- Jan 02, 2024
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
Using NODE_ENV to determine if frontend code should be included in the build.
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- Jan 01, 2024
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João Magalhães authored
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João Magalhães authored
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- Dec 29, 2023
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João Magalhães authored
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João Magalhães authored
Made use of const values to store global data. Polling is done on every tick, supposedly it's the best approach for libretro.
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- Nov 11, 2023
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João Magalhães authored
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João Magalhães authored
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- Nov 09, 2023
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João Magalhães authored
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- Oct 30, 2023
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João Magalhães authored
Fixes issue with zip file handling.
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João Magalhães authored
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João Magalhães authored
- Oct 09, 2023
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João Magalhães authored
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João Magalhães authored
Making use of the newly added `buildRomData()` method.
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João Magalhães authored
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João Magalhães authored
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- Oct 08, 2023
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João Magalhães authored
Making use of the newly added `buildRomData()` method.
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João Magalhães authored
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- Sep 27, 2023
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João Magalhães authored
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- Sep 26, 2023
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João Magalhães authored
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João Magalhães authored
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- Sep 10, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Aug 24, 2023
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Aug 18, 2023
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João Magalhães authored
Handling of GameShark RAM banks differently. Added parsing integer value errors.
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João Magalhães authored
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João Magalhães authored
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João Magalhães authored
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- Aug 16, 2023
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João Magalhães authored
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João Magalhães authored
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