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Verified Commit b2087d21 authored by João Magalhães's avatar João Magalhães :rocket:
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docs: new comments

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......@@ -31,6 +31,8 @@ pub struct Ppu {
/// Video dedicated memory (VRAM) where both the tiles and
/// the sprites are going to be stored.
pub vram: [u8; VRAM_SIZE],
/// High RAM memory that should provide extra speed for regular
/// operations.
pub hram: [u8; HRAM_SIZE],
/// The current set of processed tiles that are store in the
/// PPU related structures.
......
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