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  • import {
        default as wasm,
        Chip8Neo
    } from "./chip_ahoyto.js";
    
    const PIXEL_SET_COLOR = 0x50cb93ff;
    const PIXEL_UNSET_COLOR = 0x1b1a17ff;
    
    
    let LOGIC_HZ = 480;
    
    const TIMER_HZ = 60;
    const VISUAL_HZ = 60;
    
    
    const DISPLAY_WIDTH = 64;
    const DISPLAY_HEIGHT = 32;
    
    
    const KEYS = {
        "1": 0x01,
        "2": 0x02,
        "3": 0x03,
        "4": 0x0c,
        "q": 0x04,
        "w": 0x05,
        "e": 0x06,
        "r": 0x0d,
        "a": 0x07,
        "s": 0x08,
        "d": 0x09,
        "f": 0x0e,
        "z": 0x0a,
        "x": 0x00,
        "c": 0x0b,
        "v": 0x0f
    }
    
    
    const ROM_PATH = "res/roms/pong.ch8";
    
    const ROM_NAME = "pong.ch8";
    
    const state = {
    
        logicFrequency: LOGIC_HZ,
    
        canvas: null,
        canvasScaled: null,
        canvasCtx: null,
        canvasScaledCtx: null,
        image: null,
        videoBuff: null
    };
    
    
    (async () => {
        // initializes the WASM module, this is required
        // so that the global symbols become available
        await wasm();
    
    
        // initializes the complete set of sub-systems
        // and registers the event handlers
        init();
        register();
    
        // loads the ROM data and converts it into the
    
        // target u8 array buffer
    
        const response = await fetch(ROM_PATH);
    
        const blob = await response.blob();
        const arrayBuffer = await blob.arrayBuffer();
        const data = new Uint8Array(arrayBuffer);
    
    
        // updates the ROM information on display
        setRom(ROM_NAME, data.length);
    
    
        // creates the CHIP-8 instance and resets it
    
        state.chip8 = new Chip8Neo();
        state.chip8.reset_hard_ws();
        state.chip8.load_rom_ws(data);
    
        // runs the sequence as an infinite loop, running
        // the associated CPU cycles accordingly
        while (true) {        
    
            const ratioLogic = state.logicFrequency / VISUAL_HZ;
    
            for(let i = 0; i < ratioLogic; i++) {
                state.chip8.clock_ws();
            }
    
            const ratioTimer = TIMER_HZ / VISUAL_HZ;
            for(let i = 0; i < ratioTimer; i++) {
                state.chip8.clock_dt_ws();
                state.chip8.clock_st_ws();
            }
    
            // updates the canvas object with the new
    
            // visual information coming in
    
            updateCanvas(state.chip8.vram_ws());
    
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            // waits a little bit for the next frame to be draw
            // @todo need to define target time for draw
    
            await new Promise((resolve, reject) => {
    
                setTimeout(resolve, 1000 / VISUAL_HZ);
    
    const register = () => {
        registerDrop();
        registerKeys();
    
        registerButtons();
    
    const registerDrop = () => {
    
        document.addEventListener("drop", async (event) => {
    
            if (!event.dataTransfer.files || event.dataTransfer.files.length === 0) return;
    
    
            event.preventDefault();
            event.stopPropagation();
    
            const overlay = document.getElementById("overlay");
            overlay.classList.remove("visible");
    
    
            const file = event.dataTransfer.files[0];
    
            if (!file.name.endsWith(".ch8")) {
                alert("This is probably not a CHIP-8 ROM file");
                return;
            }
    
    
            const arrayBuffer = await file.arrayBuffer();
            const data = new Uint8Array(arrayBuffer);
    
            state.chip8.reset_hard_ws();
            state.chip8.load_rom_ws(data);
    
            
            setRom(file.name, file.size);
    
        document.addEventListener("dragover", async (event) => {
    
            if (!event.dataTransfer.items || event.dataTransfer.items[0].type) return;
    
    
            event.preventDefault();
    
            const overlay = document.getElementById("overlay");
            overlay.classList.add("visible");
        });
        document.addEventListener("dragenter", async (event) => {
    
            if (!event.dataTransfer.items || event.dataTransfer.items[0].type) return;
    
            const overlay = document.getElementById("overlay");
            overlay.classList.add("visible");
        });
        document.addEventListener("dragleave", async (event) => {
    
            if (!event.dataTransfer.items || event.dataTransfer.items[0].type) return;
    
            const overlay = document.getElementById("overlay");
            overlay.classList.remove("visible");
    
    };
    
    const registerKeys = () => {
        document.addEventListener("keydown", (event) => {
            const keyCode = KEYS[event.key];
    
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            if (keyCode !== undefined) {
    
                state.chip8.key_press_ws(keyCode);
                return;
            }
    
            switch(event.key) {
                case "+":
    
                    setLogicFrequency(state.logicFrequency + 60);
    
                    setLogicFrequency(state.logicFrequency - 60);
    
                    break;
            }
        });
    
        document.addEventListener("keyup", (event) => {
            const keyCode = KEYS[event.key];
    
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            if (keyCode !== undefined) {
    
                state.chip8.key_lift_ws(keyCode);
                return;
            }
        });
    }
    
    
    const registerButtons = () => {
        const logicFrequencyPlus = document.getElementById("logic-frequency-plus");
        logicFrequencyPlus.addEventListener("click", (event) => {
            setLogicFrequency(state.logicFrequency + 60);
        });
    
        const logicFrequencyMinus = document.getElementById("logic-frequency-minus");
        logicFrequencyMinus.addEventListener("click", (event) => {
            setLogicFrequency(state.logicFrequency - 60);
        });
    }
    
    
    const setRom = (name, size) => {
        state.romName = name;
        state.romSize = size;
        document.getElementById("rom-name").textContent = name;
        document.getElementById("rom-size").textContent = String(size);
    }
    
    
    const setLogicFrequency = (value) => {
        value = Math.max(value, 0);
    
        state.logicFrequency = value;
    
        document.getElementById("logic-frequency").textContent = value;
    }
    
    
    const init = () => {
        initCanvas();
    
    const initCanvas = () => {
        // initializes the off-screen canvas that is going to be
    
        // used in the drawing process
    
        state.canvas = document.createElement("canvas");
    
        state.canvas.width = DISPLAY_WIDTH;
        state.canvas.height = DISPLAY_HEIGHT;
    
        state.canvasCtx = state.canvas.getContext("2d");
    
        state.canvasScaled = document.getElementById("chip-canvas");
        state.canvasScaledCtx = state.canvasScaled.getContext("2d");
    
        state.canvasScaledCtx.scale(state.canvasScaled.width / state.canvas.width, state.canvasScaled.height / state.canvas.height);
        state.canvasScaledCtx.imageSmoothingEnabled = false;
    
        state.image = state.canvasCtx.createImageData(state.canvas.width, state.canvas.height);
        state.videoBuff = new DataView(state.image.data.buffer);
    
    
    const updateCanvas = (pixels) => {
        for (let i = 0; i < pixels.length; i++) {
            state.videoBuff.setUint32(i * 4, pixels[i] ? PIXEL_SET_COLOR : PIXEL_UNSET_COLOR);
        }
        state.canvasCtx.putImageData(state.image, 0, 0);
        state.canvasScaledCtx.drawImage(state.canvas, 0, 0);