
};
let
channels
=
emulator
.audio_channels
();
let
mut
counter_cycles
=
0_u32
;
let
cycle_limit
=
4194304
/
60
;
//@TODO this is super tricky
...
...
@@ -304,6 +306,21 @@ pub extern "C" fn retro_run() {
// include the advance of both the CPU, PPU, APU
// and any other frequency based component of the system
counter_cycles
+=
emulator
.clock
()
as
u32
;
// obtains the audio buffer reference and queues it
// in a batch manner using the audio callback at the
// the end of the operation clears the buffer
let
audio_buffer
=
emulator
.audio_buffer
()
.iter
()
.map
(|
v
|
*
v
as
i16
*
256
)
.collect
::
<
Vec
<
i16
>>
();
sample_batch_cb
(
audio_buffer
.as_ptr
(),
audio_buffer
.len
()
/
channels
as
usize
,
);
emulator
.clear_audio_buffer
();
}
unsafe
{
...
...
This diff is collapsed.
Click to expand it.
src/apu.rs
+
23
−
18
View file @
2faa3e75
...
...
@@ -2,8 +2,6 @@ use std::collections::VecDeque;
use
crate
::{
gb
::
GameBoy
,
warnln
};
const
CHANNELS
:
u8
=
2
;
const
DUTY_TABLE
:
[[
u8
;
8
];
4
]
=
[
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
1
],
[
1
,
0
,
0
,
0
,
0
,
0
,
0
,
1
],
...
...
@@ -93,9 +91,22 @@ pub struct Apu {
ch3_out_enabled
:
bool
,
ch4_out_enabled
:
bool
,
/// The RAM that is used to sore the wave information
/// to be used in channel 3 audio
wave_ram
:
[
u8
;
16
],
/// The rate at which audio samples are going to be
/// taken, ideally this value should be aligned with
/// the sampling rate of the output device. A typical
/// sampling rate would be of 44.1kHz.
sampling_rate
:
u16
,
/// The number of audion channels that are going to be
/// outputted as part fo the audio buffer)
channels
:
u8
,
/// Internal sequencer counter that runs at 512Hz
/// used for the activation of the tick actions.
sequencer
:
u16
,
sequencer_step
:
u8
,
output_timer
:
i16
,
...
...
@@ -106,7 +117,7 @@ pub struct Apu {
}
impl
Apu
{
pub
fn
new
(
sampling_rate
:
u16
,
buffer_size
:
f32
,
clock_freq
:
u32
)
->
Self
{
pub
fn
new
(
sampling_rate
:
u16
,
channels
:
u8
,
buffer_size
:
f32
,
clock_freq
:
u32
)
->
Self
{
Self
{
ch1_timer
:
0
,
ch1_sequence
:
0
,
...
...
@@ -180,25 +191,18 @@ impl Apu {
ch3_out_enabled
:
true
,
ch4_out_enabled
:
true
,
/// The RAM that is used to sore the wave information
/// to be used in channel 3 audio
wave_ram
:
[
0u8
;
16
],
/// The rate at which audio samples are going to be
/// taken, ideally this value should be aligned with
/// the sampling rate of the output device. A typical
/// sampling rate would be of 44.1kHz.
sampling_rate
,
channels
,
/// Internal sequencer counter that runs at 512Hz
/// used for the activation of the tick actions.
sequencer
:
0
,
sequencer_step
:
0
,
output_timer
:
0
,
audio_buffer
:
VecDeque
::
with_capacity
(
(
sampling_rate
as
f32
*
buffer_size
)
as
usize
*
CHANNELS
as
usize
,
(
sampling_rate
as
f32
*
buffer_size
)
as
usize
*
channels
as
usize
,
),
audio_buffer_max
:
(
sampling_rate
as
f32
*
buffer_size
)
as
usize
*
CHANNELS
as
usize
,
audio_buffer_max
:
(
sampling_rate
as
f32
*
buffer_size
)
as
usize
*
channels
as
usize
,
clock_freq
,
}
}
...
...
@@ -324,13 +328,14 @@ impl Apu {
// the buffer (avoiding overflow) and then then the new audio
// volume item is added to the queue
if
self
.audio_buffer
.len
()
>=
self
.audio_buffer_max
{
self
.audio_buffer
.pop_front
();
self
.audio_buffer
.pop_front
();
for
_
in
0
..
self
.channels
{
self
.audio_buffer
.pop_front
();
}
}
if
self
.left_enabled
{
self
.audio_buffer
.push_back
(
self
.output
());
}
if
self
.right_enabled
{
if
self
.right_enabled
&&
self
.channels
>
1
{
self
.audio_buffer
.push_back
(
self
.output
());
}
...
...
@@ -729,7 +734,7 @@ impl Apu {
}
pub
fn
channels
(
&
self
)
->
u8
{
CHANNELS
self
.channels
}
pub
fn
audio_buffer
(
&
self
)
->
&
VecDeque
<
u8
>
{
...
...
@@ -1061,7 +1066,7 @@ impl Apu {
impl
Default
for
Apu
{
fn
default
()
->
Self
{
Self
::
new
(
44100
,
1.0
,
GameBoy
::
CPU_FREQ
)
Self
::
new
(
44100
,
2
,
1.0
,
GameBoy
::
CPU_FREQ
)
}
}
...
...
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