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Verified Commit ae0df407 authored by João Magalhães's avatar João Magalhães :rocket:
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Merge branch 'master' into joamag/system-state

parents 09ee1a30 d62b521d
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1 merge request!31System state save
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//! Main GameBoy emulation entrypoint functions and structures.
use std::{
cell::RefCell,
collections::VecDeque,
......@@ -261,8 +263,8 @@ impl Default for GameBoyConfig {
}
}
/// Aggregation structure tha allows the bundling of
/// all the components of a gameboy into a single a
/// Aggregation structure allowing the bundling of
/// all the components of a GameBoy into a single a
/// single element for easy access.
pub struct Components {
pub ppu: Ppu,
......
//! MMU (Memory Management Unit) functions and structures.
use std::{cell::RefCell, rc::Rc};
use crate::{
......
//! Gamepad related functions and structures.
use crate::warnln;
#[cfg(feature = "wasm")]
......
//! PPU (Picture Processing Unit) functions and structures.
use core::fmt;
use std::{
borrow::BorrowMut,
......
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