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  • use std::collections::VecDeque;
    
    
    use crate::{gb::GameBoy, warnln};
    
    const DUTY_TABLE: [[u8; 8]; 4] = [
        [0, 0, 0, 0, 0, 0, 0, 1],
        [1, 0, 0, 0, 0, 0, 0, 1],
        [1, 0, 0, 0, 0, 1, 1, 1],
        [0, 1, 1, 1, 1, 1, 1, 0],
    ];
    
    
    const CH4_DIVISORS: [u8; 8] = [8, 16, 32, 48, 64, 80, 96, 112];
    
    
    pub enum Channel {
        Ch1,
        Ch2,
        Ch3,
        Ch4,
    }
    
    
    pub struct Apu {
    
        ch1_envelope_sequence: u8,
        ch1_envelope_enabled: bool,
    
        ch1_sweep_sequence: u8,
    
        ch1_sweep_slope: u8,
        ch1_sweep_increase: bool,
        ch1_sweep_pace: u8,
        ch1_length_timer: u8,
        ch1_wave_duty: u8,
        ch1_pace: u8,
        ch1_direction: u8,
        ch1_volume: u8,
        ch1_wave_length: u16,
    
        ch1_length_stop: bool,
    
        ch1_enabled: bool,
    
    
        ch2_envelope_sequence: u8,
        ch2_envelope_enabled: bool,
    
        ch2_length_timer: u8,
        ch2_wave_duty: u8,
        ch2_pace: u8,
        ch2_direction: u8,
        ch2_volume: u8,
        ch2_wave_length: u16,
    
        ch2_length_stop: bool,
    
        ch2_enabled: bool,
    
        ch3_position: u8,
        ch3_output: u8,
    
        ch3_dac: bool,
        ch3_length_timer: u8,
        ch3_output_level: u8,
        ch3_wave_length: u16,
    
        ch3_length_stop: bool,
    
        ch3_enabled: bool,
    
    
        ch4_timer: i16,
    
        ch4_envelope_sequence: u8,
        ch4_envelope_enabled: bool,
    
        ch4_output: u8,
        ch4_length_timer: u8,
    
        ch4_pace: u8,
        ch4_direction: u8,
        ch4_volume: u8,
    
        ch4_divisor: u8,
        ch4_width_mode: bool,
        ch4_clock_shift: u8,
        ch4_lfsr: u16,
    
        ch4_length_stop: bool,
        ch4_enabled: bool,
    
    
        right_enabled: bool,
        left_enabled: bool,
    
        ch1_out_enabled: bool,
        ch2_out_enabled: bool,
        ch3_out_enabled: bool,
        ch4_out_enabled: bool,
    
        wave_ram: [u8; 16],
    
        sequencer: u16,
        sequencer_step: u8,
    
        output_timer: i16,
    
        audio_buffer: VecDeque<u8>,
        audio_buffer_max: usize,
    
    
        clock_freq: u32,
    
        pub fn new(sampling_rate: u16, buffer_size: f32, clock_freq: u32) -> Self {
    
                ch1_timer: 0,
                ch1_sequence: 0,
    
                ch1_envelope_sequence: 0,
                ch1_envelope_enabled: false,
    
                ch1_sweep_sequence: 0,
    
                ch1_sweep_slope: 0x0,
                ch1_sweep_increase: false,
                ch1_sweep_pace: 0x0,
                ch1_length_timer: 0x0,
                ch1_wave_duty: 0x0,
                ch1_pace: 0x0,
                ch1_direction: 0x0,
                ch1_volume: 0x0,
                ch1_wave_length: 0x0,
    
                ch1_length_stop: false,
    
                ch1_enabled: false,
    
    
                ch2_timer: 0,
                ch2_sequence: 0,
    
                ch2_envelope_sequence: 0,
                ch2_envelope_enabled: false,
    
                ch2_length_timer: 0x0,
                ch2_wave_duty: 0x0,
                ch2_pace: 0x0,
                ch2_direction: 0x0,
                ch2_volume: 0x0,
                ch2_wave_length: 0x0,
    
                ch2_length_stop: false,
    
                ch2_enabled: false,
    
                ch3_timer: 0,
                ch3_position: 0,
                ch3_output: 0,
    
                ch3_dac: false,
                ch3_length_timer: 0x0,
                ch3_output_level: 0x0,
                ch3_wave_length: 0x0,
    
                ch3_length_stop: false,
    
                ch3_enabled: false,
    
    
                ch4_envelope_sequence: 0,
                ch4_envelope_enabled: false,
    
                ch4_output: 0,
                ch4_length_timer: 0x0,
    
                ch4_pace: 0x0,
                ch4_direction: 0x0,
                ch4_volume: 0x0,
    
                ch4_divisor: 0x0,
                ch4_width_mode: false,
                ch4_clock_shift: 0x0,
                ch4_lfsr: 0x0,
    
                ch4_length_stop: false,
                ch4_enabled: false,
    
    
                left_enabled: true,
                right_enabled: true,
    
                ch1_out_enabled: true,
                ch2_out_enabled: true,
    
                ch3_out_enabled: true,
    
                ch4_out_enabled: true,
    
                /// The RAM that is used to sore the wave information
                /// to be used in channel 3 audio
    
                wave_ram: [0u8; 16],
    
                /// The rate at which audio samples are going to be
                /// taken, ideally this value should be aligned with
                /// the sampling rate of the output device. A typical
                /// sampling rate would be of 44.1kHz.
    
                sampling_rate,
    
    
                /// Internal sequencer counter that runs at 512Hz
                /// used for the activation of the tick actions.
                sequencer: 0,
                sequencer_step: 0,
    
                audio_buffer: VecDeque::with_capacity(
    
                    (sampling_rate as f32 * buffer_size) as usize * 2,
    
                audio_buffer_max: (sampling_rate as f32 * buffer_size) as usize * 2,
    
                clock_freq: clock_freq,
    
        pub fn reset(&mut self) {
            self.ch1_timer = 0;
            self.ch1_sequence = 0;
            self.ch1_envelope_sequence = 0;
            self.ch1_envelope_enabled = false;
            self.ch1_sweep_sequence = 0;
            self.ch1_output = 0;
            self.ch1_sweep_slope = 0x0;
            self.ch1_sweep_increase = false;
            self.ch1_sweep_pace = 0x0;
            self.ch1_length_timer = 0x0;
            self.ch1_wave_duty = 0x0;
            self.ch1_pace = 0x0;
            self.ch1_direction = 0x0;
            self.ch1_volume = 0x0;
            self.ch1_wave_length = 0x0;
            self.ch1_length_stop = false;
            self.ch1_enabled = false;
    
            self.ch2_timer = 0;
            self.ch2_sequence = 0;
            self.ch2_envelope_sequence = 0;
            self.ch2_envelope_enabled = false;
            self.ch2_output = 0;
            self.ch2_length_timer = 0x0;
            self.ch2_wave_duty = 0x0;
            self.ch2_pace = 0x0;
            self.ch2_direction = 0x0;
            self.ch2_volume = 0x0;
            self.ch2_wave_length = 0x0;
            self.ch2_length_stop = false;
            self.ch2_enabled = false;
    
            self.ch3_timer = 0;
            self.ch3_position = 0;
            self.ch3_output = 0;
            self.ch3_dac = false;
            self.ch3_length_timer = 0x0;
            self.ch3_output_level = 0x0;
            self.ch3_wave_length = 0x0;
            self.ch3_length_stop = false;
            self.ch3_enabled = false;
    
    
            self.ch4_timer = 0;
    
            self.ch4_envelope_sequence = 0;
            self.ch4_envelope_enabled = false;
    
            self.ch4_output = 0;
            self.ch4_length_timer = 0x0;
    
            self.ch4_pace = 0x0;
            self.ch4_direction = 0x0;
            self.ch4_volume = 0x0;
            self.ch4_divisor = 0x0;
            self.ch4_width_mode = false;
            self.ch4_clock_shift = 0x0;
            self.ch4_lfsr = 0x0;
    
            self.ch4_length_stop = false;
            self.ch4_enabled = false;
    
    
            self.glob_panning = 0x0;
    
    
            self.left_enabled = true;
            self.right_enabled = true;
    
    
            self.sequencer = 0;
            self.sequencer_step = 0;
            self.output_timer = 0;
    
            self.clear_audio_buffer()
        }
    
    
        pub fn clock(&mut self, cycles: u8) {
    
            self.sequencer += cycles as u16;
            if self.sequencer >= 8192 {
                // each of these steps runs at 512/8 Hz = 64Hz,
                // meaning a complete loop runs at 512 Hz
                match self.sequencer_step {
                    0 => {
                        self.tick_length_all();
                    }
                    1 => (),
                    2 => {
                        self.tick_ch1_sweep();
                        self.tick_length_all();
                    }
                    3 => (),
                    4 => {
                        self.tick_length_all();
                    }
                    5 => (),
                    6 => {
                        self.tick_ch1_sweep();
                        self.tick_length_all();
                    }
                    7 => {
                        self.tick_envelope_all();
                    }
                    _ => (),
                }
    
                self.sequencer -= 8192;
                self.sequencer_step = (self.sequencer_step + 1) & 7;
            }
    
            self.tick_ch_all(cycles);
    
            self.output_timer = self.output_timer.saturating_sub(cycles as i16);
            if self.output_timer <= 0 {
                // verifies if we've reached the maximum allowed size for the
                // audio buffer and if that's the case an item is removed from
                // the buffer (avoiding overflow) and then then the new audio
                // volume item is added to the queue
                if self.audio_buffer.len() >= self.audio_buffer_max {
                    self.audio_buffer.pop_front();
                    self.audio_buffer.pop_front();
                }
                if self.left_enabled {
                    self.audio_buffer.push_back(self.output());
                }
                if self.right_enabled {
                    self.audio_buffer.push_back(self.output());
                }
    
                // @TODO the CPU clock is hardcoded here, we must handle situations
    
                // where there's some kind of overclock, and for that to happen the
                // current CPU clock must be propagated here
    
                self.output_timer += (self.clock_freq as f32 / self.sampling_rate as f32) as i16;
    
        pub fn read(&mut self, addr: u16) -> u8 {
    
            match addr {
                // 0xFF25 — NR51: Sound panning
                0xff25 => self.glob_panning,
                _ => {
                    warnln!("Reading from unknown APU location 0x{:04x}", addr);
                    0xff
                }
    
            }
        }
    
        pub fn write(&mut self, addr: u16, value: u8) {
            match addr {
    
                // 0xFF10 — NR10: Channel 1 sweep
    
                    self.ch1_sweep_slope = value & 0x07;
                    self.ch1_sweep_increase = value & 0x08 == 0x00;
    
                    self.ch1_sweep_pace = (value & 0x70) >> 4;
    
                    self.ch1_sweep_sequence = 0;
    
                }
                // 0xFF11 — NR11: Channel 1 length timer & duty cycle
                0xff11 => {
                    self.ch1_length_timer = value & 0x3f;
                    self.ch1_wave_duty = (value & 0xc0) >> 6;
                }
                // 0xFF12 — NR12: Channel 1 volume & envelope
                0xff12 => {
                    self.ch1_pace = value & 0x07;
                    self.ch1_direction = (value & 0x08) >> 3;
                    self.ch1_volume = (value & 0xf0) >> 4;
    
                    self.ch1_envelope_enabled = self.ch1_pace > 0;
                    self.ch1_envelope_sequence = 0;
    
                }
                // 0xFF13 — NR13: Channel 1 wavelength low
                0xff13 => {
                    self.ch1_wave_length = (self.ch1_wave_length & 0xff00) | value as u16;
                }
                // 0xFF14 — NR14: Channel 1 wavelength high & control
                0xff14 => {
    
                    let length_trigger = value & 0x40 == 0x40;
                    let trigger = value & 0x80 == 0x80;
    
                    self.ch1_wave_length =
                        (self.ch1_wave_length & 0x00ff) | (((value & 0x07) as u16) << 8);
    
                    self.ch1_length_stop = value & 0x40 == 0x40;
    
                    self.ch1_enabled |= value & 0x80 == 0x80;
    
                        self.trigger_ch1();
                    }
    
                    if (length_trigger || trigger) && self.ch1_length_timer == 0 {
                        self.ch1_length_timer = 0;
                    }
    
                }
    
                // 0xFF16 — NR21: Channel 2 length timer & duty cycle
                0xff16 => {
                    self.ch2_length_timer = value & 0x3f;
                    self.ch2_wave_duty = (value & 0xc0) >> 6;
                }
                // 0xFF17 — NR22: Channel 2 volume & envelope
                0xff17 => {
                    self.ch2_pace = value & 0x07;
                    self.ch2_direction = (value & 0x08) >> 3;
                    self.ch2_volume = (value & 0xf0) >> 4;
                }
                // 0xFF18 — NR23: Channel 2 wavelength low
                0xff18 => {
                    self.ch2_wave_length = (self.ch2_wave_length & 0xff00) | value as u16;
                }
    
                // 0xFF19 — NR24: Channel 2 wavelength high & control
    
                    let length_trigger = value & 0x40 == 0x40;
                    let trigger = value & 0x80 == 0x80;
    
                    self.ch2_wave_length =
                        (self.ch2_wave_length & 0x00ff) | (((value & 0x07) as u16) << 8);
    
                    self.ch2_length_stop = length_trigger;
                    self.ch2_enabled |= trigger;
                    if trigger {
    
                        self.trigger_ch2();
                    }
    
                    if (length_trigger || trigger) && self.ch2_length_timer == 0 {
                        self.ch2_length_timer = 0;
                    }
    
                // 0xFF1A — NR30: Channel 3 DAC enable
                0xff1a => {
                    self.ch3_dac = value & 0x80 == 0x80;
                }
                // 0xFF1B — NR31: Channel 3 length timer
                0xff1b => {
                    self.ch3_length_timer = value;
                }
                // 0xFF1C — NR32: Channel 3 output level
                0xff1c => {
    
                    self.ch3_output_level = (value & 0x60) >> 5;
    
                }
                // 0xFF1D — NR33: Channel 3 wavelength low [write-only]
                0xff1d => {
                    self.ch3_wave_length = (self.ch3_wave_length & 0xff00) | value as u16;
                }
                // 0xFF1E — NR34: Channel 3 wavelength high & control
                0xff1e => {
    
                    let length_trigger = value & 0x40 == 0x40;
                    let trigger = value & 0x80 == 0x80;
    
                    self.ch3_wave_length =
                        (self.ch3_wave_length & 0x00ff) | (((value & 0x07) as u16) << 8);
    
                    self.ch3_length_stop = length_trigger;
                    self.ch3_enabled |= trigger;
                    if trigger {
    
                        self.trigger_ch3();
                    }
    
                    if (length_trigger || trigger) && self.ch3_length_timer == 0 {
                        self.ch3_length_timer = 0;
                    }
    
                // 0xFF20 — NR41: Channel 4 length timer
                0xff20 => {
                    self.ch4_length_timer = value & 0x3f;
                }
                // 0xFF21 — NR42: Channel 4 volume & envelope
                0xff21 => {
                    self.ch4_pace = value & 0x07;
                    self.ch4_direction = (value & 0x08) >> 3;
                    self.ch4_volume = (value & 0xf0) >> 4;
    
                    self.ch4_envelope_enabled = self.ch4_pace > 0;
                    self.ch4_envelope_sequence = 0;
    
                }
                // 0xFF22 — NR43: Channel 4 frequency & randomness
                0xff22 => {
    
                    self.ch4_divisor = value & 0x07;
                    self.ch4_width_mode = value & 0x08 == 0x08;
                    self.ch4_clock_shift = (value & 0xf0) >> 4;
    
                }
                // 0xFF23 — NR44: Channel 4 control
                0xff23 => {
    
                    let length_trigger = value & 0x40 == 0x40;
                    let trigger = value & 0x80 == 0x80;
                    self.ch4_length_stop = length_trigger;
                    self.ch4_enabled |= trigger;
                    if trigger {
    
                        self.trigger_ch4();
    
                    if (length_trigger || trigger) && self.ch4_length_timer == 0 {
                        self.ch4_length_timer = 0;
                    }
    
                // 0xFF24 — NR50: Master volume & VIN panning
                0xff24 => {
                    //@TODO: Implement master volume & VIN panning
                }
                // 0xFF25 — NR51: Sound panning
                0xff25 => {
    
                    self.glob_panning = value;
    
                }
                // 0xFF26 — NR52: Sound on/off
                0xff26 => {
                    //@TODO: Implement sound on/off
                }
    
    
                // 0xFF30-0xFF3F — Wave pattern RAM
                0xff30..=0xff3f => {
    
                    self.wave_ram[addr as usize & 0x000f] = value;
    
                _ => warnln!("Writing in unknown APU location 0x{:04x}", addr),
    
        #[inline(always)]
    
        pub fn output(&self) -> u8 {
    
            self.ch1_output() + self.ch2_output() + self.ch3_output() + self.ch4_output()
    
        pub fn ch1_output(&self) -> u8 {
    
            if self.ch1_out_enabled {
                self.ch1_output
            } else {
                0
            }
    
        pub fn ch2_output(&self) -> u8 {
    
            if self.ch2_out_enabled {
                self.ch2_output
            } else {
                0
            }
    
        pub fn ch3_output(&self) -> u8 {
    
            if self.ch3_out_enabled {
                self.ch3_output
            } else {
                0
            }
    
        pub fn ch4_output(&self) -> u8 {
    
            if self.ch4_out_enabled {
                self.ch4_output
            } else {
                0
            }
    
        pub fn set_ch1_enabled(&mut self, enabled: bool) {
            self.ch1_out_enabled = enabled;
        }
    
        pub fn set_ch2_enabled(&mut self, enabled: bool) {
            self.ch2_out_enabled = enabled;
        }
    
        pub fn set_ch3_enabled(&mut self, enabled: bool) {
            self.ch3_out_enabled = enabled;
        }
    
        pub fn set_ch4_enabled(&mut self, enabled: bool) {
            self.ch4_out_enabled = enabled;
        }
    
    
        pub fn audio_buffer(&self) -> &VecDeque<u8> {
    
        pub fn audio_buffer_mut(&mut self) -> &mut VecDeque<u8> {
    
            &mut self.audio_buffer
        }
    
        pub fn clear_audio_buffer(&mut self) {
            self.audio_buffer.clear();
        }
    
    
        pub fn clock_freq(&self) -> u32 {
            self.clock_freq
        }
    
        pub fn set_clock_freq(&mut self, value: u32) {
            self.clock_freq = value;
        }
    
    
        #[inline(always)]
    
        fn tick_length_all(&mut self) {
            self.tick_length(Channel::Ch1);
            self.tick_length(Channel::Ch2);
            self.tick_length(Channel::Ch3);
            self.tick_length(Channel::Ch4);
    
        #[inline(always)]
    
        fn tick_length(&mut self, channel: Channel) {
            match channel {
                Channel::Ch1 => {
    
                    if !self.ch1_enabled {
                        return;
                    }
    
                    self.ch1_length_timer = self.ch1_length_timer.saturating_add(1);
                    if self.ch1_length_timer >= 64 {
    
                        self.ch1_enabled = !self.ch1_length_stop;
    
                        self.ch1_length_timer = 0;
                    }
                }
                Channel::Ch2 => {
                    self.ch2_length_timer = self.ch2_length_timer.saturating_add(1);
                    if self.ch2_length_timer >= 64 {
    
                        self.ch2_enabled = !self.ch2_length_stop;
    
                        self.ch2_length_timer = 0;
                    }
                }
    
                Channel::Ch3 => {
                    self.ch3_length_timer = self.ch3_length_timer.saturating_add(1);
                    if self.ch3_length_timer >= 64 {
    
                        self.ch3_enabled = !self.ch3_length_stop;
    
                        self.ch3_length_timer = 0;
                    }
                }
    
                Channel::Ch4 => {
                    self.ch4_length_timer = self.ch4_length_timer.saturating_add(1);
                    if self.ch4_length_timer >= 64 {
                        self.ch4_enabled = !self.ch4_length_stop;
                        self.ch4_length_timer = 0;
                    }
                }
    
        #[inline(always)]
    
        fn tick_envelope_all(&mut self) {
            self.tick_envelope(Channel::Ch1);
    
            self.tick_envelope(Channel::Ch2);
            self.tick_envelope(Channel::Ch4);
    
        #[inline(always)]
    
        fn tick_envelope(&mut self, channel: Channel) {
            match channel {
                Channel::Ch1 => {
                    if !self.ch1_enabled || !self.ch1_envelope_enabled {
                        return;
                    }
                    self.ch1_envelope_sequence += 1;
                    if self.ch1_envelope_sequence >= self.ch1_pace {
                        if self.ch1_direction == 0x01 {
                            self.ch1_volume = self.ch1_volume.saturating_add(1);
                        } else {
                            self.ch1_volume = self.ch1_volume.saturating_sub(1);
                        }
                        if self.ch1_volume == 0 || self.ch1_volume == 15 {
                            self.ch1_envelope_enabled = false;
                        }
                        self.ch1_envelope_sequence = 0;
                    }
                }
                Channel::Ch2 => {
                    if !self.ch2_enabled || !self.ch2_envelope_enabled {
                        return;
                    }
                    self.ch2_envelope_sequence += 1;
                    if self.ch2_envelope_sequence >= self.ch2_pace {
                        if self.ch2_direction == 0x01 {
                            self.ch2_volume = self.ch2_volume.saturating_add(1);
                        } else {
                            self.ch2_volume = self.ch2_volume.saturating_sub(1);
                        }
                        if self.ch2_volume == 0 || self.ch2_volume == 15 {
                            self.ch2_envelope_enabled = false;
                        }
                        self.ch2_envelope_sequence = 0;
                    }
                }
                Channel::Ch3 => (),
    
                Channel::Ch4 => {
                    if !self.ch4_enabled || !self.ch4_envelope_enabled {
                        return;
                    }
                    self.ch4_envelope_sequence += 1;
                    if self.ch4_envelope_sequence >= self.ch4_pace {
                        if self.ch4_direction == 0x01 {
                            self.ch4_volume = self.ch4_volume.saturating_add(1);
                        } else {
                            self.ch4_volume = self.ch4_volume.saturating_sub(1);
                        }
                        if self.ch4_volume == 0 || self.ch4_volume == 15 {
                            self.ch4_envelope_enabled = false;
                        }
                        self.ch4_envelope_sequence = 0;
                    }
                }
    
        #[inline(always)]
    
        fn tick_ch1_sweep(&mut self) {
            if self.ch1_sweep_pace == 0x0 {
                return;
            }
            self.ch1_sweep_sequence += 1;
            if self.ch1_sweep_sequence >= self.ch1_sweep_pace {
    
                let divisor = 1u16 << self.ch1_sweep_slope as u16;
    
                let delta = (self.ch1_wave_length as f32 / divisor as f32) as u16;
                if self.ch1_sweep_increase {
                    self.ch1_wave_length = self.ch1_wave_length.saturating_add(delta);
                } else {
                    self.ch1_wave_length = self.ch1_wave_length.saturating_sub(delta);
                }
                if self.ch1_wave_length > 0x07ff {
                    self.ch1_enabled = false;
                    self.ch1_wave_length = 0x07ff;
                }
                self.ch1_sweep_sequence = 0;
            }
    
        #[inline(always)]
    
        fn tick_ch_all(&mut self, cycles: u8) {
            self.tick_ch1(cycles);
            self.tick_ch2(cycles);
            self.tick_ch3(cycles);
    
            self.tick_ch4(cycles);
    
        #[inline(always)]
    
        fn tick_ch1(&mut self, cycles: u8) {
            self.ch1_timer = self.ch1_timer.saturating_sub(cycles as i16);
    
            if self.ch1_timer > 0 {
                return;
            }
    
            if self.ch1_enabled {
                self.ch1_output =
                    if DUTY_TABLE[self.ch1_wave_duty as usize][self.ch1_sequence as usize] == 1 {
                        self.ch1_volume
                    } else {
                        0
                    };
            } else {
                self.ch1_output = 0;
            }
    
    
            self.ch1_timer += ((2048 - self.ch1_wave_length) << 2) as i16;
    
            self.ch1_sequence = (self.ch1_sequence + 1) & 7;
        }
    
    
        #[inline(always)]
    
        fn tick_ch2(&mut self, cycles: u8) {
            self.ch2_timer = self.ch2_timer.saturating_sub(cycles as i16);
    
            if self.ch2_timer > 0 {
                return;
            }
    
            if self.ch2_enabled {
                self.ch2_output =
                    if DUTY_TABLE[self.ch2_wave_duty as usize][self.ch2_sequence as usize] == 1 {
                        self.ch2_volume
                    } else {
                        0
                    };
            } else {
                self.ch2_output = 0;
            }
    
    
            self.ch2_timer += ((2048 - self.ch2_wave_length) << 2) as i16;
    
            self.ch2_sequence = (self.ch2_sequence + 1) & 7;
        }
    
    
        #[inline(always)]
    
        fn tick_ch3(&mut self, cycles: u8) {
            self.ch3_timer = self.ch3_timer.saturating_sub(cycles as i16);
    
            if self.ch3_timer > 0 {
                return;
            }
    
    
            if self.ch3_enabled && self.ch3_dac {
    
                let wave_index = self.ch3_position >> 1;
                let mut output = self.wave_ram[wave_index as usize];
                output = if (self.ch3_position & 0x01) == 0x01 {
                    output & 0x0f
                } else {
                    (output & 0xf0) >> 4
                };
                if self.ch3_output_level > 0 {
                    output >>= self.ch3_output_level - 1;
                } else {
                    output = 0;
                }
                self.ch3_output = output;
            } else {
                self.ch3_output = 0;
            }
    
    
            self.ch3_timer += ((2048 - self.ch3_wave_length) << 1) as i16;
    
            self.ch3_position = (self.ch3_position + 1) & 31;
        }
    
    
        #[inline(always)]
        fn tick_ch4(&mut self, cycles: u8) {
            self.ch4_timer = self.ch4_timer.saturating_sub(cycles as i16);
            if self.ch4_timer > 0 {
                return;
            }
    
            if self.ch4_enabled {
                // obtains the current value of the LFSR based as
                // the XOR of the 1st and 2nd bit of the LFSR
                let result = ((self.ch4_lfsr & 0x0001) ^ ((self.ch4_lfsr >> 1) & 0x0001)) == 0x0001;
    
                // shifts the LFSR to the right and in case the
                // value is positive sets the 15th bit to 1
                self.ch4_lfsr >>= 1;
                self.ch4_lfsr |= if result { 0x0001 << 14 } else { 0x0 };
    
                // in case the short width mode (7 bits) is set then
                // the 6th bit will be set to value of the 15th bit
                if self.ch4_width_mode {
                    self.ch4_lfsr &= 0xbf;
                    self.ch4_lfsr |= if result { 0x40 } else { 0x00 };
                }
    
                self.ch4_output = if result { self.ch4_volume } else { 0 };
            } else {
                self.ch4_output = 0;
            }
    
    
            self.ch4_timer +=
                ((CH4_DIVISORS[self.ch4_divisor as usize] as u16) << self.ch4_clock_shift) as i16;
    
    
        #[inline(always)]
        fn trigger_ch1(&mut self) {
            self.ch1_timer = ((2048 - self.ch1_wave_length) << 2) as i16;
            self.ch1_envelope_sequence = 0;
            self.ch1_sweep_sequence = 0;
        }
    
        #[inline(always)]
        fn trigger_ch2(&mut self) {
            self.ch2_timer = ((2048 - self.ch2_wave_length) << 2) as i16;
            self.ch2_envelope_sequence = 0;
        }
    
        #[inline(always)]
        fn trigger_ch3(&mut self) {
            self.ch3_timer = 3;
            self.ch3_position = 0;
        }
    
        #[inline(always)]
        fn trigger_ch4(&mut self) {
            self.ch4_timer =
                ((CH4_DIVISORS[self.ch4_divisor as usize] as u16) << self.ch4_clock_shift) as i16;
            self.ch4_lfsr = 0x7ff1;
            self.ch4_envelope_sequence = 0;
        }
    
    
    impl Default for Apu {
        fn default() -> Self {
    
            Self::new(44100, 1.0, GameBoy::CPU_FREQ)