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  • #![allow(clippy::uninlined_format_args)]
    
    
    pub mod consts;
    
    
        collections::HashMap,
        fmt::{self, Display, Formatter},
    
        os::raw::{c_char, c_float, c_uint, c_void},
        slice::from_raw_parts,
    };
    
    João Magalhães's avatar
    João Magalhães committed
        debugln,
    
        gb::{AudioProvider, GameBoy},
    
        ppu::{DISPLAY_HEIGHT, DISPLAY_WIDTH, FRAME_BUFFER_RGB155_SIZE, RGB1555_SIZE},
    
    João Magalhães's avatar
    João Magalhães committed
        rom::Cartridge,
    
    use consts::{
        RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_B, RETRO_DEVICE_ID_JOYPAD_DOWN,
        RETRO_DEVICE_ID_JOYPAD_L, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_ID_JOYPAD_L3,
        RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_DEVICE_ID_JOYPAD_R, RETRO_DEVICE_ID_JOYPAD_R2,
        RETRO_DEVICE_ID_JOYPAD_R3, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_DEVICE_ID_JOYPAD_SELECT,
        RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_DEVICE_ID_JOYPAD_X,
        RETRO_DEVICE_ID_JOYPAD_Y, RETRO_DEVICE_JOYPAD,
    };
    
    use crate::consts::{REGION_NTSC, RETRO_API_VERSION};
    
    static mut EMULATOR: Option<GameBoy> = None;
    
    static mut KEY_STATES: Option<HashMap<RetroJoypad, bool>> = None;
    
    static mut FRAME_BUFFER: [u8; FRAME_BUFFER_RGB155_SIZE] = [0x00; FRAME_BUFFER_RGB155_SIZE];
    
    static mut PENDING_CYCLES: u32 = 0_u32;
    
    static mut ENVIRONMENT_CALLBACK: Option<extern "C" fn(u32, *const c_void) -> bool> = None;
    
    static mut VIDEO_REFRESH_CALLBACK: Option<extern "C" fn(*const u8, c_uint, c_uint, usize)> = None;
    
    static mut AUDIO_SAMPLE_CALLBACK: Option<extern "C" fn(i16, i16)> = None;
    static mut AUDIO_SAMPLE_BATCH_CALLBACK: Option<extern "C" fn(*const i16, usize)> = None;
    static mut INPUT_POLL_CALLBACK: Option<extern "C" fn()> = None;
    static mut INPUT_STATE_CALLBACK: Option<
        extern "C" fn(port: u32, device: u32, index: u32, id: u32) -> i16,
    > = None;
    
    
    const KEYS: [RetroJoypad; 8] = [
        RetroJoypad::RetroDeviceIdJoypadUp,
        RetroJoypad::RetroDeviceIdJoypadDown,
        RetroJoypad::RetroDeviceIdJoypadLeft,
        RetroJoypad::RetroDeviceIdJoypadRight,
        RetroJoypad::RetroDeviceIdJoypadStart,
        RetroJoypad::RetroDeviceIdJoypadSelect,
        RetroJoypad::RetroDeviceIdJoypadA,
        RetroJoypad::RetroDeviceIdJoypadB,
    ];
    
    
    #[derive(Clone, Copy, PartialEq, Eq, Hash)]
    pub enum RetroJoypad {
    
        RetroDeviceIdJoypadB = RETRO_DEVICE_ID_JOYPAD_B,
        RetroDeviceIdJoypadY = RETRO_DEVICE_ID_JOYPAD_Y,
    
        RetroDeviceIdJoypadSelect = RETRO_DEVICE_ID_JOYPAD_SELECT,
        RetroDeviceIdJoypadStart = RETRO_DEVICE_ID_JOYPAD_START,
        RetroDeviceIdJoypadUp = RETRO_DEVICE_ID_JOYPAD_UP,
        RetroDeviceIdJoypadDown = RETRO_DEVICE_ID_JOYPAD_DOWN,
        RetroDeviceIdJoypadLeft = RETRO_DEVICE_ID_JOYPAD_LEFT,
        RetroDeviceIdJoypadRight = RETRO_DEVICE_ID_JOYPAD_RIGHT,
        RetroDeviceIdJoypadA = RETRO_DEVICE_ID_JOYPAD_A,
        RetroDeviceIdJoypadX = RETRO_DEVICE_ID_JOYPAD_X,
        RetroDeviceIdJoypadL = RETRO_DEVICE_ID_JOYPAD_L,
        RetroDeviceIdJoypadR = RETRO_DEVICE_ID_JOYPAD_R,
        RetroDeviceIdJoypadL2 = RETRO_DEVICE_ID_JOYPAD_L2,
        RetroDeviceIdJoypadR2 = RETRO_DEVICE_ID_JOYPAD_R2,
        RetroDeviceIdJoypadL3 = RETRO_DEVICE_ID_JOYPAD_L3,
        RetroDeviceIdJoypadR3 = RETRO_DEVICE_ID_JOYPAD_R3,
    }
    
    impl RetroJoypad {
        pub fn description(&self) -> &'static str {
            match self {
                RetroJoypad::RetroDeviceIdJoypadY => "Y",
                RetroJoypad::RetroDeviceIdJoypadB => "B",
                RetroJoypad::RetroDeviceIdJoypadSelect => "Select",
                RetroJoypad::RetroDeviceIdJoypadStart => "Start",
                RetroJoypad::RetroDeviceIdJoypadUp => "Up",
                RetroJoypad::RetroDeviceIdJoypadDown => "Down",
                RetroJoypad::RetroDeviceIdJoypadLeft => "Left",
                RetroJoypad::RetroDeviceIdJoypadRight => "Right",
                RetroJoypad::RetroDeviceIdJoypadA => "A",
                RetroJoypad::RetroDeviceIdJoypadX => "X",
                RetroJoypad::RetroDeviceIdJoypadL => "L",
                RetroJoypad::RetroDeviceIdJoypadR => "R",
                RetroJoypad::RetroDeviceIdJoypadL2 => "L2",
                RetroJoypad::RetroDeviceIdJoypadR2 => "R2",
                RetroJoypad::RetroDeviceIdJoypadL3 => "L3",
                RetroJoypad::RetroDeviceIdJoypadR3 => "R3",
            }
        }
    }
    
    impl Display for RetroJoypad {
        fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
            write!(f, "{}", self.description())
        }
    }
    
    
    #[repr(C)]
    pub struct RetroGameInfo {
        pub path: *const c_char,
        pub data: *const c_void,
        pub size: usize,
        pub meta: *const c_char,
    }
    
    pub struct RetroSystemInfo {
    
        pub library_name: *const c_char,
        pub library_version: *const c_char,
        pub valid_extensions: *const c_char,
        pub need_fullpath: bool,
        pub block_extract: bool,
    }
    
    
    #[repr(C)]
    pub struct RetroGameGeometry {
        pub base_width: c_uint,
        pub base_height: c_uint,
        pub max_width: c_uint,
        pub max_height: c_uint,
        pub aspect_ratio: c_float,
    }
    
    #[repr(C)]
    pub struct RetroSystemAvInfo {
        geometry: RetroGameGeometry,
        timing: RetroSystemTiming,
    }
    
    #[repr(C)]
    pub struct RetroSystemTiming {
        fps: f64,
        sample_rate: f64,
    }
    
    
    #[no_mangle]
    pub extern "C" fn retro_api_version() -> c_uint {
    
        debugln!("retro_api_version()");
    
    #[no_mangle]
    
    pub extern "C" fn retro_init() {
    
        debugln!("retro_init()");
    
        unsafe {
            EMULATOR = Some(GameBoy::new(None));
    
            KEY_STATES = Some(HashMap::new());
    
    pub extern "C" fn retro_deinit() {
    
        debugln!("retro_deinit()");
    
    pub extern "C" fn retro_reset() {
    
        debugln!("retro_reset()");
    
        let emulator = unsafe { EMULATOR.as_mut().unwrap() };
        emulator.reload();
    
    /// # Safety
    ///
    /// This function should not be called only within Lib Retro context.
    
    #[no_mangle]
    
    pub unsafe extern "C" fn retro_get_system_info(info: *mut RetroSystemInfo) {
    
        debugln!("retro_get_system_info()");
    
        (*info).library_name = "Boytacean\0".as_ptr() as *const c_char;
        (*info).library_version = "v0.9.6\0".as_ptr() as *const c_char;
        (*info).valid_extensions = "gb|gbc\0".as_ptr() as *const c_char;
        (*info).need_fullpath = false;
        (*info).block_extract = false;
    
    /// # Safety
    ///
    /// This function should not be called only within Lib Retro context.
    
    #[no_mangle]
    
    pub unsafe extern "C" fn retro_get_system_av_info(info: *mut RetroSystemAvInfo) {
    
        debugln!("retro_get_system_av_info()");
    
        (*info).geometry.base_width = DISPLAY_WIDTH as u32;
        (*info).geometry.base_height = DISPLAY_HEIGHT as u32;
        (*info).geometry.max_width = DISPLAY_WIDTH as u32 * 64;
        (*info).geometry.max_height = DISPLAY_HEIGHT as u32 * 64;
        (*info).geometry.aspect_ratio = DISPLAY_WIDTH as f32 / DISPLAY_HEIGHT as f32;
        (*info).timing.fps = GameBoy::VISUAL_FREQ as f64;
        (*info).timing.sample_rate = EMULATOR.as_ref().unwrap().audio_sampling_rate() as f64;
    
    pub extern "C" fn retro_set_environment(
        callback: Option<extern "C" fn(u32, *const c_void) -> bool>,
    ) {
    
        debugln!("retro_set_environment()");
    
        unsafe {
            ENVIRONMENT_CALLBACK = callback;
        }
    }
    
    
    #[no_mangle]
    pub extern "C" fn retro_set_controller_port_device() {
    
        debugln!("retro_set_controller_port_device()");
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_run() {
    
        let emulator = unsafe { EMULATOR.as_mut().unwrap() };
    
        let video_refresh_cb = unsafe { VIDEO_REFRESH_CALLBACK.as_ref().unwrap() };
    
        let sample_batch_cb = unsafe { AUDIO_SAMPLE_BATCH_CALLBACK.as_ref().unwrap() };
    
        let input_poll_cb = unsafe { INPUT_POLL_CALLBACK.as_ref().unwrap() };
        let input_state_cb = unsafe { INPUT_STATE_CALLBACK.as_ref().unwrap() };
        let key_states = unsafe { KEY_STATES.as_mut().unwrap() };
    
        let channels = emulator.audio_channels();
    
        let mut last_frame = emulator.ppu_frame();
    
    
        let mut counter_cycles = unsafe { PENDING_CYCLES };
    
        let cycle_limit = (GameBoy::CPU_FREQ as f32 * emulator.multiplier() as f32
            / GameBoy::VISUAL_FREQ)
            .round() as u32;
    
    
        loop {
            // limits the number of ticks to the typical number
            // of cycles expected for the current logic cycle
            if counter_cycles >= cycle_limit {
    
                unsafe { PENDING_CYCLES = counter_cycles - cycle_limit };
    
                break;
            }
    
            // runs the Game Boy clock, this operation should
            // include the advance of both the CPU, PPU, APU
            // and any other frequency based component of the system
            counter_cycles += emulator.clock() as u32;
    
            // in case a new frame is available in the emulator
            // then the frame must be pushed into display
            if emulator.ppu_frame() != last_frame {
                let frame_buffer = emulator.frame_buffer_rgb1555();
                unsafe {
                    FRAME_BUFFER.copy_from_slice(&frame_buffer);
                    video_refresh_cb(
                        FRAME_BUFFER.as_ptr(),
                        DISPLAY_WIDTH as u32,
                        DISPLAY_HEIGHT as u32,
                        DISPLAY_WIDTH * RGB1555_SIZE,
                    );
                }
    
                // obtains the index of the current PPU frame, this value
                // is going to be used to detect for new frame presence
                last_frame = emulator.ppu_frame();
            }
    
    
            // obtains the audio buffer reference and queues it
            // in a batch manner using the audio callback at the
            // the end of the operation clears the buffer
            let audio_buffer = emulator
                .audio_buffer()
                .iter()
                .map(|v| *v as i16 * 256)
                .collect::<Vec<i16>>();
    
            sample_batch_cb(
                audio_buffer.as_ptr(),
                audio_buffer.len() / channels as usize,
            );
            emulator.clear_audio_buffer();
    
        input_poll_cb();
    
        for key in KEYS {
            let key_pad = retro_key_to_pad(key).unwrap();
            let current = input_state_cb(0, RETRO_DEVICE_JOYPAD as u32, 0, key as u32) > 0;
            let previous = key_states.get(&key).unwrap_or(&false);
            if current != *previous {
                if current {
                    emulator.key_press(key_pad);
                } else {
                    emulator.key_lift(key_pad);
    
            key_states.insert(key, current);
    
    pub extern "C" fn retro_get_region() -> u32 {
    
        debugln!("retro_get_region()");
    
    /// # Safety
    ///
    /// This function should not be called only within Lib Retro context.
    
    pub unsafe extern "C" fn retro_load_game(game: *const RetroGameInfo) -> bool {
    
        debugln!("retro_load_game()");
    
        let instance = EMULATOR.as_mut().unwrap();
        let data_buffer = from_raw_parts((*game).data as *const u8, (*game).size);
    
        let rom = Cartridge::from_data(data_buffer);
        let mode = rom.gb_mode();
    
        instance.set_mode(mode);
        instance.reset();
        instance.load(true);
    
        instance.load_cartridge(rom);
    
    #[no_mangle]
    pub extern "C" fn retro_load_game_special(
        _system: u32,
        _info: *const RetroGameInfo,
        _num_info: usize,
    ) -> bool {
    
        debugln!("retro_load_game_special()");
    
    #[no_mangle]
    pub extern "C" fn retro_unload_game() {
    
        debugln!("retro_unload_game()");
    
    pub extern "C" fn retro_get_memory_data(_memory_id: u32) -> *mut c_void {
    
        debugln!("retro_get_memory_data()");
    
        std::ptr::null_mut()
    
    pub extern "C" fn retro_get_memory_size(_memory_id: u32) -> usize {
    
        debugln!("retro_get_memory_size()");
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_serialize_size() {
    
        debugln!("retro_serialize_size()");
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_serialize() {
    
        debugln!("retro_serialize()");
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_unserialize() {
    
        debugln!("retro_unserialize()");
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_cheat_reset() {
    
        debugln!("retro_cheat_reset()");
    
    }
    
    #[no_mangle]
    pub extern "C" fn retro_cheat_set() {
    
        debugln!("retro_cheat_set()");
    
    #[no_mangle]
    pub extern "C" fn retro_set_video_refresh(
        callback: Option<extern "C" fn(*const u8, c_uint, c_uint, usize)>,
    ) {
    
        debugln!("retro_set_video_refresh()");
    
        unsafe {
            VIDEO_REFRESH_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_audio_sample(callback: Option<extern "C" fn(i16, i16)>) {
    
        debugln!("retro_set_audio_sample()");
    
        unsafe {
            AUDIO_SAMPLE_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_audio_sample_batch(callback: Option<extern "C" fn(*const i16, usize)>) {
    
        debugln!("retro_set_audio_sample_batch()");
    
        unsafe {
            AUDIO_SAMPLE_BATCH_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_input_poll(callback: Option<extern "C" fn()>) {
    
        debugln!("retro_set_input_poll()");
    
        unsafe {
            INPUT_POLL_CALLBACK = callback;
        }
    }
    
    #[no_mangle]
    pub extern "C" fn retro_set_input_state(
        callback: Option<extern "C" fn(port: u32, device: u32, index: u32, id: u32) -> i16>,
    ) {
    
        debugln!("retro_set_input_state()");
    
        unsafe {
            INPUT_STATE_CALLBACK = callback;
        }
    }
    
    
    fn retro_key_to_pad(retro_key: RetroJoypad) -> Option<PadKey> {
        match retro_key {
            RetroJoypad::RetroDeviceIdJoypadUp => Some(PadKey::Up),
            RetroJoypad::RetroDeviceIdJoypadDown => Some(PadKey::Down),
            RetroJoypad::RetroDeviceIdJoypadLeft => Some(PadKey::Left),
            RetroJoypad::RetroDeviceIdJoypadRight => Some(PadKey::Right),
            RetroJoypad::RetroDeviceIdJoypadStart => Some(PadKey::Start),
            RetroJoypad::RetroDeviceIdJoypadSelect => Some(PadKey::Select),
            RetroJoypad::RetroDeviceIdJoypadA => Some(PadKey::A),
            RetroJoypad::RetroDeviceIdJoypadB => Some(PadKey::B),
            _ => None,
        }
    }