Newer
Older
import {
default as wasm,
Chip8Neo
} from "./chip_ahoyto.js";
const PIXEL_SET_COLOR = 0x50cb93ff;
const PIXEL_UNSET_COLOR = 0x1b1a17ff;
const state = {
canvas: null,
canvasScaled: null,
canvasCtx: null,
canvasScaledCtx: null,
image: null,
videoBuff: null
};
(async () => {
// initializes the WASM module, this is required
// so that the global symbols become available
await wasm();
const ROM = "roms/ibm_logo.ch8";
// loads the ROM data and converts it into the
// target u8 array bufffer
const response = await fetch(ROM);
const blob = await response.blob();
const arrayBuffer = await blob.arrayBuffer();
const data = new Uint8Array(arrayBuffer);
// creates the CHIP-8 instance and resets it
chip8.reset_hard_ws();
chip8.load_rom_ws(data);
initCanvas();
while (true) {
chip8.clock_ws();
updateCanvas(chip8.vram_ws());
// hack
await new Promise((resolve, reject) => {
setTimeout(resolve, 100);
})
}
const initCanvas = () => {
// initializes the off-screen canvas that is going to be
// used in the drawing proces
state.canvas = document.createElement("canvas");
state.canvas.width = 64;
state.canvas.height = 32;
state.canvasCtx = state.canvas.getContext("2d");
state.canvasScaled = document.getElementById("chip-canvas");
state.canvasScaledCtx = state.canvasScaled.getContext("2d");
state.canvasScaledCtx.scale(state.canvasScaled.width / state.canvas.width, state.canvasScaled.height / state.canvas.height);
state.canvasScaledCtx.imageSmoothingEnabled = false;
state.image = state.canvasCtx.createImageData(state.canvas.width, state.canvas.height);
state.videoBuff = new DataView(state.image.data.buffer);
}
const updateCanvas = (pixels) => {
for (let i = 0; i < pixels.length; i++) {
state.videoBuff.setUint32(i * 4, pixels[i] ? PIXEL_SET_COLOR : PIXEL_UNSET_COLOR);
}
state.canvasCtx.putImageData(state.image, 0, 0);
state.canvasScaledCtx.drawImage(state.canvas, 0, 0);
}