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const DUTY_TABLE: [[u8; 8]; 4] = [
[0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 1, 1, 1],
[0, 1, 1, 1, 1, 1, 1, 0],
];
const CH4_DIVISORS: [u8; 8] = [8, 16, 32, 48, 64, 80, 96, 112];
pub enum Channel {
Ch1,
Ch2,
Ch3,
Ch4,
}
ch1_envelope_sequence: u8,
ch1_envelope_enabled: bool,
ch1_sweep_slope: u8,
ch1_sweep_increase: bool,
ch1_sweep_pace: u8,
ch1_length_timer: u8,
ch1_wave_duty: u8,
ch1_pace: u8,
ch1_direction: u8,
ch1_volume: u8,
ch1_wave_length: u16,
ch2_envelope_sequence: u8,
ch2_envelope_enabled: bool,
ch2_length_timer: u8,
ch2_wave_duty: u8,
ch2_pace: u8,
ch2_direction: u8,
ch2_volume: u8,
ch2_wave_length: u16,
ch3_position: u8,
ch3_output: u8,
ch3_output_level: u8,
ch3_wave_length: u16,
ch4_envelope_sequence: u8,
ch4_envelope_enabled: bool,
ch4_pace: u8,
ch4_direction: u8,
ch4_volume: u8,
ch4_divisor: u8,
ch4_width_mode: bool,
ch4_clock_shift: u8,
ch4_lfsr: u16,
right_enabled: bool,
left_enabled: bool,
ch1_out_enabled: bool,
ch2_out_enabled: bool,
ch3_out_enabled: bool,
ch4_out_enabled: bool,
/// The RAM that is used to sore the wave information
/// to be used in channel 3 audio
/// The rate at which audio samples are going to be
/// taken, ideally this value should be aligned with
/// the sampling rate of the output device. A typical
/// sampling rate would be of 44.1kHz.
sampling_rate: u16,
/// The number of audion channels that are going to be
channels: u8,
/// Internal sequencer counter that runs at 512Hz
/// used for the activation of the tick actions.
sequencer: u16,
sequencer_step: u8,
audio_buffer: VecDeque<u8>,
audio_buffer_max: usize,
pub fn new(sampling_rate: u16, channels: u8, buffer_size: f32, clock_freq: u32) -> Self {
ch1_timer: 0,
ch1_sequence: 0,
ch1_envelope_sequence: 0,
ch1_envelope_enabled: false,
ch1_sweep_increase: true,
ch1_sweep_pace: 0x0,
ch1_length_timer: 0x0,
ch1_wave_duty: 0x0,
ch1_pace: 0x0,
ch1_direction: 0x0,
ch1_volume: 0x0,
ch1_wave_length: 0x0,
ch1_length_enabled: false,
ch2_timer: 0,
ch2_sequence: 0,
ch2_envelope_sequence: 0,
ch2_envelope_enabled: false,
ch2_length_timer: 0x0,
ch2_wave_duty: 0x0,
ch2_pace: 0x0,
ch2_direction: 0x0,
ch2_volume: 0x0,
ch2_wave_length: 0x0,
ch2_length_enabled: false,
ch3_timer: 0,
ch3_position: 0,
ch3_output: 0,
ch3_dac: false,
ch3_length_timer: 0x0,
ch3_output_level: 0x0,
ch3_wave_length: 0x0,
ch3_length_enabled: false,
ch4_envelope_sequence: 0,
ch4_envelope_enabled: false,
ch4_pace: 0x0,
ch4_direction: 0x0,
ch4_volume: 0x0,
ch4_divisor: 0x0,
ch4_width_mode: false,
ch4_clock_shift: 0x0,
ch4_lfsr: 0x0,
ch4_length_enabled: false,
left_enabled: true,
right_enabled: true,
ch1_out_enabled: true,
ch2_out_enabled: true,
sequencer: 0,
sequencer_step: 0,
(sampling_rate as f32 * buffer_size) as usize * channels as usize,
audio_buffer_max: (sampling_rate as f32 * buffer_size) as usize * channels as usize,
pub fn reset(&mut self) {
self.ch1_timer = 0;
self.ch1_sequence = 0;
self.ch1_envelope_sequence = 0;
self.ch1_envelope_enabled = false;
self.ch1_sweep_sequence = 0;
self.ch1_output = 0;
self.ch1_sweep_increase = true;
self.ch1_sweep_pace = 0x0;
self.ch1_length_timer = 0x0;
self.ch1_wave_duty = 0x0;
self.ch1_pace = 0x0;
self.ch1_direction = 0x0;
self.ch1_volume = 0x0;
self.ch1_wave_length = 0x0;
self.ch1_length_enabled = false;
self.ch1_enabled = false;
self.ch2_timer = 0;
self.ch2_sequence = 0;
self.ch2_envelope_sequence = 0;
self.ch2_envelope_enabled = false;
self.ch2_output = 0;
self.ch2_length_timer = 0x0;
self.ch2_wave_duty = 0x0;
self.ch2_pace = 0x0;
self.ch2_direction = 0x0;
self.ch2_volume = 0x0;
self.ch2_wave_length = 0x0;
self.ch2_length_enabled = false;
self.ch2_enabled = false;
self.ch3_timer = 0;
self.ch3_position = 0;
self.ch3_output = 0;
self.ch3_dac = false;
self.ch3_length_timer = 0x0;
self.ch3_output_level = 0x0;
self.ch3_wave_length = 0x0;
self.ch3_length_enabled = false;
self.ch4_envelope_sequence = 0;
self.ch4_envelope_enabled = false;
self.ch4_pace = 0x0;
self.ch4_direction = 0x0;
self.ch4_volume = 0x0;
self.ch4_divisor = 0x0;
self.ch4_width_mode = false;
self.ch4_clock_shift = 0x0;
self.ch4_lfsr = 0x0;
self.ch4_length_enabled = false;
self.left_enabled = true;
self.right_enabled = true;
self.sequencer = 0;
self.sequencer_step = 0;
self.output_timer = 0;
self.clear_audio_buffer()
}
pub fn clock(&mut self, cycles: u16) {
if !self.sound_enabled {
return;
}
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if self.sequencer >= 8192 {
// each of these steps runs at 512/8 Hz = 64Hz,
// meaning a complete loop runs at 512 Hz
match self.sequencer_step {
0 => {
self.tick_length_all();
}
1 => (),
2 => {
self.tick_ch1_sweep();
self.tick_length_all();
}
3 => (),
4 => {
self.tick_length_all();
}
5 => (),
6 => {
self.tick_ch1_sweep();
self.tick_length_all();
}
7 => {
self.tick_envelope_all();
}
_ => (),
}
self.sequencer -= 8192;
self.sequencer_step = (self.sequencer_step + 1) & 7;
}
self.tick_ch_all(cycles);
self.output_timer = self.output_timer.saturating_sub(cycles as i16);
if self.output_timer <= 0 {
// verifies if we've reached the maximum allowed size for the
// audio buffer and if that's the case an item is removed from
// the buffer (avoiding overflow) and then then the new audio
// volume item is added to the queue
if self.audio_buffer.len() >= self.audio_buffer_max {
for _ in 0..self.channels {
self.audio_buffer.pop_front();
}
}
if self.left_enabled {
self.audio_buffer.push_back(self.output());
}
if self.right_enabled && self.channels > 1 {
self.audio_buffer.push_back(self.output());
}
// calculates the rate at which a new audio sample should be
// created based on the (base/CPU) clock frequency and the
// sampling rate, this is basically the amount of APU clock
// calls that should be performed until an audio sample is created
self.output_timer += (self.clock_freq as f32 / self.sampling_rate as f32) as i16;
pub fn read(&mut self, addr: u16) -> u8 {
// 0xFF10 — NR10: Channel 1 sweep
0xff10 => {
(self.ch1_sweep_slope & 0x07)
| (if self.ch1_sweep_increase { 0x00 } else { 0x08 })
// 0xFF11 — NR11: Channel 1 length timer & duty cycle
0xff11 => ((self.ch1_wave_duty & 0x03) << 6) | 0x3f,
// 0xFF12 — NR12: Channel 1 volume & envelope
0xff12 => {
(self.ch1_pace & 0x07)
| ((self.ch1_direction & 0x01) << 3)
| ((self.ch1_volume & 0x0f) << 4)
}
// 0xFF13 — NR13: Channel 1 wavelength low
0xff13 => 0xff,
// 0xFF14 — NR14: Channel 1 wavelength high & control
0xff14 => (if self.ch1_length_enabled { 0x40 } else { 0x00 }) | 0xbf,
// 0xFF15 — Not used
0xff15 => 0xff,
// 0xFF16 — NR21: Channel 2 length timer & duty cycle
0xff16 => ((self.ch2_wave_duty & 0x03) << 6) | 0x3f,
// 0xFF17 — NR22: Channel 2 volume & envelope
0xff17 => {
(self.ch2_pace & 0x07)
| ((self.ch2_direction & 0x01) << 3)
| ((self.ch2_volume & 0x0f) << 4)
}
// 0xFF18 — NR23: Channel 2 wavelength low
0xff18 => 0xff,
// 0xFF19 — NR24: Channel 2 wavelength high & control
0xff19 => (if self.ch2_length_enabled { 0x40 } else { 0x00 }) | 0xbf,
0xff1a => (if self.ch3_dac { 0x80 } else { 0x00 }) | 0x7f,
// 0xFF1B — NR31: Channel 3 length timer
// 0xFF1C — NR32: Channel 3 output level
0xff1c => ((self.ch3_output_level & 0x03) << 5) | 0x9f,
// 0xFF1D — NR33: Channel 3 wavelength low
0xff1d => 0xff,
// 0xFF1E — NR34: Channel 3 wavelength high & control
0xff1e => (if self.ch3_length_enabled { 0x40 } else { 0x00 }) | 0xbf,
// 0xFF1F — Not used
0xff1f => 0xff,
// 0xFF20 — NR41: Channel 4 length timer
// 0xFF21 — NR42: Channel 4 volume & envelope
0xff21 => {
(self.ch4_pace & 0x07)
| ((self.ch4_direction & 0x01) << 3)
| ((self.ch4_volume & 0x0f) << 4)
}
// 0xFF22 — NR43: Channel 4 frequency & randomness
0xff22 => {
(self.ch4_divisor & 0x07)
| if self.ch4_width_mode { 0x08 } else { 0x00 }
| ((self.ch4_clock_shift & 0x0f) << 4)
}
// 0xFF23 — NR44: Channel 4 control
0xff23 => (if self.ch4_length_enabled { 0x40 } else { 0x00 }) | 0xbf,
// 0xFF24 — NR50: Master volume & VIN panning
0xff24 => self.master,
// 0xFF25 — NR51: Sound panning
0xff25 => self.glob_panning,
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