Newer
Older
io::{Cursor, Read, Seek, SeekFrom, Write},
mem::size_of,
use crate::{gb::GameBoy, info::Info};
fn save(&mut self, buffer: &mut Vec<u8>);
fn load(&mut self, data: &mut Cursor<Vec<u8>>);
}
fn from_gb(gb: &mut GameBoy) -> Self;
fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String>;
name: BeesName,
info: BeesInfo,
core: BeesCore,
impl BeesState {
pub fn description(&self, column_length: usize) -> String {
let emulator_l = format!("{:width$}", "Emulator", width = column_length);
let title_l: String = format!("{:width$}", "Title", width = column_length);
let version_l: String = format!("{:width$}", "Version", width = column_length);
let model_l: String = format!("{:width$}", "Model", width = column_length);
emulator_l,
self.name.name,
title_l,
self.info.title(),
version_l,
self.core.major,
self.core.minor,
model_l,
self.core.model,
pub fn verify(&self) -> Result<(), String> {
/// Dumps the core data into the provided buffer and returns.
/// This will effectively populate the majority of the save
/// file with the core emulator contents.
fn dump_core(&mut self, buffer: &mut Vec<u8>) -> u32 {
let mut offset = 0x0000_u32;
let mut buffers = vec![
&mut self.core.ram,
&mut self.core.vram,
&mut self.core.mbc_ram,
&mut self.core.oam,
&mut self.core.hram,
&mut self.core.background_palettes,
&mut self.core.object_palettes,
];
for item in buffers.iter_mut() {
item.offset = offset;
buffer.write_all(&item.buffer).unwrap();
offset += item.size;
impl Serialize for BeesState {
fn save(&mut self, buffer: &mut Vec<u8>) {
self.footer.start_offset = self.dump_core(buffer);
self.name.save(buffer);
self.info.save(buffer);
self.core.save(buffer);
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
// moves the cursor to the end of the file
// to read the footer, and then places the
// the cursor in the start of the BEES data
// according to the footer information
data.seek(SeekFrom::End(-8)).unwrap();
self.footer.load(data);
data.seek(SeekFrom::Start(self.footer.start_offset as u64))
.unwrap();
// @TODO: we need to soft code this loading process to make it
// more flexible and able to handle a random sequence of blocks
// as we never know which blocks are we going to find
self.name.load(data);
self.info.load(data);
self.core.load(data);
}
}
impl State for BeesState {
fn from_gb(gb: &mut GameBoy) -> Self {
name: BeesName::from_gb(gb),
info: BeesInfo::from_gb(gb),
core: BeesCore::from_gb(gb),
end: BeesBlockHeader::new(String::from("END "), 0),
fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
self.verify()?;
self.name.to_gb(gb)?;
self.info.to_gb(gb)?;
self.core.to_gb(gb)?;
Ok(())
}
impl Display for BeesState {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.description(9))
magic: String,
size: u32,
impl BeesBlockHeader {
pub fn new(magic: String, size: u32) -> Self {
Self { magic, size }
}
}
impl Serialize for BeesBlockHeader {
fn save(&mut self, buffer: &mut Vec<u8>) {
buffer.write_all(&self.size.to_le_bytes()).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
self.magic = String::from_utf8(Vec::from(buffer)).unwrap();
impl Default for BeesBlockHeader {
fn default() -> Self {
Self::new(String::from(" "), 0)
}
}
size: u32,
offset: u32,
buffer: Vec<u8>,
}
impl BeesBuffer {
pub fn new(size: u32, offset: u32, buffer: Vec<u8>) -> Self {
Self {
size,
offset,
buffer,
}
}
/// Fills the buffer with new data and updating the size
/// value accordingly.
fn fill_buffer(&mut self, data: &[u8]) {
self.size = data.len() as u32;
self.buffer = data.to_vec();
}
/// Loads the internal buffer structure with the provided
/// data according to the size and offset defined.
fn load_buffer(&self, data: &mut Cursor<Vec<u8>>) -> Vec<u8> {
let mut buffer = vec![0x00; self.size as usize];
let position = data.position();
data.seek(SeekFrom::Start(self.offset as u64)).unwrap();
data.read_exact(&mut buffer).unwrap();
data.set_position(position);
buffer
}
fn save(&mut self, buffer: &mut Vec<u8>) {
buffer.write_all(&self.size.to_le_bytes()).unwrap();
buffer.write_all(&self.offset.to_le_bytes()).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
self.buffer = self.load_buffer(data);
}
}
impl Default for BeesBuffer {
fn default() -> Self {
Self::new(0, 0, vec![])
start_offset: u32,
magic: u32,
impl BeesFooter {
pub fn new(start_offset: u32, magic: u32) -> Self {
Self {
start_offset,
magic,
}
}
pub fn verify(&self) -> Result<(), String> {
if self.magic != 0x53534542 {
return Err(String::from("Invalid magic"));
}
Ok(())
}
}
impl Serialize for BeesFooter {
fn save(&mut self, buffer: &mut Vec<u8>) {
buffer.write_all(&self.start_offset.to_le_bytes()).unwrap();
buffer.write_all(&self.magic.to_le_bytes()).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
}
}
impl Default for BeesFooter {
fn default() -> Self {
Self::new(0x00, 0x53534542)
}
}
header: BeesBlockHeader,
name: String,
impl BeesName {
pub fn new(name: String) -> Self {
Self {
header: BeesBlockHeader::new(String::from("NAME"), name.len() as u32),
name,
}
}
}
impl Serialize for BeesName {
fn save(&mut self, buffer: &mut Vec<u8>) {
self.header.save(buffer);
buffer.write_all(self.name.as_bytes()).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
self.header.load(data);
let mut buffer = vec![0x00; self.header.size as usize];
fn from_gb(_gb: &mut GameBoy) -> Self {
Self::new(format!("{} v{}", Info::name(), Info::version()))
fn to_gb(&self, _gb: &mut GameBoy) -> Result<(), String> {
Ok(())
}
impl Default for BeesName {
fn default() -> Self {
Self::new(String::from(""))
}
}
header: BeesBlockHeader,
title: [u8; 16],
checksum: [u8; 2],
impl BeesInfo {
pub fn new(title: &[u8], checksum: &[u8]) -> Self {
Self {
header: BeesBlockHeader::new(
String::from("INFO"),
title.len() as u32 + checksum.len() as u32,
),
title: title.try_into().unwrap(),
checksum: checksum.try_into().unwrap(),
}
}
String::from(
String::from_utf8(Vec::from(&self.title[..]))
.unwrap()
.trim_matches(char::from(0))
.trim(),
)
fn save(&mut self, buffer: &mut Vec<u8>) {
self.header.save(buffer);
buffer.write_all(&self.title).unwrap();
buffer.write_all(&self.checksum).unwrap();
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
self.header.load(data);
data.read_exact(&mut self.title).unwrap();
data.read_exact(&mut self.checksum).unwrap();
}
}
impl State for BeesInfo {
fn from_gb(gb: &mut GameBoy) -> Self {
Self::new(
&gb.cartridge_i().rom_data()[0x134..=0x143],
&gb.cartridge_i().rom_data()[0x14e..=0x14f],
)
}
fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
if self.title() != gb.rom_i().title() {
return Err(format!(
"Invalid ROM loaded, expected '{}' (len {}) got '{}' (len {})",
self.title(),
self.title().len(),
gb.rom_i().title(),
gb.rom_i().title().len(),
));
}
Ok(())
}
impl Default for BeesInfo {
fn default() -> Self {
Self::new(&[0_u8; 16], &[0_u8; 2])
}
}
header: BeesBlockHeader,
major: u16,
minor: u16,
pc: u16,
af: u16,
bc: u16,
de: u16,
hl: u16,
sp: u16,
// 0 = running; 1 = halted; 2 = stopped
io_registers: [u8; 128],
ram: BeesBuffer,
vram: BeesBuffer,
mbc_ram: BeesBuffer,
oam: BeesBuffer,
hram: BeesBuffer,
background_palettes: BeesBuffer,
object_palettes: BeesBuffer,
pub fn new(
model: String,
pc: u16,
af: u16,
bc: u16,
de: u16,
hl: u16,
sp: u16,
ime: bool,
ie: u8,
execution_mode: u8,
io_registers: [u8; 128],
) -> Self {
Self {
header: BeesBlockHeader::new(
String::from("CORE"),
((size_of::<u16>() * 2)
+ size_of::<u32>()
+ (size_of::<u16>() * 6)
+ (size_of::<u8>() * 4)
+ (size_of::<u8>() * 128)
+ ((size_of::<u32>() + size_of::<u32>()) * 7)) as u32,
),
major: 1,
minor: 1,
model,
pc,
af,
bc,
de,
hl,
sp,
ram: BeesBuffer::default(),
vram: BeesBuffer::default(),
mbc_ram: BeesBuffer::default(),
oam: BeesBuffer::default(),
hram: BeesBuffer::default(),
background_palettes: BeesBuffer::default(),
object_palettes: BeesBuffer::default(),
}
}
pub fn verify(&self) -> Result<(), String> {
if self.header.magic != "CORE" {
return Err(String::from("Invalid magic"));
if self.oam.size != 0xa0 {
return Err(String::from("Invalid OAM size"));
}
if self.hram.size != 0x7f {
return Err(String::from("Invalid HRAM size"));
}
Ok(())
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/// Obtains the BEES (GAme Boy) model string using the
/// provided GameBoy instance.
fn bees_model(gb: &GameBoy) -> String {
let mut buffer = [0x00_u8; 4];
if gb.is_dmg() {
buffer[0] = 'G' as u8;
} else if gb.is_cgb() {
buffer[0] = 'C' as u8;
} else if gb.is_sgb() {
buffer[0] = 'S' as u8;
} else {
buffer[0] = ' ' as u8;
}
if gb.is_dmg() {
buffer[1] = 'D' as u8;
} else if gb.is_cgb() {
buffer[1] = 'C' as u8;
} else if gb.is_sgb() {
buffer[1] = 'N' as u8;
} else {
buffer[1] = ' ' as u8;
}
buffer[2] = ' ' as u8;
buffer[3] = ' ' as u8;
String::from_utf8(Vec::from(buffer)).unwrap()
}
fn save(&mut self, buffer: &mut Vec<u8>) {
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buffer.write_all(&self.major.to_le_bytes()).unwrap();
buffer.write_all(&self.minor.to_le_bytes()).unwrap();
buffer.write_all(self.model.as_bytes()).unwrap();
buffer.write_all(&self.pc.to_le_bytes()).unwrap();
buffer.write_all(&self.af.to_le_bytes()).unwrap();
buffer.write_all(&self.bc.to_le_bytes()).unwrap();
buffer.write_all(&self.de.to_le_bytes()).unwrap();
buffer.write_all(&self.hl.to_le_bytes()).unwrap();
buffer.write_all(&self.sp.to_le_bytes()).unwrap();
buffer.write_all(&(self.ime as u8).to_le_bytes()).unwrap();
buffer.write_all(&self.ie.to_le_bytes()).unwrap();
buffer
.write_all(&self.execution_mode.to_le_bytes())
.unwrap();
buffer.write_all(&self._padding.to_le_bytes()).unwrap();
buffer.write_all(&self.io_registers).unwrap();
self.ram.save(buffer);
self.vram.save(buffer);
self.mbc_ram.save(buffer);
self.oam.save(buffer);
self.hram.save(buffer);
self.background_palettes.save(buffer);
self.object_palettes.save(buffer);
}
fn load(&mut self, data: &mut Cursor<Vec<u8>>) {
self.header.load(data);
let mut buffer = [0x00; 2];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 2];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 4];
data.read_exact(&mut buffer).unwrap();
self.model = String::from_utf8(Vec::from(buffer)).unwrap();
let mut buffer = [0x00; 2];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 2];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 2];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 2];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 2];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 2];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 1];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 1];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 1];
data.read_exact(&mut buffer).unwrap();
let mut buffer = [0x00; 1];
data.read_exact(&mut buffer).unwrap();
data.read_exact(&mut self.io_registers).unwrap();
self.ram.load(data);
self.vram.load(data);
self.mbc_ram.load(data);
self.oam.load(data);
self.hram.load(data);
self.background_palettes.load(data);
self.object_palettes.load(data);
}
fn from_gb(gb: &mut GameBoy) -> Self {
let mut core = Self::new(
gb.cpu_i().pc(),
gb.cpu_i().af(),
gb.cpu_i().bc(),
gb.cpu_i().de(),
gb.cpu_i().hl(),
gb.cpu_i().sp(),
gb.cpu_i().ime(),
gb.mmu_i().ie,
0,
// @TODO: these registers cannot be totally retrieved
// because of that some audio noise exists
gb.mmu().read_many(0xff00, 128).try_into().unwrap(),
core.ram.fill_buffer(gb.mmu().ram());
core.vram.fill_buffer(&gb.mmu().read_many(0x8000, 0x2000));
core.mbc_ram.fill_buffer(gb.rom_i().ram_data());
core.oam.fill_buffer(&gb.mmu().read_many(0xfe00, 0x00a0));
core.hram.fill_buffer(&gb.mmu().read_many(0xff80, 0x007f));
fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
gb.cpu().set_pc(self.pc);
gb.cpu().set_af(self.af);
gb.cpu().set_bc(self.bc);
gb.cpu().set_de(self.de);
gb.cpu().set_hl(self.hl);
gb.cpu().set_sp(self.sp);
gb.cpu().set_ime(self.ime);
gb.mmu().ie = self.ie;
gb.mmu().write_many(0xff00, &self.io_registers);
gb.mmu().set_ram(self.ram.buffer.to_vec());
gb.mmu().write_many(0x8000, &self.vram.buffer);
gb.rom().set_ram_data(&self.mbc_ram.buffer);
gb.mmu().write_many(0xfe00, &self.oam.buffer);
gb.mmu().write_many(0xff80, &self.hram.buffer);
//@TODO the background palettes are missing - CGB only
//@TODO the object palettes are missing - CGB only
}
impl Default for BeesCore {
fn default() -> Self {
Self::new(
String::from("GD "),
0x0000_u16,
0x0000_u16,
0x0000_u16,
0x0000_u16,
0x0000_u16,
0x0000_u16,
false,
0x00,
0,
[0x00; 128],
pub fn save_state_file(file_path: &str, gb: &mut GameBoy) {
let mut file = File::create(file_path).unwrap();
let data = save_state(gb);
file.write_all(&data).unwrap();
pub fn save_state(gb: &mut GameBoy) -> Vec<u8> {
pub fn load_state_file(file_path: &str, gb: &mut GameBoy) -> Result<(), String> {
let mut file = File::open(file_path).unwrap();
let mut data = vec![];
file.read_to_end(&mut data).unwrap();
load_state(&data, gb)?;
Ok(())
pub fn load_state(data: &[u8], gb: &mut GameBoy) -> Result<(), String> {
let mut state = BeesState::default();
state.load(&mut Cursor::new(data.to_vec()));