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  • //! MMU (Memory Management Unit) functions and structures.
    
    
    use boytacean_common::util::SharedThread;
    
    use std::sync::Mutex;
    
    use crate::{
    
        apu::Apu,
    
        assert_pedantic_gb,
    
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        gb::{Components, GameBoyConfig, GameBoyMode, GameBoySpeed},
    
        pad::Pad,
    
        panic_gb,
    
        ppu::Ppu,
        rom::Cartridge,
        serial::Serial,
    
        timer::Timer,
    
    pub const BOOT_SIZE_DMG: usize = 256;
    pub const BOOT_SIZE_CGB: usize = 2304;
    
    pub const RAM_SIZE_DMG: usize = 8192;
    pub const RAM_SIZE_CGB: usize = 32768;
    
    pub trait BusComponent {
    
        fn read(&self, addr: u16) -> u8;
    
        fn write(&mut self, addr: u16, value: u8);
    
        fn read_many(&self, addr: u16, count: usize) -> Vec<u8> {
    
            (0..count)
                .map(|offset| self.read(addr + offset as u16))
                .collect()
        }
        fn write_many(&mut self, addr: u16, values: &[u8]) {
            for (offset, &value) in values.iter().enumerate() {
                self.write(addr + offset as u16, value);
            }
        }
    }
    
    
    pub struct Mmu {
    
        /// Register that controls the interrupts that are considered
        /// to be enabled and should be triggered.
        pub ie: u8,
    
    
        /// Register that controls the compatibility mode in use, this
        /// value comes directly from 0x0143 (CGB flag). The possible (and
        /// valid) values are: 0x80 for games that support CGB enhancements
        /// and 0xC0 for games that are compatible only with a CGB device
        /// (CGB only).
        pub key0: u8,
    
    
        /// Flags that controls if the system is currently in the process
        /// of switching between the double and single speed modes.
    
        /// The speed (frequency) at which the system is currently running,
        /// it may be either normal (4.194304 MHz) or double (8.388608 MHz).
        speed: GameBoySpeed,
    
        /// Callback to be called when the speed of the system changes, it
        /// should provide visibility over the current speed of the system.
        speed_callback: fn(speed: GameBoySpeed),
    
    
        /// Reference to the PPU (Pixel Processing Unit) that is going
        /// to be used both for VRAM reading/writing and to forward
        /// some of the access operations.
    
        /// Reference to the APU (Audio Processing Unit) that is going
        /// to be used both for register reading/writing and to forward
        /// some of the access operations.
        apu: Apu,
    
    
        /// Reference to the DMA (Direct Memory Access) controller that is going
        /// to be used for quick and CPU offloaded memory transfers.
        /// There are multiple execution modes for the DMA.
        dma: Dma,
    
    
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        /// Reference to the Gamepad structure that is going to control
    
        /// the I/O access to this device.
    
        pad: Pad,
    
        /// The timer controller to be used as part of the I/O access
        /// that is memory mapped.
    
        timer: Timer,
    
        /// The serial data transfer controller to be used to control the
        /// link cable connection, this component is memory mapped.
        serial: Serial,
    
    
        /// The cartridge ROM that is currently loaded into the system,
        /// going to be used to access ROM and external RAM banks.
        rom: Cartridge,
    
    
        /// Flag that control the access to the boot section in the
    
        /// 0x0000-0x00FE memory area, this flag should be unset after
        /// the boot sequence has been finished.
    
        boot_active: bool,
    
        /// Buffer to be used to store the boot ROM, this is the code
        /// that is going to be executed at the beginning of the Game
        /// Boy execution. The buffer effectively used is of 256 bytes
        /// for the "normal" Game Boy (MGB) and 2308 bytes for the
        /// Game Boy Color (CGB). Note that in the case of the CGB
    
        /// the BIOS which is 2308 bytes long is in fact only 2048 bytes
        /// as the 256 bytes in range 0x0100-0x01FF are meant to be
    
        /// overwritten byte the cartridge header.
    
        /// Buffer that is used to store the RAM of the system, this
        /// value varies between DMG and CGB emulation, being 8KB for
        /// the DMG and 32KB for the CGB. Mapped in range 0xC000-0xDFFF.
    
        /// The RAM bank to be used in the read and write operation of
    
        /// the 0xD000-0xDFFF memory range (CGB only).
    
        /// The offset to be used in the read and write operation of
        /// the RAM, this value should be consistent with the RAM bank
        /// that is currently selected (CGB only).
    
        /// The current running mode of the emulator, this
        /// may affect many aspects of the emulation.
    
        mode: GameBoyMode,
    
    
        /// The pointer to the parent configuration of the running
        /// Game Boy emulator, that can be used to control the behaviour
        /// of Game Boy emulation.
    
        gbc: SharedThread<GameBoyConfig>,
    
        pub fn new(
            components: Components,
            mode: GameBoyMode,
            gbc: SharedThread<GameBoyConfig>,
        ) -> Self {
    
                ppu: components.ppu,
                apu: components.apu,
                dma: components.dma,
                pad: components.pad,
                timer: components.timer,
                serial: components.serial,
    
                rom: Cartridge::new(),
    
                boot_active: true,
    
                boot: vec![],
                ram: vec![],
                ram_bank: 0x1,
                ram_offset: 0x1000,
    
                key0: 0x0,
    
                speed: GameBoySpeed::Normal,
    
                speed_callback: |_| {},
    
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                gbc,
    
        pub fn reset(&mut self) {
    
            self.rom = Cartridge::new();
    
            self.boot_active = true;
    
            self.boot = vec![];
            self.ram = vec![];
            self.ram_bank = 0x1;
            self.ram_offset = 0x1000;
    
            self.key0 = 0x0;
    
            self.speed = GameBoySpeed::Normal;
            self.switching = false;
    
        pub fn allocate_default(&mut self) {
            self.allocate_dmg();
        }
    
        pub fn allocate_dmg(&mut self) {
            self.boot = vec![0x00; BOOT_SIZE_DMG];
            self.ram = vec![0x00; RAM_SIZE_DMG];
        }
    
        pub fn allocate_cgb(&mut self) {
            self.boot = vec![0x00; BOOT_SIZE_CGB];
            self.ram = vec![0x00; RAM_SIZE_CGB];
        }
    
    
        /// Notifies the system that a VBlank interrupt has been
        /// triggered, would usually be the perfect time to update
        /// some of the internal memory structures.
        pub fn vblank(&mut self) {
            let writes = self.rom.vblank();
            if let Some(writes) = writes {
    
                for (base_addr, addr, value) in writes {
                    match base_addr {
                        0xa000 => self.rom.ram_data_mut()[addr as usize] = value,
                        0xc000 => self.ram[addr as usize] = value,
    
                        _ => panic_gb!("Invalid base address for write: 0x{:04x}", base_addr),
    
        /// Switches the current system's speed toggling between
        /// the normal and double speed modes.
        pub fn switch_speed(&mut self) {
            self.speed = self.speed.switch();
            self.switching = false;
            (self.speed_callback)(self.speed);
        }
    
        pub fn speed(&self) -> GameBoySpeed {
            self.speed
        }
    
    
        pub fn set_speed(&mut self, value: GameBoySpeed) {
            self.speed = value;
        }
    
    
        pub fn set_speed_callback(&mut self, callback: fn(speed: GameBoySpeed)) {
            self.speed_callback = callback;
        }
    
    
        pub fn ppu(&mut self) -> &mut Ppu {
            &mut self.ppu
    
        pub fn ppu_i(&self) -> &Ppu {
            &self.ppu
        }
    
    
        pub fn apu(&mut self) -> &mut Apu {
            &mut self.apu
        }
    
    
        pub fn apu_i(&self) -> &Apu {
            &self.apu
        }
    
    
        pub fn dma(&mut self) -> &mut Dma {
            &mut self.dma
        }
    
        pub fn dma_i(&self) -> &Dma {
            &self.dma
        }
    
    
        pub fn pad(&mut self) -> &mut Pad {
            &mut self.pad
        }
    
    
        pub fn pad_i(&self) -> &Pad {
            &self.pad
        }
    
    
        pub fn timer(&mut self) -> &mut Timer {
            &mut self.timer
        }
    
    
        pub fn timer_i(&self) -> &Timer {
            &self.timer
        }
    
    
        pub fn serial(&mut self) -> &mut Serial {
            &mut self.serial
        }
    
    
        pub fn serial_i(&self) -> &Serial {
            &self.serial
        }
    
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        pub fn boot_active(&self) -> bool {
            self.boot_active
        }
    
    
        pub fn set_boot_active(&mut self, value: bool) {
            self.boot_active = value;
        }
    
    
        pub fn clock_dma(&mut self, cycles: u16) {
    
            if !self.dma.active() {
                return;
            }
    
    
            if self.dma.active_dma() {
                let cycles_dma = self.dma.cycles_dma().saturating_sub(cycles);
                if cycles_dma == 0x0 {
                    let data = self.read_many((self.dma.value_dma() as u16) << 8, 160);
                    self.write_many(0xfe00, &data);
                    self.dma.set_active_dma(false);
                }
                self.dma.set_cycles_dma(cycles_dma);
            }
    
    
            // @TODO: Implement DMA transfer in a better way, meaning that
            // the DMA transfer should respect the timings
    
            // In both Normal Speed and Double Speed Mode it takes about 8 μs
            // to transfer a block of $10 bytes. That is, 8 M-cycles in Normal
            // Speed Mode [1], and 16 “fast” M-cycles in Double Speed Mode [2].
            // Older MBC controllers (like MBC1-3) and slower ROMs are not guaranteed
            // to support General Purpose or HBlank DMA, that’s because there are
            // always 2 bytes transferred per microsecond (even if the itself
            // program runs it Normal Speed Mode).
    
            //
            // we should also respect General-Purpose DMA vs HBlank DMA
    
            if self.dma.active_hdma() {
    
                // runs a series of pre-validation on the HDMA transfer in
                // pedantic mode is currently active (performance hit)
                assert_pedantic_gb!(
                    (0x0000..=0x7ff0).contains(&self.dma.source())
                        || (0xa000..=0xdff0).contains(&self.dma.source()),
                    "Invalid HDMA source start memory address 0x{:04x}",
                    self.dma.source()
                );
                assert_pedantic_gb!(
                    (0x8000..=0x9ff0).contains(&self.dma.destination()),
                    "Invalid HDMA destination start memory address 0x{:04x}",
                    self.dma.destination()
                );
    
    
                // only runs the DMA transfer if the system is in CGB mode
                // this avoids issues when writing to DMG unmapped registers
                // that would otherwise cause the system to crash
                if self.mode == GameBoyMode::Cgb {
                    let data = self.read_many(self.dma.source(), self.dma.pending());
                    self.write_many(self.dma.destination(), &data);
                }
                self.dma.set_pending(0);
                self.dma.set_active_hdma(false);
    
        pub fn read(&self, addr: u16) -> u8 {
    
            match addr {
                // 0x0000-0x0FFF - BOOT (256 B) + ROM0 (4 KB/16 KB)
                0x0000..=0x0fff => {
    
                    // in case the boot mode is active and the
                    // address is withing boot memory reads from it
    
                    if self.boot_active && addr <= 0x00ff {
    
                        return self.boot[addr as usize];
    
                    if self.boot_active
                        && self.mode == GameBoyMode::Cgb
    
                        && (0x0200..=0x08ff).contains(&addr)
    
                        return self.boot[addr as usize];
    
                    self.rom.read(addr)
    
                // 0x1000-0x3FFF - ROM 0 (12 KB/16 KB)
                // 0x4000-0x7FFF - ROM 1 (Banked) (16 KB)
                0x1000..=0x7fff => self.rom.read(addr),
    
                // 0x8000-0x9FFF - Graphics: VRAM (8 KB)
                0x8000..=0x9fff => self.ppu.read(addr),
    
                // 0xA000-0xBFFF - External RAM (8 KB)
                0xa000..=0xbfff => self.rom.read(addr),
    
                // 0xC000-0xCFFF - Working RAM 0 (4 KB)
                0xc000..=0xcfff => self.ram[(addr & 0x0fff) as usize],
    
                // 0xD000..=0xDFFF - Working RAM 1 (Banked) (4KB)
                0xd000..=0xdfff => self.ram[(self.ram_offset + (addr & 0x0fff)) as usize],
    
                // 0xE000..=0xFDFF - Working RAM Shadow
                0xe000..=0xfdff => self.ram[(addr & 0x1fff) as usize],
    
                // 0xFE00-0xFE9F - Object attribute memory (OAM)
                0xfe00..=0xfe9f => self.ppu.read(addr),
    
                // 0xFEA0-0xFEFF - Not Usable
                0xfea0..=0xfeff => 0xff,
    
                // 0xFF00 - Joypad input
                0xff00 => self.pad.read(addr),
    
                // 0xFF01-0xFF02 - Serial data transfer
                0xff01..=0xff02 => self.serial.read(addr),
    
                // 0xFF04-0xFF07 - Timer and divider
                0xff04..=0xff07 => self.timer.read(addr),
    
                // 0xFF0F — IF: Interrupt flag
                0xff0f =>
                {
                    #[allow(clippy::bool_to_int_with_if)]
                    (if self.ppu.int_vblank() { 0x01 } else { 0x00 }
                        | if self.ppu.int_stat() { 0x02 } else { 0x00 }
                        | if self.timer.int_tima() { 0x04 } else { 0x00 }
                        | if self.serial.int_serial() { 0x08 } else { 0x00 }
                        | if self.pad.int_pad() { 0x10 } else { 0x00 }
                        | 0xe0)
                }
    
                // 0xFF10-0xFF26 — Audio
                // 0xFF10-0xFF26 — Wave pattern
                0xff10..=0xff26 | 0xff30..=0xff3f => self.apu.read(addr),
    
                // 0xFF40-0xFF45 - PPU registers
                // 0xFF47-0xFF4B - PPU registers
                0xff40..=0xff45 | 0xff47..=0xff4b => self.ppu.read(addr),
    
                // 0xFF46 — DMA: OAM DMA source address & start
                0xff46 => self.dma.read(addr),
    
                // 0xFF4C - KEY0: Compatibility flag (CGB only)
                0xff4c => self.key0,
    
                // 0xFF4D - KEY1: Speed switching (CGB only)
                0xff4d => (if self.switching { 0x01 } else { 0x00 }) | ((self.speed as u8) << 7) | 0x7e,
    
                // 0xFF4F - VRAM Bank Select (CGB only)
                0xff4f => self.ppu.read(addr),
    
    
                // 0xFF50 - BOOT: Boot active flag
    
                0xff50 => u8::from(!self.boot_active),
    
                // 0xFF51-0xFF55 - VRAM DMA (HDMA) (CGB only)
                0xff51..=0xff55 => self.dma.read(addr),
    
    
                // 0xFF56 - RP: Infrared communications port (CGB only)
                0xff56 => 0xff,
    
    
                // 0xFF68-0xFF6B - BG / OBJ Palettes (CGB only)
                0xff68..=0xff6b => self.ppu.read(addr),
    
                // 0xFF70 - SVBK: WRAM bank (CGB only)
                0xff70 => (self.ram_bank & 0x07) | 0xf8,
    
                // 0xFF80-0xFFFE - High RAM (HRAM)
                0xff80..=0xfffe => self.ppu.read(addr),
    
                // 0xFFFF — IE: Interrupt enable
                0xffff => self.ie,
    
                addr => {
                    warnln!("Reading from unknown location 0x{:04x}", addr);
    
                    #[allow(unreachable_code)]
    
        }
    
        pub fn write(&mut self, addr: u16, value: u8) {
    
            match addr {
                // 0x0000-0x0FFF - BOOT (256 B) + ROM0 (4 KB/16 KB)
                // 0x1000-0x3FFF - ROM 0 (12 KB/16 KB)
                // 0x4000-0x7FFF - ROM 1 (Banked) (16 KB)
                0x0000..=0x7fff => self.rom.write(addr, value),
    
                // 0x8000-0x9FFF - Graphics: VRAM (8 KB)
                0x8000..=0x9fff => self.ppu.write(addr, value),
    
                // 0xA000-0xBFFF - External RAM (8 KB)
                0xa000..=0xbfff => self.rom.write(addr, value),
    
                // 0xC000-0xCFFF - Working RAM 0 (4 KB)
                0xc000..=0xcfff => self.ram[(addr & 0x0fff) as usize] = value,
    
                // 0xD000..=0xDFFF - Working RAM 1 (Banked) (4KB)
                0xd000..=0xdfff => self.ram[(self.ram_offset + (addr & 0x0fff)) as usize] = value,
    
                // 0xE000..=0xFDFF - Working RAM Shadow
                0xe000..=0xfdff => self.ram[(addr & 0x1fff) as usize] = value,
    
                // 0xFE00-0xFE9F - Object attribute memory (OAM)
                0xfe00..=0xfe9f => self.ppu.write(addr, value),
    
                // 0xFEA0-0xFEFF - Not Usable
                0xfea0..=0xfeff => {}
    
                // 0xFF00 - Joypad input
                0xff00 => self.pad.write(addr, value),
    
                // 0xFF01-0xFF02 - Serial data transfer
                0xff01..=0xff02 => self.serial.write(addr, value),
    
                // 0xFF04-0xFF07 - Timer and divider
                0xff04..=0xff07 => self.timer.write(addr, value),
    
                // 0xFF0F — IF: Interrupt flag
                0xff0f => {
                    self.ppu.set_int_vblank(value & 0x01 == 0x01);
                    self.ppu.set_int_stat(value & 0x02 == 0x02);
                    self.timer.set_int_tima(value & 0x04 == 0x04);
                    self.serial.set_int_serial(value & 0x08 == 0x08);
                    self.pad.set_int_pad(value & 0x10 == 0x10);
                }
    
                // 0xFF10-0xFF26 — Audio
                // 0xFF10-0xFF26 — Wave pattern
                0xff10..=0xff26 | 0xff30..=0xff3f => self.apu.write(addr, value),
    
                // 0xFF40-0xFF45 - PPU registers
                // 0xFF47-0xFF4B - PPU registers
                0xff40..=0xff45 | 0xff47..=0xff4b => self.ppu.write(addr, value),
    
                // 0xFF46 — DMA: OAM DMA source address & start
                0xff46 => self.dma.write(addr, value),
    
                // 0xFF4C - KEY0: Compatibility flag (CGB only)
                0xff4c => {
                    self.key0 = value;
                    if value == 0x04 {
                        self.ppu().set_dmg_compat(true);
    
                // 0xFF4D - KEY1: Speed switching (CGB only)
                0xff4d => self.switching = value & 0x01 == 0x01,
    
                // 0xFF4F - VRAM Bank Select (CGB only)
                0xff4f => self.ppu.write(addr, value),
    
                // 0xFF50 - BOOT: Boot active flag
    
                0xff50 => self.boot_active = value == 0x00,
    
                // 0xFF51-0xFF55 - VRAM DMA (HDMA) (CGB only)
                0xff51..=0xff55 => self.dma.write(addr, value),
    
    
                // 0xFF56 - RP: Infrared communications port (CGB only)
                0xff56 => {}
    
    
                // 0xFF68-0xFF6B - BG / OBJ Palettes (CGB only)
                0xff68..=0xff6b => self.ppu.write(addr, value),
    
                // 0xFF70 - SVBK: WRAM bank (CGB only)
                0xff70 => {
                    let mut ram_bank = value & 0x07;
                    if ram_bank == 0x0 {
                        ram_bank = 0x1;
                    }
                    self.ram_bank = ram_bank;
                    self.ram_offset = self.ram_bank as u16 * 0x1000;
                }
    
                // 0xFF80-0xFFFE - High RAM (HRAM)
                0xff80..=0xfffe => self.ppu.write(addr, value),
    
                // 0xFFFF — IE: Interrupt enable
                0xffff => self.ie = value,
    
                addr => warnln!("Writing to unknown location 0x{:04x}", addr),
    
        /// Reads a byte from a certain memory address, without the typical
        /// Game Boy verifications, allowing deep read of values.
    
        pub fn read_raw(&mut self, addr: u16) -> u8 {
    
                0xff10..=0xff3f => self.apu.read_raw(addr),
    
                _ => self.read(addr),
            }
        }
    
        /// Writes a byte to a certain memory address without the typical
        /// Game Boy verification process. This allows for faster memory
        /// access in registers and other memory areas that are typically
        /// inaccessible.
    
        pub fn write_raw(&mut self, addr: u16, value: u8) {
    
                0xff10..=0xff3f => self.apu.write_raw(addr, value),
    
                _ => self.write(addr, value),
            }
        }
    
        pub fn read_many(&mut self, addr: u16, count: u16) -> Vec<u8> {
    
            let mut data: Vec<u8> = Vec::with_capacity(count as usize);
    
    
            for index in 0..count {
                let byte = self.read(addr + index);
                data.push(byte);
            }
    
            data
        }
    
    
        pub fn write_many(&mut self, addr: u16, data: &[u8]) {
            for (index, byte) in data.iter().enumerate() {
                self.write(addr + index as u16, *byte)
    
        pub fn read_many_raw(&mut self, addr: u16, count: u16) -> Vec<u8> {
    
            let mut data: Vec<u8> = Vec::with_capacity(count as usize);
    
    
            for index in 0..count {
    
                let byte = self.read_raw(addr + index);
    
        pub fn write_many_raw(&mut self, addr: u16, data: &[u8]) {
    
            for (index, byte) in data.iter().enumerate() {
    
                self.write_raw(addr + index as u16, *byte)
    
        pub fn write_boot(&mut self, addr: u16, buffer: &[u8]) {
            self.boot[addr as usize..addr as usize + buffer.len()].clone_from_slice(buffer);
        }
    
        pub fn write_ram(&mut self, addr: u16, buffer: &[u8]) {
    
            self.ram[addr as usize..addr as usize + buffer.len()].clone_from_slice(buffer);
        }
    
        pub fn ram(&mut self) -> &mut Vec<u8> {
            &mut self.ram
        }
    
        pub fn ram_i(&self) -> &Vec<u8> {
            &self.ram
        }
    
        pub fn set_ram(&mut self, value: Vec<u8>) {
            self.ram = value;
        }
    
    
        pub fn rom(&mut self) -> &mut Cartridge {
            &mut self.rom
        }
    
    
        pub fn rom_i(&self) -> &Cartridge {
            &self.rom
        }
    
    
        pub fn set_rom(&mut self, rom: Cartridge) {
            self.rom = rom;
    
    
        pub fn mode(&self) -> GameBoyMode {
            self.mode
        }
    
        pub fn set_mode(&mut self, value: GameBoyMode) {
            self.mode = value;
        }
    
        pub fn set_gbc(&mut self, value: SharedThread<GameBoyConfig>) {
    
            self.gbc = value;
        }
    
    
    impl Default for Mmu {
        fn default() -> Self {
            let mode = GameBoyMode::Dmg;
    
            let gbc = SharedThread::new(Mutex::new(GameBoyConfig::default()));
    
            let components = Components {
                ppu: Ppu::new(mode, gbc.clone()),
                apu: Apu::default(),
                dma: Dma::default(),
                pad: Pad::default(),
                timer: Timer::default(),
                serial: Serial::default(),
            };
    
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            Mmu::new(components, mode, gbc)