Skip to content
Snippets Groups Projects
lib.rs 7.43 KiB
Newer Older
  • Learn to ignore specific revisions
  • #![allow(clippy::uninlined_format_args)]
    
    
    use std::os::raw::{c_char, c_float, c_uint, c_void};
    
    use boytacean::{
        gb::GameBoy,
    
        ppu::{DISPLAY_HEIGHT, DISPLAY_WIDTH, RGB1555_SIZE},
    
    
    const RETRO_API_VERSION: u32 = 1;
    
    const REGION_NTSC: u32 = 0;
    
    
    //const RETRO_ENVIRONMENT_SET_PIXEL_FORMAT: u32 = 10;
    
    //const RETRO_PIXEL_FORMAT_0RGB1555: usize = 0;
    //const RETRO_PIXEL_FORMAT_XRGB8888: usize = 1;
    //const RETRO_PIXEL_FORMAT_RGB565: usize = 2;
    
    
    //const RETRO_MEMORY_SAVE_RAM: u32 = 0;
    //const RETRO_MEMORY_SYSTEM_RAM: u32 = 0;
    
    
    static mut EMULATOR: Option<GameBoy> = None;
    
    
    static mut ENVIRONMENT_CALLBACK: Option<extern "C" fn(u32, *const c_void) -> bool> = None;
    
    static mut VIDEO_REFRESH_CALLBACK: Option<extern "C" fn(*const u8, c_uint, c_uint, usize)> = None;
    
    static mut AUDIO_SAMPLE_CALLBACK: Option<extern "C" fn(i16, i16)> = None;
    static mut AUDIO_SAMPLE_BATCH_CALLBACK: Option<extern "C" fn(*const i16, usize)> = None;
    static mut INPUT_POLL_CALLBACK: Option<extern "C" fn()> = None;
    static mut INPUT_STATE_CALLBACK: Option<
        extern "C" fn(port: u32, device: u32, index: u32, id: u32) -> i16,
    > = None;
    
    #[repr(C)]
    pub struct RetroGameInfo {
        pub path: *const c_char,
        pub data: *const c_void,
        pub size: usize,
        pub meta: *const c_char,
    }
    
    pub struct RetroSystemInfo {
    
        pub library_name: *const c_char,
        pub library_version: *const c_char,
        pub valid_extensions: *const c_char,
        pub need_fullpath: bool,
        pub block_extract: bool,
    }
    
    
    #[repr(C)]
    pub struct RetroGameGeometry {
        pub base_width: c_uint,
        pub base_height: c_uint,
        pub max_width: c_uint,
        pub max_height: c_uint,
        pub aspect_ratio: c_float,
    }
    
    #[repr(C)]
    pub struct RetroSystemAvInfo {
        geometry: RetroGameGeometry,
        timing: RetroSystemTiming,
    }
    
    #[repr(C)]
    pub struct RetroSystemTiming {
        fps: f64,
        sample_rate: f64,
    }
    
    
    #[no_mangle]
    pub extern "C" fn retro_init() {
        println!("retro_init()");
    
        unsafe {
            EMULATOR = Some(GameBoy::new(None));
            EMULATOR.as_mut().unwrap().load(true);
        }
    
    pub extern "C" fn retro_deinit() {
        println!("retro_deinit()");
    
    pub extern "C" fn retro_reset() {
        println!("retro_reset()");
    
    pub extern "C" fn retro_api_version() -> c_uint {
        println!("retro_api_version()");
    
        RETRO_API_VERSION
    }
    
    #[no_mangle]
    
    pub extern "C" fn retro_get_system_info(info: *mut RetroSystemInfo) {
    
        println!("retro_get_system_info()");
    
        unsafe {
            (*info).library_name = "Boytacean\0".as_ptr() as *const c_char;
            (*info).library_version = "v0.9.6\0".as_ptr() as *const c_char;
            (*info).valid_extensions = "gb|gbc\0".as_ptr() as *const c_char;
            (*info).need_fullpath = false;
            (*info).block_extract = false;
        }
    
    
    #[no_mangle]
    
    pub extern "C" fn retro_get_system_av_info(info: *mut RetroSystemAvInfo) {
    
        println!("retro_get_system_av_info()");
    
        unsafe {
            (*info).geometry.base_width = DISPLAY_WIDTH as u32;
            (*info).geometry.base_height = DISPLAY_HEIGHT as u32;
            (*info).geometry.max_width = DISPLAY_WIDTH as u32 * 32;
            (*info).geometry.max_height = DISPLAY_HEIGHT as u32 * 32;
            (*info).geometry.aspect_ratio = DISPLAY_WIDTH as f32 / DISPLAY_HEIGHT as f32;
            (*info).timing.fps = GameBoy::VISUAL_FREQ as f64;
            (*info).timing.sample_rate = 44100.0;
        }
    
    pub extern "C" fn retro_set_environment(
        callback: Option<extern "C" fn(u32, *const c_void) -> bool>,
    ) {
    
        println!("retro_set_environment()");
    
        unsafe {
            ENVIRONMENT_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    
    pub extern "C" fn retro_set_video_refresh(
        callback: Option<extern "C" fn(*const u8, c_uint, c_uint, usize)>,
    ) {
    
        println!("retro_set_video_refresh()");
        unsafe {
            VIDEO_REFRESH_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_audio_sample(callback: Option<extern "C" fn(i16, i16)>) {
        println!("retro_set_audio_sample()");
        unsafe {
            AUDIO_SAMPLE_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_audio_sample_batch(callback: Option<extern "C" fn(*const i16, usize)>) {
        println!("retro_set_audio_sample_batch()");
        unsafe {
            AUDIO_SAMPLE_BATCH_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_input_poll(callback: Option<extern "C" fn()>) {
        println!("retro_set_input_poll()");
        unsafe {
            INPUT_POLL_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_input_state(
        callback: Option<extern "C" fn(port: u32, device: u32, index: u32, id: u32) -> i16>,
    ) {
        println!("retro_set_input_state()");
        unsafe {
            INPUT_STATE_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_load_game_special(
        _system: u32,
        _info: *const RetroGameInfo,
        _num_info: usize,
    ) -> bool {
        println!("retro_load_game_special()");
        false
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_controller_port_device() {
        println!("retro_set_controller_port_device()");
    }
    
    #[no_mangle]
    pub extern "C" fn retro_run() {
    
        let emulator = unsafe { EMULATOR.as_mut().unwrap() };
    
        let mut counter_cycles = 0_u32;
        let cycle_limit = 4194304 / 60; //@TODO this is super tricky
    
        loop {
            // limits the number of ticks to the typical number
            // of cycles expected for the current logic cycle
            if counter_cycles >= cycle_limit {
                //pending_cycles = counter_cycles - cycle_limit;
                break;
            }
    
            // runs the Game Boy clock, this operation should
            // include the advance of both the CPU, PPU, APU
            // and any other frequency based component of the system
            counter_cycles += emulator.clock() as u32;
        }
    
        let frame_buffer = emulator.frame_buffer_rgb1555();
    
        unsafe {
            VIDEO_REFRESH_CALLBACK.unwrap()(
                frame_buffer.as_ptr(),
                DISPLAY_WIDTH as u32,
                DISPLAY_HEIGHT as u32,
                DISPLAY_WIDTH * RGB1555_SIZE,
            );
        }
    
    pub extern "C" fn retro_get_region() -> u32 {
        println!("retro_get_region()");
        REGION_NTSC
    }
    
    #[no_mangle]
    
    pub extern "C" fn retro_load_game(game: *const RetroGameInfo) -> bool {
    
        println!("retro_load_game()");
    
        unsafe {
            let data_buffer = std::slice::from_raw_parts((*game).data as *const u8, (*game).size);
            EMULATOR.as_mut().unwrap().load_rom(data_buffer, None);
        }
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_unload_game() {
        println!("retro_unload_game()");
    }
    
    #[no_mangle]
    
    pub extern "C" fn retro_get_memory_data(memory_id: u32) -> *mut c_void {
    
        println!("retro_get_memory_data()");
    
        match memory_id {
            //RETRO_MEMORY_SAVE_RAM => SAVE_RAM.as_mut_ptr() as *mut c_void,
            //RETRO_MEMORY_SYSTEM_RAM => SYSTEM_RAM.as_mut_ptr() as *mut c_void,
            _ => std::ptr::null_mut(),
        }
    
    pub extern "C" fn retro_get_memory_size(memory_id: u32) -> usize {
    
        println!("retro_get_memory_size()");
    
        match memory_id {
            //RETRO_MEMORY_SAVE_RAM => 0,
            //RETRO_MEMORY_SYSTEM_RAM => 0,
            _ => 0,
        }
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_serialize_size() {
        println!("retro_serialize_size()");
    }
    
    #[no_mangle]
    pub extern "C" fn retro_serialize() {
        println!("retro_serialize()");
    }
    
    #[no_mangle]
    pub extern "C" fn retro_unserialize() {
        println!("retro_unserialize()");
    }
    
    #[no_mangle]
    pub extern "C" fn retro_cheat_reset() {
        println!("retro_cheat_reset()");
    }
    
    #[no_mangle]
    pub extern "C" fn retro_cheat_set() {
        println!("retro_cheat_set()");
    }