- Oct 30, 2023
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João Magalhães authored
Add a more functional approach to frame buffer update, using chunks. Should improve scalar based processing.
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João Magalhães authored
The lazy evaluation is only support for DMG.
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Oct 09, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Making use of the newly added `buildRomData()` method.
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Oct 08, 2023
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João Magalhães authored
Making use of the newly added `buildRomData()` method.
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João Magalhães authored
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- Oct 03, 2023
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João Magalhães authored
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- Sep 27, 2023
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João Magalhães authored
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- Sep 26, 2023
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João Magalhães authored
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João Magalhães authored
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- Sep 16, 2023
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João Magalhães authored
Added Android support for Libretro Closes #35 See merge request !34
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João Magalhães authored
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João Magalhães authored
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- Sep 10, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Sep 04, 2023
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João Magalhães authored
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- Aug 24, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Aug 19, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Seems to be no longer necessary.
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João Magalhães authored
Avoids the segfault issue with the codegen-units = 1.
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João Magalhães authored
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- Aug 18, 2023
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João Magalhães authored
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João Magalhães authored
Handling of GameShark RAM banks differently. Added parsing integer value errors.
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