- Nov 06, 2023
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João Magalhães authored
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João Magalhães authored
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- Nov 05, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Allowing frame by frame "navigation".
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Allow simple screenshot saving.
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João Magalhães authored
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João Magalhães authored
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- Oct 30, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Add a more functional approach to frame buffer update, using chunks. Should improve scalar based processing.
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João Magalhães authored
The lazy evaluation is only support for DMG.
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Aug 19, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Avoids the segfault issue with the codegen-units = 1.
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João Magalhães authored
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- Aug 18, 2023
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João Magalhães authored
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João Magalhães authored
Handling of GameShark RAM banks differently. Added parsing integer value errors.
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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