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                execution_mode,
    
                _padding: 0,
    
                ram: BessBuffer::default(),
                vram: BessBuffer::default(),
                mbc_ram: BessBuffer::default(),
                oam: BessBuffer::default(),
                hram: BessBuffer::default(),
                background_palettes: BessBuffer::default(),
                object_palettes: BessBuffer::default(),
    
        pub fn from_data(data: &mut Cursor<Vec<u8>>) -> Self {
            let mut instance = Self::default();
    
            instance.read(data);
    
        pub fn verify(&self) -> Result<(), String> {
            if self.header.magic != "CORE" {
                return Err(String::from("Invalid magic"));
    
            if self.oam.size != 0xa0 {
                return Err(String::from("Invalid OAM size"));
            }
            if self.hram.size != 0x7f {
                return Err(String::from("Invalid HRAM size"));
            }
    
            if (self.is_cgb() && self.background_palettes.size != 0x40)
                || (self.is_dmg() && self.background_palettes.size != 0x00)
            {
    
                return Err(String::from("Invalid background palettes size"));
            }
    
            if (self.is_cgb() && self.object_palettes.size != 0x40)
                || (self.is_dmg() && self.object_palettes.size != 0x00)
            {
    
                return Err(String::from("Invalid object palettes size"));
            }
    
        /// Obtains the BESS (Game Boy) model string using the
    
        /// provided `GameBoy` instance.
    
        fn bess_model(gb: &GameBoy) -> String {
    
            let mut buffer = [0x00_u8; 4];
    
            if gb.is_dmg() {
    
            } else if gb.is_cgb() {
    
                buffer[0] = b'C';
            } else if gb.is_sgb() {
                buffer[0] = b'S';
    
            } else if gb.is_cgb() {
    
                buffer[1] = b'C';
            } else if gb.is_sgb() {
                buffer[1] = b'N';
    
                buffer[2] = b'B';
            } else if gb.is_cgb() {
                buffer[2] = b'A';
    
    
            String::from_utf8(Vec::from(buffer)).unwrap()
        }
    
    
        fn is_dmg(&self) -> bool {
            if let Some(first_char) = self.model.chars().next() {
                return first_char == 'G';
            }
            false
        }
    
        fn is_cgb(&self) -> bool {
            if let Some(first_char) = self.model.chars().next() {
                return first_char == 'C';
            }
            false
        }
    
    impl Serialize for BessCore {
    
        fn write(&mut self, buffer: &mut Cursor<Vec<u8>>) {
    
            self.header.write(buffer);
    
    
            buffer.write_all(&self.major.to_le_bytes()).unwrap();
            buffer.write_all(&self.minor.to_le_bytes()).unwrap();
    
            buffer.write_all(self.model.as_bytes()).unwrap();
    
            buffer.write_all(&self.pc.to_le_bytes()).unwrap();
            buffer.write_all(&self.af.to_le_bytes()).unwrap();
            buffer.write_all(&self.bc.to_le_bytes()).unwrap();
            buffer.write_all(&self.de.to_le_bytes()).unwrap();
            buffer.write_all(&self.hl.to_le_bytes()).unwrap();
            buffer.write_all(&self.sp.to_le_bytes()).unwrap();
    
            buffer.write_all(&(self.ime as u8).to_le_bytes()).unwrap();
            buffer.write_all(&self.ie.to_le_bytes()).unwrap();
            buffer
                .write_all(&self.execution_mode.to_le_bytes())
                .unwrap();
            buffer.write_all(&self._padding.to_le_bytes()).unwrap();
    
            buffer.write_all(&self.io_registers).unwrap();
    
    
            self.ram.write(buffer);
            self.vram.write(buffer);
            self.mbc_ram.write(buffer);
            self.oam.write(buffer);
            self.hram.write(buffer);
            self.background_palettes.write(buffer);
            self.object_palettes.write(buffer);
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
            self.header.read(data);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.major = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.minor = u16::from_le_bytes(buffer);
    
    
            let mut buffer = [0x00; 4];
            data.read_exact(&mut buffer).unwrap();
            self.model = String::from_utf8(Vec::from(buffer)).unwrap();
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.pc = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.af = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.bc = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.de = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.hl = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.sp = u16::from_le_bytes(buffer);
    
    
            let mut buffer = [0x00; 1];
            data.read_exact(&mut buffer).unwrap();
    
            self.ime = buffer[0] != 0;
    
            let mut buffer = [0x00; 1];
            data.read_exact(&mut buffer).unwrap();
    
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            self.ie = u8::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 1];
            data.read_exact(&mut buffer).unwrap();
    
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            self.execution_mode = u8::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 1];
            data.read_exact(&mut buffer).unwrap();
    
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            self._padding = u8::from_le_bytes(buffer);
    
    
            data.read_exact(&mut self.io_registers).unwrap();
    
    
            self.ram.read(data);
            self.vram.read(data);
            self.mbc_ram.read(data);
            self.oam.read(data);
            self.hram.read(data);
            self.background_palettes.read(data);
            self.object_palettes.read(data);
    
    impl State for BessCore {
    
        fn from_gb(gb: &mut GameBoy) -> Result<Self, String> {
    
            let mut core = Self::new(
    
                Self::bess_model(gb),
    
                gb.cpu_i().pc(),
                gb.cpu_i().af(),
                gb.cpu_i().bc(),
                gb.cpu_i().de(),
                gb.cpu_i().hl(),
                gb.cpu_i().sp(),
    
                gb.cpu_i().ime(),
                gb.mmu_i().ie,
    
                u8::from(gb.cpu().halted()),
    
                // @TODO: these registers cannot be totally retrieved
    
                // because of that some audio noise exists
    
                // The loading of the registers should be done in a much
                // more manual way like SameBoy does here
                // https://github.com/LIJI32/SameBoy/blob/7e6f1f866e89430adaa6be839aecc4a2ccabd69c/Core/save_state.c#L673
    
                gb.mmu().read_many_unsafe(0xff00, 128).try_into().unwrap(),
    
            core.ram.fill_buffer(gb.mmu().ram());
    
            core.vram.fill_buffer(gb.ppu().vram_device());
    
            core.mbc_ram.fill_buffer(gb.rom_i().ram_data());
    
            core.oam.fill_buffer(&gb.mmu().read_many(0xfe00, 0x00a0));
            core.hram.fill_buffer(&gb.mmu().read_many(0xff80, 0x007f));
    
            if gb.is_cgb() {
                core.background_palettes
                    .fill_buffer(&gb.ppu_i().palettes_color()[0]);
                core.object_palettes
                    .fill_buffer(&gb.ppu_i().palettes_color()[1]);
            }
    
        fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
    
            gb.cpu().set_pc(self.pc);
            gb.cpu().set_af(self.af);
            gb.cpu().set_bc(self.bc);
            gb.cpu().set_de(self.de);
            gb.cpu().set_hl(self.hl);
            gb.cpu().set_sp(self.sp);
    
    
            gb.cpu().set_ime(self.ime);
            gb.mmu().ie = self.ie;
    
    
            match self.execution_mode {
                0 => gb.cpu().set_halted(false),
                1 => gb.cpu().set_halted(true),
                2 => gb.cpu().stop(),
                _ => unimplemented!(),
            }
    
    
            // @TODO: we need to be careful about this writing and
            // should make this a bit more robust, to handle this
            // special case/situations
    
            // The registers should be handled in a more manual manner
            // to avoid unwanted side effects
            // https://github.com/LIJI32/SameBoy/blob/7e6f1f866e89430adaa6be839aecc4a2ccabd69c/Core/save_state.c#L1003
    
            gb.mmu().write_many_unsafe(0xff00, &self.io_registers);
    
            gb.mmu().set_ram(self.ram.buffer.to_vec());
    
            gb.ppu().set_vram(&self.vram.buffer);
    
            gb.rom().set_ram_data(&self.mbc_ram.buffer);
    
            gb.mmu().write_many(0xfe00, &self.oam.buffer);
            gb.mmu().write_many(0xff80, &self.hram.buffer);
    
                // updates the internal palettes for the CGB with the values
    
                // stored in the BESS state
    
                gb.ppu().set_palettes_color([
                    self.background_palettes.buffer.to_vec().try_into().unwrap(),
                    self.object_palettes.buffer.to_vec().try_into().unwrap(),
                ]);
    
    
                // updates the speed of the CGB according to the KEY1 register
                let is_double = self.io_registers[0x4d_usize] & 0x80 == 0x80;
                gb.mmu().set_speed(if is_double {
                    GameBoySpeed::Double
                } else {
                    GameBoySpeed::Normal
                });
    
    
                // need to disable DMA transfer to avoid unwanted
                // DMA transfers when loading the state
                gb.dma().set_active(false);
            }
    
    impl Default for BessCore {
    
        fn default() -> Self {
            Self::new(
    
                String::from("GD  "),
                0x0000_u16,
                0x0000_u16,
                0x0000_u16,
                0x0000_u16,
                0x0000_u16,
                0x0000_u16,
    
    pub struct BessMbrRegister {
    
        address: u16,
        value: u8,
    }
    
    
    impl BessMbrRegister {
    
        pub fn new(address: u16, value: u8) -> Self {
            Self { address, value }
        }
    }
    
    
    pub struct BessMbc {
        header: BessBlockHeader,
        registers: Vec<BessMbrRegister>,
    
    impl BessMbc {
        pub fn new(registers: Vec<BessMbrRegister>) -> Self {
    
                header: BessBlockHeader::new(
    
                    String::from("MBC "),
                    ((size_of::<u8>() + size_of::<u16>()) * registers.len()) as u32,
                ),
                registers,
            }
        }
    
        pub fn from_data(data: &mut Cursor<Vec<u8>>) -> Self {
            let mut instance = Self::default();
    
            instance.read(data);
    
    impl Serialize for BessMbc {
    
        fn write(&mut self, buffer: &mut Cursor<Vec<u8>>) {
    
            self.header.write(buffer);
    
            for register in self.registers.iter() {
                buffer.write_all(&register.address.to_le_bytes()).unwrap();
                buffer.write_all(&register.value.to_le_bytes()).unwrap();
            }
        }
    
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
            self.header.read(data);
    
            for _ in 0..(self.header.size / 3) {
                let mut buffer = [0x00; 2];
                data.read_exact(&mut buffer).unwrap();
                let address = u16::from_le_bytes(buffer);
                let mut buffer = [0x00; 1];
                data.read_exact(&mut buffer).unwrap();
                let value = u8::from_le_bytes(buffer);
    
                self.registers.push(BessMbrRegister::new(address, value));
    
    impl State for BessMbc {
    
        fn from_gb(gb: &mut GameBoy) -> Result<Self, String> {
    
            let mut registers = vec![];
            match gb.cartridge().rom_type().mbc_type() {
    
                MbcType::NoMbc => (),
                MbcType::Mbc1 => {
    
                    registers.push(BessMbrRegister::new(
    
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                        0x0000,
                        if gb.rom().ram_enabled() {
                            0x0a_u8
                        } else {
                            0x00_u8
                        },
                    ));
    
                    registers.push(BessMbrRegister::new(
    
                        0x2000,
                        gb.rom().rom_bank() as u8 & 0x1f,
                    ));
    
                    registers.push(BessMbrRegister::new(0x4000, gb.rom().ram_bank()));
                    registers.push(BessMbrRegister::new(0x6000, 0x00_u8));
    
                MbcType::Mbc3 => {
    
                    registers.push(BessMbrRegister::new(
    
                        0x0000,
                        if gb.rom().ram_enabled() {
                            0x0a_u8
                        } else {
                            0x00_u8
                        },
                    ));
    
                    registers.push(BessMbrRegister::new(0x2000, gb.rom().rom_bank() as u8));
                    registers.push(BessMbrRegister::new(0x4000, gb.rom().ram_bank()));
    
                }
                MbcType::Mbc5 => {
    
                    registers.push(BessMbrRegister::new(
    
                        0x0000,
                        if gb.rom().ram_enabled() {
                            0x0a_u8
                        } else {
                            0x00_u8
                        },
                    ));
    
                    registers.push(BessMbrRegister::new(0x2000, gb.rom().rom_bank() as u8));
                    registers.push(BessMbrRegister::new(
    
                        0x3000,
                        (gb.rom().rom_bank() >> 8) as u8 & 0x01,
                    ));
    
                    registers.push(BessMbrRegister::new(0x4000, gb.rom().ram_bank()));
    
                }
                _ => unimplemented!(),
    
            Ok(Self::new(registers))
    
        }
    
        fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
            for register in self.registers.iter() {
                gb.mmu().write(register.address, register.value);
            }
            Ok(())
        }
    }
    
    
    impl Default for BessMbc {
    
        fn default() -> Self {
            Self::new(vec![])
        }
    }
    
    
    /// Top level manager structure containing the
    /// entrypoint static methods for saving and loading
    
    /// [BESS](https://github.com/LIJI32/SameBoy/blob/master/BESS.md) state
    
    /// files and buffers for the Game Boy.
    
    #[cfg_attr(feature = "wasm", wasm_bindgen)]
    
    pub struct StateManager;
    
    impl StateManager {
    
        pub fn save_file(
            file_path: &str,
            gb: &mut GameBoy,
            format: Option<SaveStateFormat>,
        ) -> Result<(), String> {
    
            let mut file = match File::create(file_path) {
                Ok(file) => file,
                Err(_) => return Err(format!("Failed to open file: {}", file_path)),
            };
    
            let data = Self::save(gb, format)?;
    
            file.write_all(&data).unwrap();
            Ok(())
        }
    
    
        pub fn load_file(
            file_path: &str,
            gb: &mut GameBoy,
            format: Option<SaveStateFormat>,
        ) -> Result<(), String> {
            let mut file = match File::open(file_path) {
                Ok(file) => file,
                Err(_) => return Err(format!("Failed to open file: {}", file_path)),
            };
            let mut data = vec![];
            file.read_to_end(&mut data).unwrap();
            Self::load(&data, gb, format)?;
            Ok(())
        }
    }
    
    #[cfg_attr(feature = "wasm", wasm_bindgen)]
    impl StateManager {
    
        pub fn save(gb: &mut GameBoy, format: Option<SaveStateFormat>) -> Result<Vec<u8>, String> {
            let mut data = Cursor::new(vec![]);
            match format {
                Some(SaveStateFormat::Bos) | None => {
                    let mut state = BosState::from_gb(gb)?;
                    state.write(&mut data);
                }
                Some(SaveStateFormat::Bess) => {
                    let mut state = BessState::from_gb(gb)?;
                    state.write(&mut data);
                }
            }
            Ok(data.into_inner())
    
        pub fn load(
            data: &[u8],
            gb: &mut GameBoy,
            format: Option<SaveStateFormat>,
        ) -> Result<(), String> {
            let data = &mut Cursor::new(data.to_vec());
            let format = match format {
                Some(format) => format,
                None => {
                    if BosState::is_bos(data) {
                        SaveStateFormat::Bos
                    } else if BessState::is_bess(data) {
                        SaveStateFormat::Bess
                    } else {
    
                        return Err(String::from("Unknown state file"));
    
            match format {
                SaveStateFormat::Bos => {
                    let mut state = BosState::default();
                    state.read(data);
                    state.to_gb(gb)?;
                }
                SaveStateFormat::Bess => {
                    let mut state = BessState::default();
                    state.read(data);
                    state.to_gb(gb)?;
                }
            }
    
        pub fn read_bos(data: &[u8]) -> Result<BosState, String> {
            let data = &mut Cursor::new(data.to_vec());
            let mut state = BosState::default();
            state.read(data);
            Ok(state)
        }
    
        pub fn read_bess(data: &[u8]) -> Result<BessState, String> {
            let data = &mut Cursor::new(data.to_vec());
            let mut state = BessState::default();
            state.read(data);
            Ok(state)
        }
    
    
        /// Obtains the thumbnail of the state file, this thumbnail is
        /// stored in raw RGB format.
        /// This operation is currently only supported for the BOS format.
        pub fn thumbnail(data: &[u8], format: Option<SaveStateFormat>) -> Result<Vec<u8>, String> {
    
            let data = &mut Cursor::new(data.to_vec());
    
            let format = match format {
                Some(format) => format,
                None => {
                    if BosState::is_bos(data) {
                        SaveStateFormat::Bos
                    } else if BessState::is_bess(data) {
                        SaveStateFormat::Bess
                    } else {
    
                        return Err(String::from("Unknown state file"));
    
                    }
                }
            };
            match format {
                SaveStateFormat::Bos => {
                    let mut state = BosState::default();
                    state.read(data);
                    Ok(state.image_buffer.unwrap().image.to_vec())
                }
                SaveStateFormat::Bess => Err(String::from("Format foes not support thumbnail")),