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  • import { default as wasm, Chip8Neo, Chip8Classic } from "./lib/chip_ahoyto.js";
    
    import info from "./package.json";
    
    
    const PIXEL_SET_COLOR = 0x50cb93ff;
    const PIXEL_UNSET_COLOR = 0x1b1a17ff;
    
    
    const LOGIC_HZ = 600;
    
    const VISUAL_HZ = 60;
    
    const TIMER_HZ = 60;
    
    const FREQUENCY_DELTA = 60;
    
    const DISPLAY_WIDTH = 64;
    const DISPLAY_HEIGHT = 32;
    
    const DISPLAY_RATIO = DISPLAY_WIDTH / DISPLAY_HEIGHT;
    
    const SAMPLE_RATE = 2;
    
    
    const SOUND_DATA =
        "data:audio/mpeg;base64,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";
    
    const BACKGROUNDS = ["264653", "1b1a17", "023047", "bc6c25", "283618", "2a9d8f", "3a5a40"];
    
    const KEYS: Record<string, number> = {
    
        "1": 0x01,
        "2": 0x02,
        "3": 0x03,
        "4": 0x0c,
    
        q: 0x04,
        w: 0x05,
        e: 0x06,
        r: 0x0d,
        a: 0x07,
        s: 0x08,
        d: 0x09,
        f: 0x0e,
        z: 0x0a,
        x: 0x00,
        c: 0x0b,
        v: 0x0f
    };
    
    // @ts-ignore: ts(2580)
    const ROM_PATH = require("../../res/roms/pong.ch8");
    
    type State = {
    
        chip8: Chip8Neo | Chip8Classic;
        engine: string;
        logicFrequency: number;
        visualFrequency: number;
        timerFrequency: number;
        canvas: HTMLCanvasElement;
        canvasScaled: HTMLCanvasElement;
        canvasCtx: CanvasRenderingContext2D;
        canvasScaledCtx: CanvasRenderingContext2D;
        image: ImageData;
        videoBuff: DataView;
        toastTimeout: number;
        paused: boolean;
        background_index: number;
        nextTickTime: number;
        fps: number;
        frameStart: number;
        frameCount: number;
        romName: string;
        romData: Uint8Array;
        romSize: number;
    
    };
    
    const state: State = {
    
        engine: null,
    
        logicFrequency: LOGIC_HZ,
    
        visualFrequency: VISUAL_HZ,
        timerFrequency: TIMER_HZ,
    
        canvas: null,
        canvasScaled: null,
        canvasCtx: null,
        canvasScaledCtx: null,
        image: null,
    
        videoBuff: null,
    
        toastTimeout: null,
    
        paused: false,
    
        background_index: 0,
    
        nextTickTime: 0,
    
        frameStart: new Date().getTime(),
    
        frameCount: 0,
        romName: null,
    
        romData: null,
    
        romSize: 0
    
    const sound = ((data = SOUND_DATA, volume = 0.2) => {
        const sound = new Audio(data);
        sound.volume = volume;
        sound.muted = true;
        return sound;
    })();
    
    
    (async () => {
        // initializes the WASM module, this is required
        // so that the global symbols become available
        await wasm();
    
    
        // initializes the complete set of sub-systems
        // and registers the event handlers
    
        await init();
        await register();
    
        // start the emulator subsystem with the initial
        // ROM retrieved from a remote data source
    
        await start({ loadRom: true });
    
        // runs the sequence as an infinite loop, running
        // the associated CPU cycles accordingly
    
        while (true) {
    
            if (state.paused) {
                await new Promise((resolve) => {
                    setTimeout(resolve, 100);
                });
                continue;
            }
    
    
            let currentTime = new Date().getTime();
    
            // in case the time to draw the next frame has been
            // reached the flush of the logic and visuals is done
    
            if (currentTime >= state.nextTickTime) {
    
                // initializes the flag that is going to control is a beep
                // is going to be issued
                let beepFlag = false;
    
    
                // calculates the number of ticks that have elapsed since the
                // last draw operation, this is critical to be able to properly
                // operate the clock of the CPU in frame drop situations
                if (state.nextTickTime === 0) state.nextTickTime = currentTime;
    
                let ticks = Math.ceil(
                    (currentTime - state.nextTickTime) /
                        ((1 / state.visualFrequency) * 1000)
                );
    
                ticks = Math.max(ticks, 1);
    
    
                const ratioLogic =
                    (state.logicFrequency / state.visualFrequency) * ticks;
    
                for (let i = 0; i < ratioLogic; i++) {
                    state.chip8.clock_ws();
                }
    
                const ratioTimer =
                    (state.timerFrequency / state.visualFrequency) * ticks;
    
                for (let i = 0; i < ratioTimer; i++) {
                    state.chip8.clock_dt_ws();
                    state.chip8.clock_st_ws();
    
                    beepFlag ||= state.chip8.beep_ws();
    
                // in case the beep flag is active issue a sound during a bried
                // period, to notify the user about a certain event
                if (beepFlag) beep();
    
    
                // updates the canvas object with the new
                // visual information coming in
                updateCanvas(state.chip8.vram_ws());
    
    
                // increments the number of frames rendered in the current
                // section, this value is going to be used to calculate FPS
                state.frameCount += 1;
    
    
                // in case the target number of frames for FPS control
                // has been reached calculates the number of FPS and
                // flushes the value to the screen
    
                if (state.frameCount === state.visualFrequency * SAMPLE_RATE) {
    
                    const currentTime = new Date().getTime();
                    const deltaTime = (currentTime - state.frameStart) / 1000;
    
                    const fps = Math.round(state.frameCount / deltaTime);
    
                    setFps(fps);
                    state.frameCount = 0;
    
                    state.frameStart = currentTime;
    
                // updates the next update time reference to the, so that it
                // can be used to control the game loop
    
                state.nextTickTime += (1000 / state.visualFrequency) * ticks;
    
            // calculates the amount of time until the next draw operation
            // this is the amount of time that is going to be pending
            currentTime = new Date().getTime();
            const pendingTime = Math.max(state.nextTickTime - currentTime, 0);
    
    
            // waits a little bit for the next frame to be draw,
    
            // this should control the flow of render
    
            await new Promise((resolve) => {
    
                setTimeout(resolve, pendingTime);
    
    const start = async ({
        engine = "neo",
        loadRom = false,
        romPath = ROM_PATH,
        romName = null as string,
        romData = null as Uint8Array
    } = {}) => {
    
        // in case a remote ROM loading operation has been
        // requested then loads it from the remote origin
        if (loadRom) {
            [romName, romData] = await fetchRom(romPath);
        } else if (romName === null || romData === null) {
            [romName, romData] = [state.romName, state.romData];
        }
    
    
        // selects the proper engine for execution
        // and builds a new instance of it
    
        switch (engine) {
    
            case "neo":
                state.chip8 = new Chip8Neo();
                break;
    
            case "classic":
                state.chip8 = new Chip8Classic();
                break;
    
    
            default:
                if (!state.chip8) {
                    throw new Error("No engine requested");
                }
                break;
    
        }
    
        // resets the CHIP-8 engine to restore it into
        // a valid state ready to be used
        state.chip8.reset_hard_ws();
    
        state.chip8.load_rom_ws(romData);
    
        // updates the name of the currently selected engine
        // to the one that has been provided (logic change)
        if (engine) state.engine = engine;
    
    
        // updates the complete set of global information that
        // is going to be displayed
        setEngine(engine);
    
        setRom(romName, romData);
    
        setLogicFrequency(state.logicFrequency);
        setFps(state.fps);
    
    
    const register = async () => {
    
        await Promise.all([
            registerDrop(),
            registerKeys(),
            registerButtons(),
            registerToast()
        ]);
    
    const init = async () => {
    
        await Promise.all([initBase(), initCanvas()]);
    
    const registerDrop = () => {
    
        document.addEventListener("drop", async (event) => {
    
            if (!event.dataTransfer.files || event.dataTransfer.files.length === 0)
                return;
    
            event.preventDefault();
            event.stopPropagation();
    
            const overlay = document.getElementById("overlay");
            overlay.classList.remove("visible");
    
    
            const file = event.dataTransfer.files[0];
    
            if (!file.name.endsWith(".ch8")) {
    
                showToast("This is probably not a CHIP-8 ROM file!", true);
    
            const arrayBuffer = await file.arrayBuffer();
    
            const romData = new Uint8Array(arrayBuffer);
    
    
            state.chip8.reset_hard_ws();
    
            state.chip8.load_rom_ws(romData);
    
            setRom(file.name, romData);
    
    
            showToast(`Loaded ${file.name} ROM successfully!`);
    
        document.addEventListener("dragover", async (event) => {
    
            if (!event.dataTransfer.items || event.dataTransfer.items[0].type)
                return;
    
            event.preventDefault();
    
            const overlay = document.getElementById("overlay");
            overlay.classList.add("visible");
        });
        document.addEventListener("dragenter", async (event) => {
    
            if (!event.dataTransfer.items || event.dataTransfer.items[0].type)
                return;
    
            const overlay = document.getElementById("overlay");
            overlay.classList.add("visible");
        });
        document.addEventListener("dragleave", async (event) => {
    
            if (!event.dataTransfer.items || event.dataTransfer.items[0].type)
                return;
    
            const overlay = document.getElementById("overlay");
            overlay.classList.remove("visible");
    
    };
    
    const registerKeys = () => {
        document.addEventListener("keydown", (event) => {
            const keyCode = KEYS[event.key];
    
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            if (keyCode !== undefined) {
    
                state.chip8.key_press_ws(keyCode);
                return;
            }
    
    
            switch (event.key) {
    
                    setLogicFrequency(state.logicFrequency + FREQUENCY_DELTA);
    
                    setLogicFrequency(state.logicFrequency - FREQUENCY_DELTA);
    
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                case "Escape":
    
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                    break;
    
            }
        });
    
        document.addEventListener("keyup", (event) => {
            const keyCode = KEYS[event.key];
    
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            if (keyCode !== undefined) {
    
                state.chip8.key_lift_ws(keyCode);
                return;
            }
        });
    
    const registerButtons = () => {
    
        const engine = document.getElementById("engine");
        engine.addEventListener("click", () => {
            const name = state.engine == "neo" ? "classic" : "neo";
    
            start({ engine: name });
    
            showToast(
                `CHIP-8 running in engine "${name.toUpperCase()}" from now on!`
            );
    
        const logicFrequencyPlus = document.getElementById("logic-frequency-plus");
    
        logicFrequencyPlus.addEventListener("click", () => {
    
            setLogicFrequency(state.logicFrequency + FREQUENCY_DELTA);
    
        const logicFrequencyMinus = document.getElementById(
            "logic-frequency-minus"
        );
    
        logicFrequencyMinus.addEventListener("click", () => {
    
            setLogicFrequency(state.logicFrequency - FREQUENCY_DELTA);
    
        const buttonPause = document.getElementById("button-pause");
    
        buttonPause.addEventListener("click", () => {
    
            toggleRunning();
        });
    
    
        const buttonReset = document.getElementById("button-reset");
        buttonReset.addEventListener("click", () => {
            reset();
        });
    
    
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        const buttonBenchmark = document.getElementById("button-benchmark");
    
        buttonBenchmark.addEventListener("click", () => {
    
            buttonBenchmark.classList.add("enabled");
            pause();
            try {
                const initial = Date.now();
                const count = 500000000;
    
                for (let i = 0; i < count; i++) {
    
                    state.chip8.clock_ws();
                }
                const delta = (Date.now() - initial) / 1000;
                const frequency_mhz = count / delta / 1000 / 1000;
    
                showToast(
                    `Took ${delta.toFixed(
                        2
                    )} seconds to run ${count} ticks (${frequency_mhz.toFixed(
                        2
                    )} Mhz)!`,
                    undefined,
                    7500
                );
    
            } finally {
                resume();
                buttonBenchmark.classList.remove("enabled");
            }
    
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        });
    
        const buttonFullscreen = document.getElementById("button-fullscreen");
    
        buttonFullscreen.addEventListener("click", () => {
    
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        });
    
        const buttonInformation = document.getElementById("button-information");
    
        buttonInformation.addEventListener("click", () => {
    
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            const sectionDiag = document.getElementById("section-diag");
            const separatorDiag = document.getElementById("separator-diag");
            if (buttonInformation.classList.contains("enabled")) {
                sectionDiag.style.display = "none";
                separatorDiag.style.display = "none";
                buttonInformation.classList.remove("enabled");
            } else {
                sectionDiag.style.display = "block";
                separatorDiag.style.display = "block";
                buttonInformation.classList.add("enabled");
            }
        });
    
    
        const buttonTheme = document.getElementById("button-theme");
        buttonTheme.addEventListener("click", () => {
    
            state.background_index =
                (state.background_index + 1) % BACKGROUNDS.length;
    
            const background = BACKGROUNDS[state.background_index];
    
            setBackground(background);
    
    };
    
    const registerToast = () => {
        const toast = document.getElementById("toast");
        toast.addEventListener("click", (event) => {
            toast.classList.remove("visible");
        });
    };
    
    
    const initBase = async () => {
    
        const background = BACKGROUNDS[state.background_index];
        setBackground(background);
    
        setVersion(info.version);
    };
    
    const initCanvas = async () => {
    
        // initializes the off-screen canvas that is going to be
        // used in the drawing process
        state.canvas = document.createElement("canvas");
        state.canvas.width = DISPLAY_WIDTH;
        state.canvas.height = DISPLAY_HEIGHT;
        state.canvasCtx = state.canvas.getContext("2d");
    
    
        state.canvasScaled = document.getElementById(
            "chip-canvas"
        ) as HTMLCanvasElement;
    
        state.canvasScaledCtx = state.canvasScaled.getContext("2d");
    
    
        state.canvasScaledCtx.scale(
            state.canvasScaled.width / state.canvas.width,
            state.canvasScaled.height / state.canvas.height
        );
    
        state.canvasScaledCtx.imageSmoothingEnabled = false;
    
    
        state.image = state.canvasCtx.createImageData(
            state.canvas.width,
            state.canvas.height
        );
    
        state.videoBuff = new DataView(state.image.data.buffer);
    };
    
    const updateCanvas = (pixels: Uint8Array) => {
        for (let i = 0; i < pixels.length; i++) {
    
            state.videoBuff.setUint32(
                i * 4,
                pixels[i] ? PIXEL_SET_COLOR : PIXEL_UNSET_COLOR
            );
    
        }
        state.canvasCtx.putImageData(state.image, 0, 0);
        state.canvasScaledCtx.drawImage(state.canvas, 0, 0);
    };
    
    
    const showToast = async (message: string, error = false, timeout = 3500) => {
    
        const toast = document.getElementById("toast");
        toast.classList.remove("error");
        if (error) toast.classList.add("error");
        toast.classList.add("visible");
        toast.textContent = message;
        if (state.toastTimeout) clearTimeout(state.toastTimeout);
        state.toastTimeout = setTimeout(() => {
            toast.classList.remove("visible");
            state.toastTimeout = null;
        }, timeout);
    
    const setVersion = (value: string) => {
        document.getElementById("version").textContent = value;
    };
    
    
    const setEngine = (name: string, upper = true) => {
        name = upper ? name.toUpperCase() : name;
        document.getElementById("engine").textContent = name;
    };
    
    
    const setRom = (name: string, data: Uint8Array) => {
    
        state.romName = name;
    
        state.romData = data;
        state.romSize = data.length;
    
        document.getElementById("rom-name").textContent = name;
    
        document.getElementById("rom-size").textContent = String(data.length);
    
    const setLogicFrequency = (value: number) => {
    
        if (value < 0) showToast("Invalid frequency value!", true);
    
        value = Math.max(value, 0);
    
        state.logicFrequency = value;
    
        document.getElementById("logic-frequency").textContent = String(value);
    
    const setFps = (value: number) => {
    
        if (value < 0) showToast("Invalid FPS value!", true);
        value = Math.max(value, 0);
        state.fps = value;
    
        document.getElementById("fps-count").textContent = String(value);
    
    const setBackground = (value: string) => {
        document.body.style.backgroundColor = `#${value}`;
        document.getElementById(
            "footer"
        ).style.backgroundColor = `#${value}`;
    }
    
    
    const toggleRunning = () => {
    
            resume();
        } else {
            pause();
        }
    };
    
    const pause = () => {
        state.paused = true;
        const buttonPause = document.getElementById("button-pause");
    
        const img = buttonPause.getElementsByTagName("img")[0];
        const span = buttonPause.getElementsByTagName("span")[0];
    
        buttonPause.classList.add("enabled");
    
        img.src = "res/play.svg";
        span.textContent = "Resume";
    
    
    const resume = () => {
        state.paused = false;
    
        state.nextTickTime = new Date().getTime();
    
        const buttonPause = document.getElementById("button-pause");
    
        const img = buttonPause.getElementsByTagName("img")[0];
        const span = buttonPause.getElementsByTagName("span")[0];
    
        buttonPause.classList.remove("enabled");
    
        img.src = "res/pause.svg";
        span.textContent = "Pause";
    };
    
    const toggleWindow = () => {
        maximize();
    };
    
    const maximize = () => {
        const canvasContainer = document.getElementById("canvas-container");
        canvasContainer.classList.add("fullscreen");
    
        window.addEventListener("resize", crop);
    
        crop();
    };
    
    const minimize = () => {
        const canvasContainer = document.getElementById("canvas-container");
        const chipCanvas = document.getElementById("chip-canvas");
        canvasContainer.classList.remove("fullscreen");
        chipCanvas.style.width = null;
        chipCanvas.style.height = null;
        window.removeEventListener("resize", crop);
    };
    
    const crop = () => {
        const chipCanvas = document.getElementById("chip-canvas");
    
        // calculates the window ratio as this is fundamental to
        // determine the proper way to crop the fulscreen
        const windowRatio = window.innerWidth / window.innerHeight;
    
        // in case the window is wider (more horizontal than the base ratio)
        // this means that we must crop horizontaly
        if (windowRatio > DISPLAY_RATIO) {
            chipCanvas.style.width = `${
                window.innerWidth * (DISPLAY_RATIO / windowRatio)
            }px`;
            chipCanvas.style.height = `${window.innerHeight}px`;
        } else {
            chipCanvas.style.width = `${window.innerWidth}px`;
            chipCanvas.style.height = `${
                window.innerHeight * (windowRatio / DISPLAY_RATIO)
            }px`;
        }
    };
    
    const reset = () => {
        start({ engine: null });
    
    const fetchRom = async (romPath: string): Promise<[string, Uint8Array]> => {
    
        // extracts the name of the ROM from the provided
        // path by splitting its structure
        const romPathS = romPath.split(/\//g);
    
        let romName = romPathS[romPathS.length - 1].split("?")[0];
        const romNameS = romName.split(/\./g);
        romName = `${romNameS[0]}.${romNameS[romNameS.length - 1]}`;
    
    
        // loads the ROM data and converts it into the
        // target byte array buffer (to be used by WASM)
        const response = await fetch(ROM_PATH);
        const blob = await response.blob();
        const arrayBuffer = await blob.arrayBuffer();
        const romData = new Uint8Array(arrayBuffer);
    
        // returns both the name of the ROM and the data
        // contents as a byte array
        return [romName, romData];
    };
    
    const beep = async () => {
        sound.muted = false;
        await sound.play();
    };