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João Magalhães authored
Allowing frame by frame "navigation".
João Magalhães authoredAllowing frame by frame "navigation".
To find the state of this project's repository at the time of any of these versions, check out the tags.
CHANGELOG.md 9.79 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Added
- Support for Python 3 API - #36
-
next_frame()
method for frame by frame navigation
Changed
Fixed
[0.9.16] - 2023-10-30
Fixed
- Bumped emukit version to fix a bug with zip file handling
[0.9.15] - 2023-10-30
Added
- Support for ROM in zip files (Web frontend)
- Support for raw frame buffer
- Lazy evaluation of frame_buffer (on-demand) for DMG
[0.9.14] - 2023-08-24
Added
- XRGB8888 support for Libretro frontend, for better color fidelity and faster render
- Support for save state - #7
- LibRetro save state support - #7
- Support for fast mode in SDL frontend
- Support for GameShark cheat codes - #33 (closed)
Changed
- Made audio flush for libretro and sdl frontends flush by the end of the frame
- Improved MBC5 to support 9 bit ROM bank addresses
Fixed
- Breaking issue with Libretro frontend and Linux
- Fix
window_counter
issue in PPU - Issue with BESS header testing
[0.9.13] - 2023-08-01
Changed
- Improved command line parsing with positional ROM path value
- Better CI/CD for releases
- Hidden test panel in Web UI
Fixed
- Small issue with command line arguments
[0.9.12] - 2023-08-01
Added
- New WASM build
[0.9.11] - 2023-08-01
Fixed
- Build of a new release
[0.9.10] - 2023-08-01
Fixed
- Issue with release life-cycle
[0.9.9] - 2023-08-01
Fixed
- Issue with release life-cycle
[0.9.8] - 2023-08-01
Added
- Better release life-cycle
[0.9.7] - 2023-08-01
Added
- Support for Libretro core - #14 (closed)
[0.9.6] - 2023-06-20
Added
- Support for image based testing
- Support for rumble, works for both mobile devices and Gamepads (web APIs)
Changed
- Bumped emukit to 0.8.8
Fixed
- CGB-ACID2 test passing - #30 (closed)
[0.9.5] - 2023-06-05
Added
- Support for the
clock_m()
function - Benchmark CLI option in SDL
Changed
- Major performance improvements for the DMG specific code
[0.9.4] - 2023-06-04
Added
- Support for displaying speed at which the CPU is running in Web mode, for debug purposes
- Headless execution mode in Boytacean SDL
- Many more parameters added for Boytacean SDL
[0.9.3] - 2023-05-18
Fixed
- Small panic recovering issue
[0.9.2] - 2023-05-18
Added
- Support for auto emulation mode selection
[0.9.1] - 2023-05-18
Added
- Support for enabling and disabling audio channels
Fixed
- Issue with CH2 envelope initialization
[0.9.0] - 2023-05-18
Added
- Support for Game Boy Color (CGB) emulation!
🥳 - #8 (closed) - Support for CLI params in Boytacean SDL
- Support for
GameBoyConfig
structure that is passed to some comments - New
DMA
component
[0.8.0] - 2023-04-20
Added
- Support for serial data transfer - #19 (closed)
- Support for printing of images using Printer emulation - #19 (closed)
- Support for display of logger and printer in Web panels
- Converted serial-sections strategy to event driven
Fixed
-
ButtonSwitch
issues by updating the value strategy nad bumpingemukit
-
AudioGB
with display of canvas with no visibility
[0.7.5] - 2023-04-11
Added
- Support for variable clock speed for APU, means variable audio speed
- Moved debug into the base emulator (from emukit)
[0.7.4] - 2023-04-08
Added
- Support for audio channel 4 (noise)
🔈 - Better trigger support for audio channels
🔈
Changed
- Added CH4 public API method for WASM
Fixed
- Envelope support for both channel 2 and 4
🔈 - Issue related to the wave length stop flag
🔈
[0.7.3] - 2023-04-02
Added
- Support for CGB flag parsing
- Waveform plotting support
Fixed
- Major JoyPad issue with Action/Select read in register
- Small issue with channel 3 audio and DAC disable
[0.7.2] - 2023-03-04
Added
- Support for stereo sound
🔊
Changed
- APU
clock()
method withcycles
parameter, improving performance by an order of magnitude💪