- Aug 05, 2023
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João Magalhães authored
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- Aug 04, 2023
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João Magalhães authored
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João Magalhães authored
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- Aug 03, 2023
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João Magalhães authored
Faster render and better colors.
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João Magalhães authored
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- Jul 24, 2023
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João Magalhães authored
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João Magalhães authored
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- Jun 18, 2023
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João Magalhães authored
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João Magalhães authored
This allows background to take precedence over objects. This completes the CGB ACID 2 test compliance.
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
There may be a performance impact involved.
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- Jun 10, 2023
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João Magalhães authored
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João Magalhães authored
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- Jun 04, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Running under a single call. This required increasing variable size from u8 to u16.
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João Magalhães authored
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- May 07, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Avoids constant comparison against wx by cmputing the initial windows index.
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- May 06, 2023
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João Magalhães authored
By avoiding many of the GBC required operations in the drawing pipeline.
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João Magalhães authored
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- May 01, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Apr 30, 2023
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João Magalhães authored
The performance should be poor as there're lots of if clauses.
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
By computing only the color associated with the byte in question. This avoid computation that was not required.
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João Magalhães authored
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João Magalhães authored
Allows usage of tiles from multiple VRAM banks.
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João Magalhães authored
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João Magalhães authored
Created more panic conditions for the KEY0 and KEY1.
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João Magalhães authored
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