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chip8::{Quirk, DISPLAY_HEIGHT, DISPLAY_WIDTH, FONT_SET},
use wasm_bindgen::prelude::*;
/// The number of keys to be allocated to the machine.
const NUM_KEYS: usize = 16;
/// The total number of CPU registers that are going to be used
/// this value should follow the typical convention.
const NUM_REGISTERS: usize = 16;
/// The size of the stack, this value is actually a convention
/// as no specific definition on its size was ever created.
const STACK_SIZE: usize = 16;
/// The size of the RAM memory in bytes.
const RAM_SIZE: usize = 4096;
/// The starting address for the ROM loading, should be
/// the initial PC position.
const ROM_START: usize = 0x200;
vram: [u8; DISPLAY_WIDTH * DISPLAY_HEIGHT],
ram: [u8; RAM_SIZE],
registers: [u8; NUM_REGISTERS],
stack: [u16; STACK_SIZE],
i: u16,
dt: u8,
st: u8,
pc: u16,
sp: u8,
beep: bool,
last_key: u8,
keys: [bool; NUM_KEYS],
}
impl Chip8 for Chip8Classic {
fn name(&self) -> &str {
"classic"
}
fn reset(&mut self) {
self.vram = [0u8; DISPLAY_WIDTH * DISPLAY_HEIGHT];
self.registers = [0u8; NUM_REGISTERS];
self.stack = [0u16; STACK_SIZE];
self.i = 0;
self.dt = 0;
self.st = 0;
self.pc = ROM_START as u16;
self.sp = 0;
self.beep = false;
self.last_key = 0x00;
self.keys = [false; NUM_KEYS];
self.load_font(&FONT_SET);
}
fn reset_hard(&mut self) {
self.ram = [0u8; RAM_SIZE];
self.reset();
}
fn pause(&mut self) {}
fn paused(&self) -> bool {
return false;
}
fn beep(&self) -> bool {
self.beep
}
fn pc(&self) -> u16 {
self.pc
}
fn sp(&self) -> u8 {
self.sp
}
fn ram(&self) -> Vec<u8> {
self.ram.to_vec()
}
fn vram(&self) -> Vec<u8> {
self.vram.to_vec()
}
fn set_quirk(&mut self, _quirk: Quirk, _value: bool) {}
fn get_state(&self) -> Vec<u8> {
fn set_state(&mut self, _state: &[u8]) {
panic!("not implemented")
}
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fn load_rom(&mut self, rom: &[u8]) {
self.ram[ROM_START..ROM_START + rom.len()].clone_from_slice(rom);
}
fn clock(&mut self) {
let opcode = self.fetch_opcode();
self.process_opcode(opcode);
}
fn clock_dt(&mut self) {
self.dt = self.dt.saturating_sub(1);
}
fn clock_st(&mut self) {
self.st = self.st.saturating_sub(1);
self.beep = self.st > 0;
}
fn key_press(&mut self, key: u8) {
if key < NUM_KEYS as u8 {
self.last_key = key;
self.keys[key as usize] = true;
}
}
fn key_lift(&mut self, key: u8) {
if key < NUM_KEYS as u8 {
self.keys[key as usize] = false;
}
}
#[cfg_attr(feature = "wasm", wasm_bindgen(constructor))]
pub fn new() -> Chip8Classic {
let mut chip8 = Chip8Classic {
vram: [0u8; DISPLAY_WIDTH * DISPLAY_HEIGHT],
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ram: [0u8; RAM_SIZE],
registers: [0u8; NUM_REGISTERS],
stack: [0u16; STACK_SIZE],
i: 0,
dt: 0,
st: 0,
pc: ROM_START as u16,
sp: 0,
beep: false,
last_key: 0x00,
keys: [false; NUM_KEYS],
};
chip8.load_font(&FONT_SET);
chip8
}
fn process_opcode(&mut self, opcode: u16) {
let id = opcode & 0xf000;
let addr = opcode & 0x0fff;
let nibble = (opcode & 0x000f) as u8;
let x = (opcode >> 8 & 0xf) as usize;
let y = (opcode >> 4 & 0xf) as usize;
let byte = (opcode & 0x00ff) as u8;
match id {
0x0000 => match byte {
0xe0 => self.vram = [0u8; DISPLAY_WIDTH * DISPLAY_HEIGHT],
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0xee => self.return_subroutine(),
_ => panic!("unknown opcode 0x{:04x}", opcode),
},
0x1000 => self.pc = addr,
0x2000 => self.call_subroutine(addr),
0x3000 => self.skip_if(self.registers[x] == byte),
0x4000 => self.skip_if(self.registers[x] != byte),
0x5000 => self.skip_if(self.registers[x] == self.registers[y]),
0x6000 => self.registers[x] = byte,
0x7000 => self.registers[x] = self.registers[x].wrapping_add(byte),
0x8000 => match nibble {
0x0 => self.registers[x] = self.registers[y],
0x1 => self.registers[x] |= self.registers[y],
0x2 => self.registers[x] &= self.registers[y],
0x3 => self.registers[x] ^= self.registers[y],
0x4 => self.add(x, y),
0x5 => self.registers[x] = self.sub(x, y),
0x6 => self.shift_right(x),
0x7 => self.registers[x] = self.sub(y, x),
0xe => self.shift_left(x),
_ => panic!("unknown opcode 0x{:04x}", opcode),
},
0x9000 => self.skip_if(self.registers[x] != self.registers[y]),
0xa000 => self.i = addr,
0xb000 => self.pc = addr + self.registers[0] as u16,
0xc000 => self.registers[x] = byte & random(),
0xd000 => self.draw_sprite(
self.registers[x] as usize,
self.registers[y] as usize,
nibble as usize,
),
0xe000 => match byte {
0x9e => self.skip_if(self.keys[self.registers[x] as usize]),
0xa1 => self.skip_if(!self.keys[self.registers[x] as usize]),
_ => panic!("unknown opcode 0x{:04x}", opcode),
},
0xf000 => match byte {
0x07 => self.registers[x] = self.dt,
0x0a => self.wait_for_key(x),
0x15 => self.dt = self.registers[x],
0x18 => self.st = self.registers[x],
0x1e => self.i += self.registers[x] as u16,
0x29 => self.i = self.registers[x] as u16 * 5,
0x33 => self.store_bcd(x),
0x55 => self.ram[self.i as usize..=self.i as usize + x]
.clone_from_slice(&self.registers[0..=x]),
0x65 => {
self.registers[0..=x]
.clone_from_slice(&self.ram[self.i as usize..=self.i as usize + x]);
}
_ => panic!("unknown opcode 0x{:04x}", opcode),
},
_ => panic!("unknown opcode 0x{:04x}", opcode),
}
}
#[inline(always)]
fn fetch_opcode(&mut self) -> u16 {
let opcode =
(self.ram[self.pc as usize] as u16) << 8 | self.ram[self.pc as usize + 1] as u16;
self.pc += 2;
opcode
}
#[inline(always)]
fn add(&mut self, x: usize, y: usize) {
let (sum, overflow) = self.registers[x].overflowing_add(self.registers[y]);
self.registers[0xf] = overflow as u8;
self.registers[x] = sum;
}
#[inline(always)]
fn sub(&mut self, x: usize, y: usize) -> u8 {
self.registers[0xf] = (self.registers[x] > self.registers[y]) as u8;
self.registers[x].saturating_sub(self.registers[y])
}
#[inline(always)]
fn call_subroutine(&mut self, addr: u16) {
self.stack[self.sp as usize] = self.pc;
self.sp += 1;
self.pc = addr;
}
#[inline(always)]
fn return_subroutine(&mut self) {
self.sp -= 1;
self.pc = self.stack[self.sp as usize];
}
#[inline(always)]
fn shift_right(&mut self, x: usize) {
self.registers[0xf] = self.registers[x] & 0x01;
self.registers[x] >>= 1;
}
#[inline(always)]
fn shift_left(&mut self, x: usize) {
self.registers[0xf] = (self.registers[x] & 0x80) >> 7;
self.registers[x] <<= 1;
}
#[inline(always)]
fn store_bcd(&mut self, x: usize) {
self.ram[self.i as usize] = self.registers[x] / 100;
self.ram[self.i as usize + 1] = (self.registers[x] / 10) % 10;
self.ram[self.i as usize + 2] = self.registers[x] % 10;
}
#[inline(always)]
fn skip_if(&mut self, skip: bool) {
self.pc += if skip { 2 } else { 0 };
}
#[inline(always)]
fn wait_for_key(&mut self, x: usize) {
if self.keys[self.last_key as usize] {
self.registers[x] = self.last_key;
} else {
self.pc -= 2;
}
}
#[inline(always)]
fn draw_sprite(&mut self, x0: usize, y0: usize, height: usize) {
self.registers[0xf] = 0;
for y in 0..height {
let sprite_line = self.ram[self.i as usize + y];
for x in 0..8 {
let xf = (x + x0) % DISPLAY_WIDTH;
let yf = (y + y0) % DISPLAY_HEIGHT;
let addr = yf * DISPLAY_WIDTH + xf;
if (sprite_line & (0x80 >> x)) != 0 {
if self.vram[addr] == 1 {
self.registers[0xf] = 1;
}
self.vram[addr] ^= 1
}
}
}
}
fn load_font(&mut self, font_set: &[u8]) {
self.ram[..font_set.len()].clone_from_slice(&font_set);
}
}
#[cfg_attr(feature = "wasm", wasm_bindgen)]
impl Chip8Classic {
pub fn load_rom_ws(&mut self, rom: &[u8]) {
self.load_rom(rom)
}
pub fn reset_ws(&mut self) {
self.reset()
}
pub fn reset_hard_ws(&mut self) {
self.reset_hard()
}
pub fn pause_ws(&mut self) {
self.pause()
}
pub fn paused_ws(&mut self) -> bool {
self.paused()
}
pub fn beep_ws(&self) -> bool {
self.beep()
}
pub fn vram_ws(&self) -> Vec<u8> {
self.vram()
}
pub fn clock_ws(&mut self) {
self.clock()
}
pub fn clock_dt_ws(&mut self) {
self.clock_dt()
}
pub fn clock_st_ws(&mut self) {
self.clock_st()
}
pub fn key_press_ws(&mut self, key: u8) {
self.key_press(key)
}
pub fn key_lift_ws(&mut self, key: u8) {
self.key_lift(key)
}
pub fn vblank_ws(&mut self) {
self.vblank()
}
impl Default for Chip8Classic {
fn default() -> Chip8Classic {
Chip8Classic::new()
}
}