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João Magalhães
boytacean
Commits
40a3f4c8
Verified
Commit
40a3f4c8
authored
2 years ago
by
João Magalhães
Browse files
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feat: initial support for key pressing
parent
10c0fa0c
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Pipeline
#915
passed
2 years ago
Stage: build
Stage: deploy
Changes
5
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1
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5 changed files
examples/sdl/src/main.rs
+28
-2
28 additions, 2 deletions
examples/sdl/src/main.rs
src/cpu.rs
+6
-0
6 additions, 0 deletions
src/cpu.rs
src/gb.rs
+13
-1
13 additions, 1 deletion
src/gb.rs
src/mmu.rs
+4
-0
4 additions, 0 deletions
src/mmu.rs
src/pad.rs
+30
-0
30 additions, 0 deletions
src/pad.rs
with
81 additions
and
3 deletions
examples/sdl/src/main.rs
+
28
−
2
View file @
40a3f4c8
use
boytacean
::{
gb
::
GameBoy
,
pad
::
PadKey
,
ppu
::{
DISPLAY_HEIGHT
,
DISPLAY_WIDTH
},
};
use
sdl2
::{
event
::
Event
,
image
::
LoadSurface
,
pixels
::
PixelFormatEnum
,
surface
::
Surface
,
video
::
Window
,
AudioSubsystem
,
EventPump
,
TimerSubsystem
,
VideoSubsystem
,
event
::
Event
,
image
::
LoadSurface
,
keyboard
::
Keycode
,
pixels
::
PixelFormatEnum
,
surface
::
Surface
,
video
::
Window
,
AudioSubsystem
,
EventPump
,
TimerSubsystem
,
VideoSubsystem
,
};
/// The base title to be used in the window.
...
...
@@ -112,6 +113,17 @@ fn main() {
while
let
Some
(
event
)
=
graphics
.event_pump
.poll_event
()
{
match
event
{
Event
::
Quit
{
..
}
=>
break
'main
,
Event
::
KeyDown
{
keycode
:
Some
(
keycode
),
..
}
=>
game_boy
.key_press
(
key_to_pad
(
keycode
)),
Event
::
KeyUp
{
keycode
:
Some
(
keycode
),
..
}
=>
game_boy
.key_lift
(
key_to_pad
(
keycode
)),
_
=>
(),
}
}
...
...
@@ -146,3 +158,17 @@ fn main() {
graphics
.timer_subsystem
.delay
(
17
);
}
}
fn
key_to_pad
(
keycode
:
Keycode
)
->
PadKey
{
match
keycode
{
Keycode
::
Up
=>
PadKey
::
Up
,
Keycode
::
Down
=>
PadKey
::
Down
,
Keycode
::
Left
=>
PadKey
::
Left
,
Keycode
::
Right
=>
PadKey
::
Right
,
Keycode
::
Space
=>
PadKey
::
Start
,
Keycode
::
Return
=>
PadKey
::
Select
,
Keycode
::
A
=>
PadKey
::
A
,
Keycode
::
S
=>
PadKey
::
B
,
_
=>
PadKey
::
A
,
}
}
This diff is collapsed.
Click to expand it.
src/cpu.rs
+
6
−
0
View file @
40a3f4c8
...
...
@@ -3,6 +3,7 @@ use core::panic;
use
crate
::{
inst
::{
EXTENDED
,
INSTRUCTIONS
},
mmu
::
Mmu
,
pad
::
Pad
,
ppu
::
Ppu
,
};
...
...
@@ -177,6 +178,11 @@ impl Cpu {
self
.mmu
()
.ppu
()
}
#[inline(always)]
pub
fn
pad
(
&
mut
self
)
->
&
mut
Pad
{
self
.mmu
()
.pad
()
}
#[inline(always)]
pub
fn
halted
(
&
self
)
->
bool
{
self
.halted
...
...
This diff is collapsed.
Click to expand it.
src/gb.rs
+
13
−
1
View file @
40a3f4c8
...
...
@@ -2,7 +2,7 @@ use crate::{
cpu
::
Cpu
,
data
::{
BootRom
,
DMG_BOOT
,
DMG_BOOTIX
,
MGB_BOOTIX
,
SGB_BOOT
},
mmu
::
Mmu
,
pad
::
Pad
,
pad
::
{
Pad
,
PadKey
},
ppu
::{
Ppu
,
Tile
,
FRAME_BUFFER_SIZE
},
util
::
read_file
,
};
...
...
@@ -35,6 +35,14 @@ impl GameBoy {
self
.cpu
.reset
();
}
pub
fn
key_press
(
&
mut
self
,
key
:
PadKey
)
{
self
.pad
()
.key_press
(
key
);
}
pub
fn
key_lift
(
&
mut
self
,
key
:
PadKey
)
{
self
.pad
()
.key_lift
(
key
);
}
pub
fn
pc
(
&
self
)
->
u16
{
self
.cpu
.pc
()
}
...
...
@@ -132,6 +140,10 @@ impl GameBoy {
self
.cpu
.ppu
()
}
pub
fn
pad
(
&
mut
self
)
->
&
mut
Pad
{
self
.cpu
.pad
()
}
pub
fn
frame_buffer
(
&
mut
self
)
->
&
Box
<
[
u8
;
FRAME_BUFFER_SIZE
]
>
{
&
(
self
.ppu
()
.frame_buffer
)
}
...
...
This diff is collapsed.
Click to expand it.
src/mmu.rs
+
4
−
0
View file @
40a3f4c8
...
...
@@ -45,6 +45,10 @@ impl Mmu {
&
mut
self
.ppu
}
pub
fn
pad
(
&
mut
self
)
->
&
mut
Pad
{
&
mut
self
.pad
}
pub
fn
boot_active
(
&
self
)
->
bool
{
self
.boot_active
}
...
...
This diff is collapsed.
Click to expand it.
src/pad.rs
+
30
−
0
View file @
40a3f4c8
#[cfg(feature
=
"wasm"
)]
use
wasm_bindgen
::
prelude
::
*
;
pub
struct
Pad
{
down
:
bool
,
up
:
bool
,
...
...
@@ -16,6 +19,7 @@ pub enum PadSelection {
Direction
,
}
#[cfg_attr(feature
=
"wasm"
,
wasm_bindgen)]
pub
enum
PadKey
{
Up
,
Down
,
...
...
@@ -87,4 +91,30 @@ impl Pad {
addr
=>
panic!
(
"Writing to unknown Pad location 0x{:04x}"
,
addr
),
}
}
pub
fn
key_press
(
&
mut
self
,
key
:
PadKey
)
{
match
key
{
PadKey
::
Up
=>
self
.up
=
true
,
PadKey
::
Down
=>
self
.down
=
true
,
PadKey
::
Left
=>
self
.left
=
true
,
PadKey
::
Right
=>
self
.right
=
true
,
PadKey
::
Start
=>
self
.start
=
true
,
PadKey
::
Select
=>
self
.select
=
true
,
PadKey
::
A
=>
self
.a
=
true
,
PadKey
::
B
=>
self
.b
=
true
,
}
}
pub
fn
key_lift
(
&
mut
self
,
key
:
PadKey
)
{
match
key
{
PadKey
::
Up
=>
self
.up
=
false
,
PadKey
::
Down
=>
self
.down
=
false
,
PadKey
::
Left
=>
self
.left
=
false
,
PadKey
::
Right
=>
self
.right
=
false
,
PadKey
::
Start
=>
self
.start
=
false
,
PadKey
::
Select
=>
self
.select
=
false
,
PadKey
::
A
=>
self
.a
=
false
,
PadKey
::
B
=>
self
.b
=
false
,
}
}
}
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