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  • use crate::{
        cpu::Cpu,
    
        data::{DMG_BOOT, SGB_BOOT},
    
        mmu::Mmu,
    
        pad::Pad,
    
        ppu::{Ppu, FRAME_BUFFER_SIZE},
        util::read_file,
    };
    
    #[cfg(feature = "wasm")]
    use wasm_bindgen::prelude::*;
    
    
    /// Top level structure that abstracts the usage of the
    /// Game Boy system under the Boytacean emulator.
    /// Should serve as the main entry-point API.
    
    #[cfg_attr(feature = "wasm", wasm_bindgen)]
    
    pub struct GameBoy {
        cpu: Cpu,
    }
    
    
    #[cfg_attr(feature = "wasm", wasm_bindgen)]
    
    impl GameBoy {
    
        #[cfg_attr(feature = "wasm", wasm_bindgen(constructor))]
    
        pub fn new() -> Self {
            let pad = Pad::new();
    
            let ppu = Ppu::new();
    
            let mmu = Mmu::new(ppu, pad);
    
            let cpu = Cpu::new(mmu);
    
            Self { cpu: cpu }
    
        pub fn pc(&self) -> u16 {
            self.cpu.pc()
        }
    
    
        pub fn clock(&mut self) -> u8 {
    
            let cycles = self.cpu_clock();
            self.ppu_clock(cycles);
            cycles
        }
    
        pub fn cpu_clock(&mut self) -> u8 {
    
        pub fn ppu_clock(&mut self, cycles: u8) {
            self.ppu().clock(cycles)
        }
    
    
        pub fn load_rom(&mut self, data: &[u8]) {
            self.cpu.mmu().write_rom(0x0000, data);
        }
    
        pub fn load_rom_file(&mut self, path: &str) {
    
            let data = read_file(path);
    
            self.load_rom(&data);
        }
    
        pub fn load_boot(&mut self, data: &[u8]) {
            self.cpu.mmu().write_boot(0x0000, data);
    
        pub fn load_boot_file(&mut self, path: &str) {
    
            let data = read_file(path);
    
            println!("{:?}", data);
    
            self.load_boot(&data);
    
    João Magalhães's avatar
    João Magalhães committed
        pub fn load_boot_dmg_f(&mut self) {
    
            self.load_boot_file("./res/boot/dmg_boot.bin");
    
    João Magalhães's avatar
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        pub fn load_boot_sgb_f(&mut self) {
            self.load_boot_file("./res/boot/sgb_boot.bin");
        }
    
        pub fn load_boot_default(&mut self) {
            self.load_boot_dmg_f();
        }
    
    
        pub fn load_boot_dmg(&mut self) {
            self.load_boot(&DMG_BOOT);
        }
    
        pub fn load_boot_sgb(&mut self) {
    
            self.load_boot(&SGB_BOOT);
    
        pub fn frame_buffer_eager(&mut self) -> Vec<u8> {
            self.frame_buffer().to_vec()
    
        }
    }
    
    impl GameBoy {
    
        pub fn cpu(&mut self) -> &mut Cpu {
            &mut self.cpu
    
        pub fn mmu(&mut self) -> &mut Mmu {
    
        pub fn ppu(&mut self) -> &mut Ppu {
            self.cpu.ppu()
    
        pub fn frame_buffer(&mut self) -> &Box<[u8; FRAME_BUFFER_SIZE]> {
    
            &(self.ppu().frame_buffer)
        }