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use pyo3::{conversion::IntoPy, exceptions::PyException, prelude::*, types::PyBytes};
gen::{COMPILATION_DATE, COMPILATION_TIME, COMPILER, COMPILER_VERSION, NAME, VERSION},
ppu::{PaletteInfo, DISPLAY_HEIGHT, DISPLAY_WIDTH},
struct GameBoy {
system: GameBoyBase,
system: GameBoyBase::new(Some(GameBoyMode::from_u8(mode))),
}
}
pub fn reset(&mut self) {
self.system.reset();
}
pub fn boot(&mut self) {
self.system.boot();
}
pub fn load(&mut self, boot: bool) {
self.system.load(boot);
pub fn load_boot(&mut self, data: &[u8]) {
self.system.load_boot(data)
}
pub fn load_boot_path(&mut self, path: &str) -> PyResult<()> {
self.system
.load_boot_path(path)
pub fn load_rom(&mut self, data: &[u8]) {
self.system.load_rom(data, None);
}
pub fn load_rom_file(&mut self, path: &str) {
self.system.load_rom_file(path, None);
}
pub fn read_memory(&mut self, addr: u16) -> u8 {
self.system.read_memory(addr)
}
pub fn write_memory(&mut self, addr: u16, value: u8) {
self.system.write_memory(addr, value);
}
pub fn clock(&mut self) -> u16 {
self.system.clock()
}
pub fn clock_many(&mut self, count: usize) -> u16 {
self.system.clock_many(count)
}
pub fn clock_step(&mut self, addr: u16) -> u16 {
self.system.clock_step(addr)
pub fn clocks(&mut self, count: usize) -> u64 {
self.system.clocks(count)
}
pub fn next_frame(&mut self) -> u32 {
self.system.next_frame()
}
pub fn step_to(&mut self, addr: u16) -> u32 {
self.system.step_to(addr)
}
pub fn key_press(&mut self, key: u8) {
self.system.key_press(PadKey::from_u8(key))
}
pub fn key_lift(&mut self, key: u8) {
self.system.key_lift(PadKey::from_u8(key))
}
pub fn frame_buffer(&mut self, py: Python) -> PyObject {
let pybytes = PyBytes::new(py, self.system.frame_buffer());
pybytes.into()
pub fn set_palette_colors(&mut self, colors_hex: &str) {
let palette = PaletteInfo::from_colors_hex("default", colors_hex);
self.system.ppu().set_palette_colors(palette.colors());
}
pub fn ppu_enabled(&self) -> bool {
self.system.ppu_enabled()
}
pub fn set_ppu_enabled(&mut self, value: bool) {
self.system.set_ppu_enabled(value);
}
pub fn apu_enabled(&self) -> bool {
self.system.apu_enabled()
}
pub fn set_apu_enabled(&mut self, value: bool) {
self.system.set_apu_enabled(value);
}
pub fn dma_enabled(&self) -> bool {
self.system.dma_enabled()
}
pub fn set_dma_enabled(&mut self, value: bool) {
self.system.set_dma_enabled(value);
}
pub fn timer_enabled(&self) -> bool {
self.system.timer_enabled()
}
pub fn set_timer_enabled(&mut self, value: bool) {
self.system.set_timer_enabled(value);
}
pub fn serial_enabled(&self) -> bool {
self.system.serial_enabled()
}
pub fn set_serial_enabled(&mut self, value: bool) {
self.system.set_serial_enabled(value);
}
pub fn rom_title(&self) -> String {
self.system.rom_i().title()
}
pub fn version(&self) -> String {
Info::version()
}
pub fn clock_freq_s(&self) -> String {
self.system.clock_freq_s()
}
pub fn timer_div(&self) -> u8 {
self.system.timer_i().div()
}
pub fn set_timer_div(&mut self, value: u8) {
self.system.timer().set_div(value);
}
pub fn save_state(&mut self, py: Python) -> PyResult<PyObject> {
match StateManager::save(&mut self.system, None) {
Ok(data) => Ok(PyBytes::new(py, &data).into()),
Err(e) => Err(PyErr::new::<PyException, _>(e)),
}
}
pub fn load_state(&mut self, data: &[u8]) -> PyResult<()> {
StateManager::load(data, &mut self.system, None).map_err(PyErr::new::<PyException, _>)
}
}
#[pymodule]
fn boytacean(_py: Python, module: &PyModule) -> PyResult<()> {
module.add_class::<GameBoy>()?;
module.add("__version__", VERSION)?;
module.add("COMPILATION_DATE", COMPILATION_DATE)?;
module.add("COMPILATION_TIME", COMPILATION_TIME)?;
module.add("COMPILER", COMPILER)?;
module.add("COMPILER_VERSION", COMPILER_VERSION)?;
module.add("NAME", NAME)?;
module.add("VERSION", VERSION)?;
module.add("DISPLAY_WIDTH", DISPLAY_WIDTH)?;
module.add("DISPLAY_HEIGHT", DISPLAY_HEIGHT)?;
module.add("CPU_FREQ", GameBoyBase::CPU_FREQ)?;
module.add("VISUAL_FREQ", GameBoyBase::VISUAL_FREQ)?;
module.add("LCD_CYCLES", GameBoyBase::LCD_CYCLES)?;
impl IntoPy<PyObject> for Error {
fn into_py(self, py: Python<'_>) -> PyObject {
self.to_string().into_py(py)
}
}