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Verified Commit 4bbc9d01 authored by João Magalhães's avatar João Magalhães :rocket:
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chore: improved comments

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......@@ -9,7 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
* State management support for: `pad`, `ppu` and `cpu`
* State management support for: `pad`, `ppu` and `cpu`
### Changed
......
......@@ -428,10 +428,14 @@ pub struct PpuRegisters {
/// Represents the Game Boy PPU (Pixel Processing Unit) and controls
/// all of the logic behind the graphics processing and presentation.
/// The PPU is responsible for the rendering of the screen and the
/// management of the video memory.
///
/// Should store both the VRAM and HRAM together with the internal
/// graphic related registers.
/// Outputs the screen as a RGB 8 bit frame buffer.
/// graphic related registers. Outputs the screen as an 8 bit RGB
/// frame buffer.
///
/// Current implementation is compatible with both DMG and CGB.
///
/// # Basic usage
///
......
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