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  • import {
        default as wasm,
        Chip8Neo
    } from "./chip_ahoyto.js";
    
    const PIXEL_SET_COLOR = 0x50cb93ff;
    const PIXEL_UNSET_COLOR = 0x1b1a17ff;
    
    const state = {
        canvas: null,
        canvasScaled: null,
        canvasCtx: null,
        canvasScaledCtx: null,
        image: null,
        videoBuff: null
    };
    
    
    (async () => {
        // initializes the WASM module, this is required
        // so that the global symbols become available
        await wasm();
    
    
        const ROM = "roms/ibm_logo.ch8";
    
    
        console.info("System Loaded!");
    
        // loads the ROM data and converts it into the
        // target u8 array bufffer
    
        const response = await fetch(ROM);
        const blob = await response.blob();
        const arrayBuffer = await blob.arrayBuffer();
        const data = new Uint8Array(arrayBuffer);
    
        // creates the CHIP-8 instance and resets it
    
        const chip8 = new Chip8Neo();
    
        chip8.reset_hard_ws();
        chip8.load_rom_ws(data);
    
    
        console.info(`ROM Loaded ${ROM}`);
    
        initCanvas();
    
        while (true) {
            chip8.clock_ws();
            updateCanvas(chip8.vram_ws());
            
            // hack
            await new Promise((resolve, reject) => {
                setTimeout(resolve, 100);
            })
        }
    
    
    const initCanvas = () => {
        // initializes the off-screen canvas that is going to be
        // used in the drawing proces
        state.canvas = document.createElement("canvas");
        state.canvas.width = 64;
        state.canvas.height = 32;
        state.canvasCtx = state.canvas.getContext("2d");
    
        state.canvasScaled = document.getElementById("chip-canvas");
        state.canvasScaledCtx = state.canvasScaled.getContext("2d");
    
        state.canvasScaledCtx.scale(state.canvasScaled.width / state.canvas.width, state.canvasScaled.height / state.canvas.height);
        state.canvasScaledCtx.imageSmoothingEnabled = false;
    
        state.image = state.canvasCtx.createImageData(state.canvas.width, state.canvas.height);
        state.videoBuff = new DataView(state.image.data.buffer);
    }
    
    const updateCanvas = (pixels) => {
        for (let i = 0; i < pixels.length; i++) {
            state.videoBuff.setUint32(i * 4, pixels[i] ? PIXEL_SET_COLOR : PIXEL_UNSET_COLOR);
        }
        state.canvasCtx.putImageData(state.image, 0, 0);
        state.canvasScaledCtx.drawImage(state.canvas, 0, 0);
    }