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CHANGELOG.md 9.79 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

Added

  • Support for Python 3 API - #36
  • next_frame() method for frame by frame navigation

Changed

Fixed

[0.9.16] - 2023-10-30

Fixed

  • Bumped emukit version to fix a bug with zip file handling

[0.9.15] - 2023-10-30

Added

  • Support for ROM in zip files (Web frontend)
  • Support for raw frame buffer
  • Lazy evaluation of frame_buffer (on-demand) for DMG

[0.9.14] - 2023-08-24

Added

  • XRGB8888 support for Libretro frontend, for better color fidelity and faster render
  • Support for save state - #7
  • LibRetro save state support - #7
  • Support for fast mode in SDL frontend
  • Support for GameShark cheat codes - #33 (closed)

Changed

  • Made audio flush for libretro and sdl frontends flush by the end of the frame
  • Improved MBC5 to support 9 bit ROM bank addresses

Fixed

  • Breaking issue with Libretro frontend and Linux
  • Fix window_counter issue in PPU
  • Issue with BESS header testing

[0.9.13] - 2023-08-01

Changed

  • Improved command line parsing with positional ROM path value
  • Better CI/CD for releases
  • Hidden test panel in Web UI

Fixed

  • Small issue with command line arguments

[0.9.12] - 2023-08-01

Added

  • New WASM build

[0.9.11] - 2023-08-01

Fixed

  • Build of a new release

[0.9.10] - 2023-08-01

Fixed

  • Issue with release life-cycle

[0.9.9] - 2023-08-01

Fixed

  • Issue with release life-cycle

[0.9.8] - 2023-08-01

Added

  • Better release life-cycle

[0.9.7] - 2023-08-01

Added

[0.9.6] - 2023-06-20

Added

  • Support for image based testing
  • Support for rumble, works for both mobile devices and Gamepads (web APIs)

Changed

  • Bumped emukit to 0.8.8

Fixed

[0.9.5] - 2023-06-05

Added

  • Support for the clock_m() function
  • Benchmark CLI option in SDL

Changed

  • Major performance improvements for the DMG specific code

[0.9.4] - 2023-06-04

Added

  • Support for displaying speed at which the CPU is running in Web mode, for debug purposes
  • Headless execution mode in Boytacean SDL
  • Many more parameters added for Boytacean SDL

[0.9.3] - 2023-05-18

Fixed

  • Small panic recovering issue

[0.9.2] - 2023-05-18

Added

  • Support for auto emulation mode selection

[0.9.1] - 2023-05-18

Added

  • Support for enabling and disabling audio channels

Fixed

  • Issue with CH2 envelope initialization

[0.9.0] - 2023-05-18

Added

  • Support for Game Boy Color (CGB) emulation! 🥳 - #8 (closed)
  • Support for CLI params in Boytacean SDL
  • Support for GameBoyConfig structure that is passed to some comments
  • New DMA component

[0.8.0] - 2023-04-20

Added

  • Support for serial data transfer - #19 (closed)
  • Support for printing of images using Printer emulation - #19 (closed)
  • Support for display of logger and printer in Web panels
  • Converted serial-sections strategy to event driven

Fixed

  • ButtonSwitch issues by updating the value strategy nad bumping emukit
  • AudioGB with display of canvas with no visibility

[0.7.5] - 2023-04-11

Added

  • Support for variable clock speed for APU, means variable audio speed
  • Moved debug into the base emulator (from emukit)

[0.7.4] - 2023-04-08

Added

  • Support for audio channel 4 (noise) 🔈
  • Better trigger support for audio channels 🔈

Changed

  • Added CH4 public API method for WASM

Fixed

  • Envelope support for both channel 2 and 4 🔈
  • Issue related to the wave length stop flag 🔈

[0.7.3] - 2023-04-02

Added

  • Support for CGB flag parsing
  • Waveform plotting support

Fixed

  • Major JoyPad issue with Action/Select read in register
  • Small issue with channel 3 audio and DAC disable

[0.7.2] - 2023-03-04

Added

  • Support for stereo sound 🔊

Changed

  • APU clock() method with cycles parameter, improving performance by an order of magnitude 💪