- Mar 23, 2024
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Should allow simple testing of the core.
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João Magalhães authored
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- Feb 24, 2024
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João Magalhães authored
Added more pedantic validations preventing simple dummy data from being loaded.
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- Feb 18, 2024
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João Magalhães authored
Support for some basic Python testing. Handling of loading error with proper error propagation.
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- Jan 02, 2024
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- Dec 29, 2023
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João Magalhães authored
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João Magalhães authored
Made use of const values to store global data. Polling is done on every tick, supposedly it's the best approach for libretro.
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- Oct 30, 2023
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- Oct 09, 2023
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João Magalhães authored
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João Magalhães authored
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- Sep 27, 2023
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João Magalhães authored
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- Sep 26, 2023
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João Magalhães authored
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João Magalhães authored
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- Sep 10, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Aug 24, 2023
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João Magalhães authored
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- Aug 18, 2023
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João Magalhães authored
Handling of GameShark RAM banks differently. Added parsing integer value errors.
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- Aug 15, 2023
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João Magalhães authored
Makes use of the most recent save state support in EmuKit. Thumbnail image support.
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- Aug 14, 2023
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João Magalhães authored
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- Aug 10, 2023
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João Magalhães authored
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João Magalhães authored
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- Aug 09, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Aug 07, 2023
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João Magalhães authored
Using static methods instead of global functions.
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- Aug 06, 2023
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João Magalhães authored
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João Magalhães authored
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- Aug 05, 2023
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João Magalhães authored
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- Aug 04, 2023
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João Magalhães authored
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- Aug 03, 2023
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João Magalhães authored
Faster render and better colors.
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João Magalhães authored
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João Magalhães authored
Alligned the handling with the current strategy for WASM version 1 audio flush per frame.
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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