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fix: issue related with no usage of float numbers
for the FPS calculus. Basically 1000 / 60 = 16.6 so the 0.6 value was being droped and a extra 2FPS were being added
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for the FPS calculus. Basically 1000 / 60 = 16.6 so the 0.6 value was being droped and a extra 2FPS were being added