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Verified Commit efe25f21 authored by João Magalhães's avatar João Magalhães :rocket:
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fix: issue related with no usage of float numbers

for the FPS calculus.
Basically 1000 / 60 = 16.6 so the 0.6 value was being droped
and a extra 2FPS were being added
parent 80e5a8f2
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