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CHANGELOG.md 12.42 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

Added

Changed

  • Memoised some of the class generation process

Fixed

  • Issue related with DMA transfer being triggered while loading state

[0.10.7] - 2024-08-08

Fixed

  • Unit test that was failing

[0.10.6] - 2024-08-08

Changed

  • Improved Zippy format to include opaque feature support, for future proof

[0.10.5] - 2024-08-08

Added

  • Licensee enumeration with the description of the publisher of the ROM
  • Support for Zippy encoding format for fast compression
  • New hashing crate that includes CRC-32 and CRC-32C implementations

Fixed

  • Issue with the web frontend and hardReset() implementation

[0.10.4] - 2024-07-16

Added

  • Support for cartridge region detection

Changed

  • Bumped web packages

[0.10.3] - 2024-07-16

Added

  • Support for SIMD based color space conversion - #45 (closed)
  • Support for window.requestAnimationFrame() and game loop inversion of control - #26 (closed)
  • Custom Boot ROM support for CGB - #34 (closed)

[0.10.2] - 2024-06-07

Fixed

  • Removed binary distribution from PyPi

[0.10.1] - 2024-06-07

Fixed

  • Bumped base rust version to fix issue with GitHub Action Deploy workflow

[0.10.0] - 2024-06-07

Added

  • Initial support for the PyBoy compatibility layer - #36
  • Support for PyPi registry for the PyO3 package - #43 (closed)
  • Python interface file for base boytacean (boytacean.pyi)
  • Interface to custom boot ROM loading in Python

Changed

  • Better boot_dump.py script with support for other string output formats
  • Improved error handling using the Error enum

Fixed

  • Issue related to interrupt timing, reduce interrupt to 20 cycles instead of 24
  • Libretro issue with the loading of the base emulator info retro_get_system_info()

[0.9.18] - 2024-01-02

Added

  • Support for Python 3 API - #36
  • next_frame() method for frame by frame navigation
  • Support for palette switching option in Libretro - #37 (closed)

Changed

  • Made part of the frontend code conditional on NODE_ENV = "development"
  • Re-release of version 0.9.17

[0.9.17] - 2024-01-02

Added

  • Support for Python 3 API - #36
  • next_frame() method for frame by frame navigation
  • Support for palette switching option in Libretro - #37 (closed)

Changed

  • Made part of the frontend code conditional on NODE_ENV = "development"

[0.9.16] - 2023-10-30

Fixed

  • Bumped emukit version to fix a bug with zip file handling

[0.9.15] - 2023-10-30

Added

  • Support for ROM in zip files (Web frontend)
  • Support for raw frame buffer
  • Lazy evaluation of frame_buffer (on-demand) for DMG

[0.9.14] - 2023-08-24

Added

  • XRGB8888 support for Libretro frontend, for better color fidelity and faster render
  • Support for save state - #7
  • LibRetro save state support - #7
  • Support for fast mode in SDL frontend
  • Support for GameShark cheat codes - #33 (closed)

Changed

  • Made audio flush for libretro and sdl frontends flush by the end of the frame
  • Improved MBC5 to support 9 bit ROM bank addresses

Fixed

  • Breaking issue with Libretro frontend and Linux
  • Fix window_counter issue in PPU
  • Issue with BESS header testing

[0.9.13] - 2023-08-01

Changed

  • Improved command line parsing with positional ROM path value
  • Better CI/CD for releases
  • Hidden test panel in Web UI

Fixed

  • Small issue with command line arguments

[0.9.12] - 2023-08-01

Added

  • New WASM build

[0.9.11] - 2023-08-01

Fixed

  • Build of a new release

[0.9.10] - 2023-08-01

Fixed

  • Issue with release life-cycle

[0.9.9] - 2023-08-01

Fixed

  • Issue with release life-cycle

[0.9.8] - 2023-08-01

Added

  • Better release life-cycle

[0.9.7] - 2023-08-01

Added

[0.9.6] - 2023-06-20

Added

  • Support for image based testing
  • Support for rumble, works for both mobile devices and Gamepads (web APIs)

Changed

  • Bumped emukit to 0.8.8

Fixed

[0.9.5] - 2023-06-05

Added

  • Support for the clock_m() function
  • Benchmark CLI option in SDL

Changed

  • Major performance improvements for the DMG specific code

[0.9.4] - 2023-06-04

Added

  • Support for displaying speed at which the CPU is running in Web mode, for debug purposes
  • Headless execution mode in Boytacean SDL
  • Many more parameters added for Boytacean SDL

[0.9.3] - 2023-05-18

Fixed

  • Small panic recovering issue

[0.9.2] - 2023-05-18

Added

  • Support for auto emulation mode selection

[0.9.1] - 2023-05-18

Added

  • Support for enabling and disabling audio channels

Fixed

  • Issue with CH2 envelope initialization

[0.9.0] - 2023-05-18

Added

  • Support for Game Boy Color (CGB) emulation! :partying_face: - #8 (closed)
  • Support for CLI params in Boytacean SDL
  • Support for GameBoyConfig structure that is passed to some comments
  • New DMA component

[0.8.0] - 2023-04-20

Added

  • Support for serial data transfer - #19 (closed)
  • Support for printing of images using Printer emulation - #19 (closed)
  • Support for display of logger and printer in Web panels
  • Converted serial-sections strategy to event driven

Fixed

  • ButtonSwitch issues by updating the value strategy nad bumping emukit
  • AudioGB with display of canvas with no visibility

[0.7.5] - 2023-04-11

Added

  • Support for variable clock speed for APU, means variable audio speed
  • Moved debug into the base emulator (from emukit)

[0.7.4] - 2023-04-08

Added

  • Support for audio channel 4 (noise) :speaker:
  • Better trigger support for audio channels :speaker:

Changed

  • Added CH4 public API method for WASM

Fixed

  • Envelope support for both channel 2 and 4 :speaker:
  • Issue related to the wave length stop flag :speaker:

[0.7.3] - 2023-04-02

Added

  • Support for CGB flag parsing
  • Waveform plotting support

Fixed

  • Major JoyPad issue with Action/Select read in register
  • Small issue with channel 3 audio and DAC disable

[0.7.2] - 2023-03-04

Added

  • Support for stereo sound :loud_sound: