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  • //! System state (BEES format) functions and structures.
    
    
    use std::{
        convert::TryInto,
    
        fmt::{self, Display, Formatter},
    
        fs::File,
    
        io::{Cursor, Read, Seek, SeekFrom, Write},
        mem::size_of,
    
    use crate::{
        gb::{GameBoy, GameBoySpeed},
        info::Info,
    
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        rom::{CgbMode, MbcType},
    
    
    pub trait Serialize {
    
        /// Writes the data from the internal structure into the
        /// provided buffer.
        fn write(&mut self, buffer: &mut Vec<u8>);
    
        /// Reads the data from the provided buffer and populates
        /// the internal structure with it.
        fn read(&mut self, data: &mut Cursor<Vec<u8>>);
    
    pub trait State {
    
        /// Obtains a new instance of the state from the provided
        /// `GameBoy` instance and returns it.
    
        fn from_gb(gb: &mut GameBoy) -> Result<Self, String>
        where
            Self: Sized;
    
    
        /// Applies the state to the provided `GameBoy` instance.
    
        fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String>;
    
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    #[derive(Default)]
    
    pub struct BeesState {
    
        footer: BeesFooter,
    
        name: BeesName,
        info: BeesInfo,
        core: BeesCore,
    
        mbc: BeesMbc,
    
    impl BeesState {
        pub fn description(&self, column_length: usize) -> String {
            let emulator_l = format!("{:width$}", "Emulator", width = column_length);
            let title_l: String = format!("{:width$}", "Title", width = column_length);
    
            let version_l: String = format!("{:width$}", "Version", width = column_length);
            let model_l: String = format!("{:width$}", "Model", width = column_length);
    
            let ram_l: String = format!("{:width$}", "RAM", width = column_length);
            let vram_l: String = format!("{:width$}", "VRAM", width = column_length);
    
            let pc_l: String = format!("{:width$}", "PC", width = column_length);
            let sp_l: String = format!("{:width$}", "SP", width = column_length);
    
                "{}  {}\n{}  {}\n{}  {}.{}\n{}  {}\n{}  {}\n{}  {}\n{}  0x{:04X}\n{}  0x{:04X}\n",
    
                emulator_l,
                self.name.name,
                title_l,
                self.info.title(),
    
                version_l,
                self.core.major,
                self.core.minor,
                model_l,
                self.core.model,
    
                ram_l,
                self.core.ram.size,
                vram_l,
                self.core.vram.size,
    
                pc_l,
                self.core.pc,
                sp_l,
                self.core.sp
    
    
        pub fn verify(&self) -> Result<(), String> {
    
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            self.footer.verify()?;
            self.core.verify()?;
    
        /// Dumps the core data into the provided buffer and returns.
        /// This will effectively populate the majority of the save
        /// file with the core emulator contents.
        fn dump_core(&mut self, buffer: &mut Vec<u8>) -> u32 {
    
            let mut offset = 0x0000_u32;
    
    
            let mut buffers = vec![
                &mut self.core.ram,
                &mut self.core.vram,
                &mut self.core.mbc_ram,
                &mut self.core.oam,
                &mut self.core.hram,
                &mut self.core.background_palettes,
                &mut self.core.object_palettes,
            ];
    
            for item in buffers.iter_mut() {
    
                item.offset = offset;
                buffer.write_all(&item.buffer).unwrap();
                offset += item.size;
    
    impl Serialize for BeesState {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
    
            self.footer.start_offset = self.dump_core(buffer);
    
            self.name.write(buffer);
            self.info.write(buffer);
            self.core.write(buffer);
            self.mbc.write(buffer);
            self.end.write(buffer);
            self.footer.write(buffer);
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
    
            // moves the cursor to the end of the file
            // to read the footer, and then places the
            // the cursor in the start of the BEES data
            // according to the footer information
            data.seek(SeekFrom::End(-8)).unwrap();
    
            self.footer.read(data);
    
            data.seek(SeekFrom::Start(self.footer.start_offset as u64))
                .unwrap();
    
    
                // reads the block header information and then moves the
                // cursor back to the original position to be able to
                // re-read the block data
                let block = BeesBlockHeader::from_data(data);
                let offset = -((size_of::<u32>() * 2) as i64);
    
                data.seek(SeekFrom::Current(offset)).unwrap();
    
    
                match block.magic.as_str() {
    
                    "NAME" => self.name = BeesName::from_data(data),
                    "INFO" => self.info = BeesInfo::from_data(data),
                    "CORE" => self.core = BeesCore::from_data(data),
    
                    "MBC " => self.mbc = BeesMbc::from_data(data),
    
                    "END " => self.end = BeesBlock::from_data(data),
    
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                    _ => {
                        BeesBlock::from_data(data);
                    }
    
        }
    }
    
    impl State for BeesState {
    
        fn from_gb(gb: &mut GameBoy) -> Result<Self, String> {
            Ok(Self {
    
                footer: BeesFooter::default(),
    
                name: BeesName::from_gb(gb)?,
                info: BeesInfo::from_gb(gb)?,
                core: BeesCore::from_gb(gb)?,
                mbc: BeesMbc::from_gb(gb)?,
    
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                end: BeesBlock::from_magic(String::from("END ")),
    
        fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
            self.verify()?;
            self.name.to_gb(gb)?;
            self.info.to_gb(gb)?;
            self.core.to_gb(gb)?;
    
            self.mbc.to_gb(gb)?;
    
    }
    
    impl Display for BeesState {
        fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
            write!(f, "{}", self.description(9))
    
    pub struct BeesBlockHeader {
    
    impl BeesBlockHeader {
        pub fn new(magic: String, size: u32) -> Self {
            Self { magic, size }
        }
    
    
        pub fn from_data(data: &mut Cursor<Vec<u8>>) -> Self {
            let mut instance = Self::default();
    
            instance.read(data);
    
            instance
        }
    
        pub fn is_end(&self) -> bool {
            self.magic == "END "
        }
    
    }
    
    impl Serialize for BeesBlockHeader {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
    
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            buffer.write_all(self.magic.as_bytes()).unwrap();
    
            buffer.write_all(&self.size.to_le_bytes()).unwrap();
        }
    
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
    
            let mut buffer = [0x00; 4];
            data.read_exact(&mut buffer).unwrap();
            self.magic = String::from_utf8(Vec::from(buffer)).unwrap();
    
            let mut buffer = [0x00; 4];
    
            data.read_exact(&mut buffer).unwrap();
    
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            self.size = u32::from_le_bytes(buffer);
    
    impl Default for BeesBlockHeader {
        fn default() -> Self {
            Self::new(String::from("    "), 0)
        }
    }
    
    
    pub struct BeesBlock {
        header: BeesBlockHeader,
        buffer: Vec<u8>,
    }
    
    impl BeesBlock {
        pub fn new(header: BeesBlockHeader, buffer: Vec<u8>) -> Self {
            Self { header, buffer }
        }
    
        pub fn from_magic(magic: String) -> Self {
            Self::new(BeesBlockHeader::new(magic, 0), vec![])
        }
    
        pub fn from_data(data: &mut Cursor<Vec<u8>>) -> Self {
            let mut instance = Self::default();
    
            instance.read(data);
    
            instance
        }
    
        pub fn magic(&self) -> &String {
            &self.header.magic
        }
    
        pub fn is_end(&self) -> bool {
    
            self.header.is_end()
    
        }
    }
    
    impl Serialize for BeesBlock {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
            self.header.write(buffer);
    
            buffer.write_all(&self.buffer).unwrap();
        }
    
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
            self.header.read(data);
            self.buffer.reserve_exact(self.header.size as usize);
            data.read_exact(&mut self.buffer).unwrap();
    
        }
    }
    
    impl Default for BeesBlock {
        fn default() -> Self {
            Self::new(BeesBlockHeader::default(), vec![])
        }
    }
    
    
    pub struct BeesBuffer {
    
        buffer: Vec<u8>,
    }
    
    impl BeesBuffer {
        pub fn new(size: u32, offset: u32, buffer: Vec<u8>) -> Self {
            Self {
                size,
                offset,
                buffer,
            }
        }
    
    
        /// Fills the buffer with new data and updating the size
        /// value accordingly.
        fn fill_buffer(&mut self, data: &[u8]) {
    
            self.size = data.len() as u32;
            self.buffer = data.to_vec();
        }
    
        /// Loads the internal buffer structure with the provided
        /// data according to the size and offset defined.
    
        fn load_buffer(&self, data: &mut Cursor<Vec<u8>>) -> Vec<u8> {
            let mut buffer = vec![0x00; self.size as usize];
            let position = data.position();
            data.seek(SeekFrom::Start(self.offset as u64)).unwrap();
            data.read_exact(&mut buffer).unwrap();
            data.set_position(position);
            buffer
        }
    
    impl Serialize for BeesBuffer {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
    
            buffer.write_all(&self.size.to_le_bytes()).unwrap();
            buffer.write_all(&self.offset.to_le_bytes()).unwrap();
        }
    
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
    
            let mut buffer = [0x00; 4];
            data.read_exact(&mut buffer).unwrap();
    
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            self.size = u32::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 4];
            data.read_exact(&mut buffer).unwrap();
    
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            self.offset = u32::from_le_bytes(buffer);
    
            self.buffer = self.load_buffer(data);
        }
    }
    
    impl Default for BeesBuffer {
        fn default() -> Self {
            Self::new(0, 0, vec![])
    
    pub struct BeesFooter {
    
        start_offset: u32,
        magic: u32,
    
    impl BeesFooter {
        pub fn new(start_offset: u32, magic: u32) -> Self {
            Self {
                start_offset,
                magic,
            }
        }
    
    
        pub fn verify(&self) -> Result<(), String> {
            if self.magic != 0x53534542 {
                return Err(String::from("Invalid magic"));
            }
            Ok(())
        }
    
    }
    
    impl Serialize for BeesFooter {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
    
            buffer.write_all(&self.start_offset.to_le_bytes()).unwrap();
            buffer.write_all(&self.magic.to_le_bytes()).unwrap();
        }
    
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
    
            let mut buffer = [0x00; 4];
            data.read_exact(&mut buffer).unwrap();
    
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            self.start_offset = u32::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 4];
            data.read_exact(&mut buffer).unwrap();
    
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            self.magic = u32::from_le_bytes(buffer);
    
        }
    }
    
    impl Default for BeesFooter {
        fn default() -> Self {
            Self::new(0x00, 0x53534542)
        }
    }
    
    
    pub struct BeesName {
    
        header: BeesBlockHeader,
        name: String,
    
    impl BeesName {
        pub fn new(name: String) -> Self {
            Self {
                header: BeesBlockHeader::new(String::from("NAME"), name.len() as u32),
                name,
            }
        }
    
    
        pub fn from_data(data: &mut Cursor<Vec<u8>>) -> Self {
            let mut instance = Self::default();
    
            instance.read(data);
    
    }
    
    impl Serialize for BeesName {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
            self.header.write(buffer);
    
            buffer.write_all(self.name.as_bytes()).unwrap();
        }
    
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
            self.header.read(data);
    
            let mut buffer = vec![0x00; self.header.size as usize];
    
            data.read_exact(&mut buffer).unwrap();
    
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            self.name = String::from_utf8(buffer).unwrap();
    
    impl State for BeesName {
    
        fn from_gb(_gb: &mut GameBoy) -> Result<Self, String> {
            Ok(Self::new(format!("{} v{}", Info::name(), Info::version())))
    
        fn to_gb(&self, _gb: &mut GameBoy) -> Result<(), String> {
            Ok(())
        }
    
    impl Default for BeesName {
        fn default() -> Self {
            Self::new(String::from(""))
        }
    }
    
    
    pub struct BeesInfo {
    
        header: BeesBlockHeader,
        title: [u8; 16],
        checksum: [u8; 2],
    
    impl BeesInfo {
        pub fn new(title: &[u8], checksum: &[u8]) -> Self {
            Self {
                header: BeesBlockHeader::new(
                    String::from("INFO"),
                    title.len() as u32 + checksum.len() as u32,
                ),
                title: title.try_into().unwrap(),
                checksum: checksum.try_into().unwrap(),
            }
        }
    
        pub fn from_data(data: &mut Cursor<Vec<u8>>) -> Self {
            let mut instance = Self::default();
    
            instance.read(data);
    
        pub fn title(&self) -> String {
    
            let mut final_index = 16;
    
            for (offset, byte) in self.title.iter().enumerate() {
    
                if *byte == 0u8 {
    
                    final_index = offset;
                    break;
                }
    
                // in we're at the final byte of the title and the value
                // is one that is reserved for CGB compatibility testing
                // then we must ignore it for title processing purposes
                if offset > 14
                    && (*byte == CgbMode::CgbCompatible as u8 || *byte == CgbMode::CgbOnly as u8)
                {
                    final_index = offset;
    
                String::from_utf8(Vec::from(&self.title[..final_index]))
    
                    .unwrap()
                    .trim_matches(char::from(0))
                    .trim(),
            )
    
    impl Serialize for BeesInfo {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
            self.header.write(buffer);
    
            buffer.write_all(&self.title).unwrap();
            buffer.write_all(&self.checksum).unwrap();
        }
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
            self.header.read(data);
    
            data.read_exact(&mut self.title).unwrap();
            data.read_exact(&mut self.checksum).unwrap();
    
        }
    }
    
    impl State for BeesInfo {
    
        fn from_gb(gb: &mut GameBoy) -> Result<Self, String> {
            Ok(Self::new(
    
                &gb.cartridge_i().rom_data()[0x134..=0x143],
                &gb.cartridge_i().rom_data()[0x14e..=0x14f],
    
        fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
            if self.title() != gb.rom_i().title() {
                return Err(format!(
                    "Invalid ROM loaded, expected '{}' (len {}) got '{}' (len {})",
                    self.title(),
                    self.title().len(),
                    gb.rom_i().title(),
                    gb.rom_i().title().len(),
                ));
            }
            Ok(())
        }
    
    impl Default for BeesInfo {
        fn default() -> Self {
            Self::new(&[0_u8; 16], &[0_u8; 2])
        }
    }
    
    
    pub struct BeesCore {
    
        header: BeesBlockHeader,
    
        model: String,
    
        pc: u16,
        af: u16,
        bc: u16,
        de: u16,
        hl: u16,
        sp: u16,
    
        // 0 = running; 1 = halted; 2 = stopped
    
        io_registers: [u8; 128],
    
        ram: BeesBuffer,
        vram: BeesBuffer,
        mbc_ram: BeesBuffer,
        oam: BeesBuffer,
        hram: BeesBuffer,
        background_palettes: BeesBuffer,
        object_palettes: BeesBuffer,
    
    impl BeesCore {
    
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        #[allow(clippy::too_many_arguments)]
    
        pub fn new(
            model: String,
            pc: u16,
            af: u16,
            bc: u16,
            de: u16,
            hl: u16,
            sp: u16,
            ime: bool,
            ie: u8,
            execution_mode: u8,
            io_registers: [u8; 128],
        ) -> Self {
    
            Self {
                header: BeesBlockHeader::new(
                    String::from("CORE"),
                    ((size_of::<u16>() * 2)
                        + size_of::<u32>()
                        + (size_of::<u16>() * 6)
                        + (size_of::<u8>() * 4)
                        + (size_of::<u8>() * 128)
                        + ((size_of::<u32>() + size_of::<u32>()) * 7)) as u32,
                ),
                major: 1,
                minor: 1,
                model,
                pc,
                af,
                bc,
                de,
                hl,
                sp,
    
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                execution_mode,
    
                _padding: 0,
    
                ram: BeesBuffer::default(),
                vram: BeesBuffer::default(),
                mbc_ram: BeesBuffer::default(),
                oam: BeesBuffer::default(),
                hram: BeesBuffer::default(),
                background_palettes: BeesBuffer::default(),
                object_palettes: BeesBuffer::default(),
            }
        }
    
    
        pub fn from_data(data: &mut Cursor<Vec<u8>>) -> Self {
            let mut instance = Self::default();
    
            instance.read(data);
    
        pub fn verify(&self) -> Result<(), String> {
            if self.header.magic != "CORE" {
                return Err(String::from("Invalid magic"));
    
            if self.oam.size != 0xa0 {
                return Err(String::from("Invalid OAM size"));
            }
            if self.hram.size != 0x7f {
                return Err(String::from("Invalid HRAM size"));
            }
    
            if (self.is_cgb() && self.background_palettes.size != 0x40)
                || (self.is_dmg() && self.background_palettes.size != 0x00)
            {
    
                return Err(String::from("Invalid background palettes size"));
            }
    
            if (self.is_cgb() && self.object_palettes.size != 0x40)
                || (self.is_dmg() && self.object_palettes.size != 0x00)
            {
    
                return Err(String::from("Invalid object palettes size"));
            }
    
        /// Obtains the BEES (Game Boy) model string using the
        /// provided `GameBoy` instance.
    
        fn bees_model(gb: &GameBoy) -> String {
            let mut buffer = [0x00_u8; 4];
    
            if gb.is_dmg() {
    
            } else if gb.is_cgb() {
    
                buffer[0] = b'C';
            } else if gb.is_sgb() {
                buffer[0] = b'S';
    
            } else if gb.is_cgb() {
    
                buffer[1] = b'C';
            } else if gb.is_sgb() {
                buffer[1] = b'N';
    
            if gb.is_dmg() {
    
                buffer[2] = b'B';
            } else if gb.is_cgb() {
                buffer[2] = b'A';
    
    
            String::from_utf8(Vec::from(buffer)).unwrap()
        }
    
    
        fn is_dmg(&self) -> bool {
            if let Some(first_char) = self.model.chars().next() {
                return first_char == 'G';
            }
            false
        }
    
        fn is_cgb(&self) -> bool {
            if let Some(first_char) = self.model.chars().next() {
                return first_char == 'C';
            }
            false
        }
    
    impl Serialize for BeesCore {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
            self.header.write(buffer);
    
    
            buffer.write_all(&self.major.to_le_bytes()).unwrap();
            buffer.write_all(&self.minor.to_le_bytes()).unwrap();
    
            buffer.write_all(self.model.as_bytes()).unwrap();
    
            buffer.write_all(&self.pc.to_le_bytes()).unwrap();
            buffer.write_all(&self.af.to_le_bytes()).unwrap();
            buffer.write_all(&self.bc.to_le_bytes()).unwrap();
            buffer.write_all(&self.de.to_le_bytes()).unwrap();
            buffer.write_all(&self.hl.to_le_bytes()).unwrap();
            buffer.write_all(&self.sp.to_le_bytes()).unwrap();
    
            buffer.write_all(&(self.ime as u8).to_le_bytes()).unwrap();
            buffer.write_all(&self.ie.to_le_bytes()).unwrap();
            buffer
                .write_all(&self.execution_mode.to_le_bytes())
                .unwrap();
            buffer.write_all(&self._padding.to_le_bytes()).unwrap();
    
            buffer.write_all(&self.io_registers).unwrap();
    
    
            self.ram.write(buffer);
            self.vram.write(buffer);
            self.mbc_ram.write(buffer);
            self.oam.write(buffer);
            self.hram.write(buffer);
            self.background_palettes.write(buffer);
            self.object_palettes.write(buffer);
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
            self.header.read(data);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.major = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.minor = u16::from_le_bytes(buffer);
    
    
            let mut buffer = [0x00; 4];
            data.read_exact(&mut buffer).unwrap();
            self.model = String::from_utf8(Vec::from(buffer)).unwrap();
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.pc = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.af = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.bc = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.de = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.hl = u16::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 2];
            data.read_exact(&mut buffer).unwrap();
    
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            self.sp = u16::from_le_bytes(buffer);
    
    
            let mut buffer = [0x00; 1];
            data.read_exact(&mut buffer).unwrap();
    
            self.ime = buffer[0] != 0;
    
            let mut buffer = [0x00; 1];
            data.read_exact(&mut buffer).unwrap();
    
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            self.ie = u8::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 1];
            data.read_exact(&mut buffer).unwrap();
    
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            self.execution_mode = u8::from_le_bytes(buffer);
    
            let mut buffer = [0x00; 1];
            data.read_exact(&mut buffer).unwrap();
    
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            self._padding = u8::from_le_bytes(buffer);
    
    
            data.read_exact(&mut self.io_registers).unwrap();
    
    
            self.ram.read(data);
            self.vram.read(data);
            self.mbc_ram.read(data);
            self.oam.read(data);
            self.hram.read(data);
            self.background_palettes.read(data);
            self.object_palettes.read(data);
    
    impl State for BeesCore {
    
        fn from_gb(gb: &mut GameBoy) -> Result<Self, String> {
    
            let mut core = Self::new(
    
                Self::bees_model(gb),
    
                gb.cpu_i().pc(),
                gb.cpu_i().af(),
                gb.cpu_i().bc(),
                gb.cpu_i().de(),
                gb.cpu_i().hl(),
                gb.cpu_i().sp(),
    
                gb.cpu_i().ime(),
                gb.mmu_i().ie,
    
                u8::from(gb.cpu().halted()),
    
                // @TODO: these registers cannot be totally retrieved
    
                // because of that some audio noise exists
    
                // The loading of the registers should be done in a much
                // more manual way like SameBoy does here
                // https://github.com/LIJI32/SameBoy/blob/7e6f1f866e89430adaa6be839aecc4a2ccabd69c/Core/save_state.c#L673
    
                gb.mmu().read_many_unsafe(0xff00, 128).try_into().unwrap(),
    
            core.ram.fill_buffer(gb.mmu().ram());
    
            core.vram.fill_buffer(gb.ppu().vram_device());
    
            core.mbc_ram.fill_buffer(gb.rom_i().ram_data());
    
            core.oam.fill_buffer(&gb.mmu().read_many(0xfe00, 0x00a0));
            core.hram.fill_buffer(&gb.mmu().read_many(0xff80, 0x007f));
    
            if gb.is_cgb() {
                core.background_palettes
                    .fill_buffer(&gb.ppu_i().palettes_color()[0]);
                core.object_palettes
                    .fill_buffer(&gb.ppu_i().palettes_color()[1]);
            }
    
        fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
    
            gb.cpu().set_pc(self.pc);
            gb.cpu().set_af(self.af);
            gb.cpu().set_bc(self.bc);
            gb.cpu().set_de(self.de);
            gb.cpu().set_hl(self.hl);
            gb.cpu().set_sp(self.sp);
    
    
            gb.cpu().set_ime(self.ime);
            gb.mmu().ie = self.ie;
    
    
            match self.execution_mode {
                0 => gb.cpu().set_halted(false),
                1 => gb.cpu().set_halted(true),
                2 => gb.cpu().stop(),
                _ => unimplemented!(),
            }
    
    
            // @TODO: we need to be careful about this writing and
            // should make this a bit more robust, to handle this
            // special case/situations
    
            // The registers should be handled in a more manual manner
            // to avoid unwanted side effects
            // https://github.com/LIJI32/SameBoy/blob/7e6f1f866e89430adaa6be839aecc4a2ccabd69c/Core/save_state.c#L1003
    
            gb.mmu().write_many_unsafe(0xff00, &self.io_registers);
    
            gb.mmu().set_ram(self.ram.buffer.to_vec());
    
            gb.ppu().set_vram(&self.vram.buffer);
    
            gb.rom().set_ram_data(&self.mbc_ram.buffer);
    
            gb.mmu().write_many(0xfe00, &self.oam.buffer);
            gb.mmu().write_many(0xff80, &self.hram.buffer);
    
                // updates the internal palettes for the CGB with the values
                // stored in the BEES state
    
                gb.ppu().set_palettes_color([
                    self.background_palettes.buffer.to_vec().try_into().unwrap(),
                    self.object_palettes.buffer.to_vec().try_into().unwrap(),
                ]);
    
    
                // updates the speed of the CGB according to the KEY1 register
                let is_double = self.io_registers[0x4d_usize] & 0x80 == 0x80;
                gb.mmu().set_speed(if is_double {
                    GameBoySpeed::Double
                } else {
                    GameBoySpeed::Normal
                });
    
    
                // need to disable DMA transfer to avoid unwanted
                // DMA transfers when loading the state
                gb.dma().set_active(false);
            }
    
    }
    
    impl Default for BeesCore {
        fn default() -> Self {
            Self::new(
    
                String::from("GD  "),
                0x0000_u16,
                0x0000_u16,
                0x0000_u16,
                0x0000_u16,
                0x0000_u16,
                0x0000_u16,
    
                false,
                0x00,
                0,
                [0x00; 128],
    
    pub struct BeesMbrRegister {
        address: u16,
        value: u8,
    }
    
    impl BeesMbrRegister {
        pub fn new(address: u16, value: u8) -> Self {
            Self { address, value }
        }
    }
    
    pub struct BeesMbc {
        header: BeesBlockHeader,
        registers: Vec<BeesMbrRegister>,
    }
    
    impl BeesMbc {
        pub fn new(registers: Vec<BeesMbrRegister>) -> Self {
            Self {
                header: BeesBlockHeader::new(
                    String::from("MBC "),
                    ((size_of::<u8>() + size_of::<u16>()) * registers.len()) as u32,
                ),
                registers,
            }
        }
    
        pub fn from_data(data: &mut Cursor<Vec<u8>>) -> Self {
            let mut instance = Self::default();
    
            instance.read(data);
    
            instance
        }
    }
    
    impl Serialize for BeesMbc {
    
        fn write(&mut self, buffer: &mut Vec<u8>) {
            self.header.write(buffer);
    
            for register in self.registers.iter() {
                buffer.write_all(&register.address.to_le_bytes()).unwrap();
                buffer.write_all(&register.value.to_le_bytes()).unwrap();
            }
        }
    
    
        fn read(&mut self, data: &mut Cursor<Vec<u8>>) {
            self.header.read(data);
    
            for _ in 0..(self.header.size / 3) {
                let mut buffer = [0x00; 2];
                data.read_exact(&mut buffer).unwrap();
                let address = u16::from_le_bytes(buffer);
                let mut buffer = [0x00; 1];
                data.read_exact(&mut buffer).unwrap();
                let value = u8::from_le_bytes(buffer);
                self.registers.push(BeesMbrRegister::new(address, value));
            }
        }
    }
    
    impl State for BeesMbc {
    
        fn from_gb(gb: &mut GameBoy) -> Result<Self, String> {
    
            let mut registers = vec![];
            match gb.cartridge().rom_type().mbc_type() {
    
                MbcType::NoMbc => (),
                MbcType::Mbc1 => {
    
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                    registers.push(BeesMbrRegister::new(
                        0x0000,
                        if gb.rom().ram_enabled() {
                            0x0a_u8
                        } else {
                            0x00_u8
                        },
                    ));
    
                    registers.push(BeesMbrRegister::new(
                        0x2000,
                        gb.rom().rom_bank() as u8 & 0x1f,
                    ));
    
                    registers.push(BeesMbrRegister::new(0x4000, gb.rom().ram_bank()));
                    registers.push(BeesMbrRegister::new(0x6000, 0x00_u8));
                }
    
                MbcType::Mbc3 => {
                    registers.push(BeesMbrRegister::new(
                        0x0000,
                        if gb.rom().ram_enabled() {
                            0x0a_u8
                        } else {
                            0x00_u8
                        },
                    ));
                    registers.push(BeesMbrRegister::new(0x2000, gb.rom().rom_bank() as u8));
                    registers.push(BeesMbrRegister::new(0x4000, gb.rom().ram_bank()));
                }
                MbcType::Mbc5 => {
                    registers.push(BeesMbrRegister::new(
                        0x0000,
                        if gb.rom().ram_enabled() {
                            0x0a_u8
                        } else {
                            0x00_u8
                        },
                    ));
                    registers.push(BeesMbrRegister::new(0x2000, gb.rom().rom_bank() as u8));
                    registers.push(BeesMbrRegister::new(
                        0x3000,
                        (gb.rom().rom_bank() >> 8) as u8 & 0x01,
                    ));
                    registers.push(BeesMbrRegister::new(0x4000, gb.rom().ram_bank()));
                }
                _ => unimplemented!(),
    
            Ok(Self::new(registers))
    
        }
    
        fn to_gb(&self, gb: &mut GameBoy) -> Result<(), String> {
            for register in self.registers.iter() {
                gb.mmu().write(register.address, register.value);
            }