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use boytacean::gb::GameBoy;
fn main() {
let mut game_boy = GameBoy::new();
if game_boy.cpu().pc() >= 0x3032 {
println!("{}", i);
use boytacean::gb::GameBoy;
fn main() {
let mut game_boy = GameBoy::new();
if game_boy.cpu().pc() >= 0x3032 {
println!("{}", i);